Shooting through Walls at MXT CTF : Glitching
I have been testing SEC2 at MXT CTF. On the Alleys map, I see many players glitching behind doors and shooting others from behind the walls of the map. SEC V1.2 offered a feature to prevent shooting through walls. (the command cmd_glitch 0) Can this feature be included in SEC2? Custom maps will always have glitch opportunities - there is a need for this feature.