Commits

Author Commit Message Labels Comments Date
PolCPP
Fixed an issue where sometimes the a-b buttons would get stuck. Now the camera autoadjusts itself after loading the map, to avoid a strange jump when moving the first time.
PolCPP
Tiled map importer now supports collisions (and also it ended being it's sole project, check https://bitbucket.org/PolCPP/unitmx if you just want the tmx importer) Improved the camera tracking. Redone the character state machine, now controls correctly collisions jump falling etc.
PolCPP
Added A-B Buttons, with some basic animations/states when pressed. (On desktop they're mapped to control and alt keys). The GUIManager now also includes an offset value, to move the anchored elements positively and negatively along the X-Axis.
PolCPP
Fixed compilation issues on android and warnings (non used vars). Fixed a code regression on the input manager.
PolCPP
First version of the unity-tiled map importer: - It loads maps, in tiled-csv format with only one texture/material, They can have multiple layers, - No collisions yet. Note on: 53c5baa6e3da1783013e160514e562aa8da14f06 I uploaded some unfinished notes of the game story/placement by mistake, they're super incomplete but i wont be removing them.
PolCPP
Small update, the scene wasn't saved so the previous commit may not work
PolCPP
Another refactorization: Cleaned code/folders, formatted it, reorganized it differently, the old controllers are now called managers. Fix: If you were moving with the direction controls and tapped with another finger it stopped moving Note on: 261602a86344fe69f62d84384c439bdf07170709 , the game is also resolution independent now, so you can change it without trouble and should work on all android devices.
PolCPP
Refactored/Rewritten the Camera, Gui, Controller/Input, Character. GUI is now parented to the camera so there's no more need to update it's position by frame. You can now use keyboard to move the character. There is multitouch support on devices that support it. It shouldn't show the controller UI on the desktop/web builds.
Pol Cámara
Shows a character that moves, with a camera that follows it.
PolCPP
Initial commit