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 # Grammar Learning - Test tool  
 
-![alt text](http://www.paulojorgepm.net/static/images/print_grammar_pattern.png)
+![alt text](print_grammar_pattern.png)
 
 This software was created in the context of a research project. It is a memorization game, with voice instructions and keyboard interaction, used to gather scientific data regarding language patterns recognition. This project was created for a research group on the Psychology School at the University of Minho (coord. Ana Paula Soares), for studying grammar patterns learning skills in children. An article was published in a scientific journal with some results: “Do children with Specific Language Impairment (SLI) present implicit learning (IL) deficits? Evidence from an Artificial Grammar Learning (AGL) paradigm”  [http://dx.doi.org/10.1186/s12913-018-3444-8]( http://dx.doi.org/10.1186/s12913-018-3444-8).
 This tool was used mainly with children, from different ages, in order to test the evolution/differences of grammar pattern memorization skills. The tool as a playful narrative (a fairy asking to water tree seeds) and 2 different phases: one is exposition to grammar patterns in the form of seed colors, followed by a test asking to repeat the correct pattern (too make sure the user is paying attention); the 2nd phase tests how well the brain remembers the different patterns, exposing new examples and asking if they are correct. This software collects in the background various time samples in milliseconds (e.g. time between each keyboard key pressed; time between an exposition and the user reaction; total time for each test phase, etc.)

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