1. Pierre Surply
  2. BASIC-RoBots




What is BASIC-RoBots ?

BASIC-RoBots is a real-time strategy game about programming robots to colonize a planet.

How to launch this game ?

BASIC-RoBots depends on Python2, PyGame and PyOpenGL.

For Debian/Ubuntu Linux: $ sudo apt-get install python2.6 python-pygame python-opengl $ cd /path/to/basic-robots/ $ make

How to control robots ?

The robots can only be controlled with command line. Press [Ctrl+N], or [ENTER] key when you select a robot, to open a terminal on the selected robot.

File system

Each robot has its own file system. So, feel free to create folders and files in the robots with the commands mkdir, touch, edit, ...



A robot owns 4 registers of 1 byte each that can be written with the command let (usable in BASIC-script and in terminal) :

  • A
  • B
  • C
  • D

Read only

The read-only registers can only be used in expressions. It's forbidden to assign value to this registers. - O : Overflow flag. Gets the value 1 if an arithmetic overflow has occurred in the last expression, 0 otherwise. - SH : Shield value of the robot. Not use in this version - EN : Energy value of the robot. - X : first component (in Cartesian coordinates) of the position of the robot - Y : second component (in Cartesian coordinates) of the position of the robot - K : contains keyboard inputs


A robot also owns a LIFO memory, useful for storing data temporarily. You can see the content of the stack with the command stack. See the BASIC commands PUSH and POP for details on usage.

BASIC Programming Language

The robots can be programmed with a specific language based on BASIC. You can edit a program with the command edit FILE, run it with run FILE and debug it with debug FILE.


Input and Output

  • PRINT : displays a message on the terminal
  • READ : asks the user to enter the value of a register
  • LET : assigns a value (which may be the result of an expression) to a register
  • CALL : call an external command and assigns the return to a register
  • PUSH : push the value of a register in the stack
  • POP : pop the value from the top of the stack to a register

Program flow control

  • IF ... THEN ... ELSE : used to perfoms comparaisons or make decisions
  • WHILE ... ENDWHILE : repeat a section of code while the specified condition is true
  • LABEL : labels current line
  • GOTO : jumps to a labelled line in the program
  • GOTOSUB : temporarily jumps to a labelled line, returning to the following line after encountering the RETURN command


  • REM : holds a programmer's comment
  • INCLUDE : includes the content of an other file to the current program