Commits

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Author Commit Message Labels Comments Date
Paul Sargent
Got rid of all warnings generated by Xcode 3.2
Paul Sargent
Output frame rate to console
Paul Sargent
Working with new Event handler
Paul Sargent
Re-centre camera if no default
Paul Sargent
World is rendering but nothing else
Paul Sargent
Converted from DOS Line endings
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fix of mysterious "black text" bug.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Integrated hip new vector use that all the young people are into these days, from Bryan Kadzban. Much cleaner.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Removed framerate limit on visibility updates. The performance gain was too small to measure, and it led to single-frame instances of missing buildings when the camera jumped large distances.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
A re-submit of the memory leak fix, which I thought was already checked in? Also some code cleaning.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Loading screen compile is a little smarter with CPU cycles, which should make things load faster. Code cleanup.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Re-submit of an existing change, because svn is telling me r14 changes aren't there: Added more variety to tower-type buildings. Prevented the "steps" look those
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Car tail lights now dimmer, shorter, and look better. Code cleanup.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
New camera controls - Should have been checked in with previous changes.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Help and FPS will now display at the same time. A lot less confusing.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Unified windows Procs to eliminate redundant code. New dev keyboard camera controls. Screensaver now timer-based instead of waiting for WM_PAINT.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Remove redundant glListEnd ();
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Added more variety to tower-type buildings. Prevented the "steps" look those buildings were sometimes prone to have.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fixed bug where running at low resolutions or on integrated graphics with low texture size limits would end up generating all black textures.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fixed small memory leak and possible "delete NULL".
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fixed memory leak with Light Strips. (Streetlights)
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fixed bug where window aspect would not update. (Debug mode.) Removed unneeded GL library.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Added a missing 'f', which flagged warnings on some compilers.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Camera movement less choppy at lower framrates, a little slower overall.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fixed memory getting trashed when camera leaves world bounds. (Only affects dev mod, not screen saver.)
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Moved program parameters to win.h, more cleanup, comments added.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fixed bug which was tinting all lights yellow.
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