Life Orb and Sheer Force have wrong interaction

Issue #1543 new
Former user created an issue

Hi. Anyone who has played Pokemon competitively will know the unique and wonderful interaction between Sheer Force and Life Orb. In the original games, a Pokemon with Sheer Force + Life Orb can use an ability with a Secondary Effect (like Sludge Bomb, Scald, etc.) and have it boosted not just by 1.3x, but by 1.3x1.3=1.69x. Effectively, both Life Orb and Sheer Force boost that move's power multiplicatively. Source.

The Sheer Force ability considers Life Orb's recoil to be a "Secondary Effect", so Sheer Force negates the recoil completely, and this was implemented correctly in Insurgence. However, when Sheer Force negates Life Orb's recoil, ie. the Pokemon with Sheer Force + Life Orb uses a move with a Secondary Effect, Life Orb's damage boost seems to be ignored.

I have tested this with a Level 70 Feraligatr, max IVs and EVs in Attack with neutral nature. To be sure I encounter Pokemon with the same stats, I fought only Memory Chamber Trainers' Pokemon. See the proof here: http://imgur.com/a/nRqT0

This is a pretty significant bug for PvP battling.

Comments (1)

  1. King Feraligatr

    I can confirm this is is still in 1.2. I was going through the story with a SF, LO, Adamant, Max EVs Ferarligatr and it failed to even KO things like a Raticate that was 5 levels below it with a STAB Waterfall. And this isn't even mentioning the lack of damage output on other Pokemon. It'd be nice to have this fixed.

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