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Welcome to QAvimator

Official Website: qavimator.bitbucket.io

UPDATE (April 26, 2020)

From Fig Mistwood: Hello animators! If you're here to download QAvimator, please visit the above link (qavimator.bitbucket.io).


QAvimator Bento - Alpha version

Q&A

What is this?

An alpha version of the next QAvimator release, which supports Bento skeletons (more bones!).

What is Bento?

If you have an avatar mesh that supports it, then there are new bones for creating more complex animation.

Why is development on hiatus?

Fig Mistwood is the only developer and he works in his free time.

Also, he injured his hands a few years ago from typing too much (Repetitive Strain Injury, or RSI). So, now he needs to rest his hands more, which means less development.

Can I report bugs?

Yes, but first, please check the list of Known Issues below. If you think it's not on the list, write down the steps to reproduce it and send this via Notecard to Fig Mistwood in Second Life.

Can I ask another question?

Yes! Fig's a friendly guy. Just message him or send a notecard with questions, feedback, or whatever! He'll try to respond within a week.

Where do I download QAvimator with Bento?

Last updated: March 31, 2018

Known Issues

  • Timeline vertical scroll bar is ugly
  • Undo/Redo chain breaks if avatar is rotated/positioned from the 3D view window
  • Bento avatar is difficult to click due to small bones
  • Cannot delete multiple key frames at the same time
  • Undo does not work after copying and pasting frames
  • Rotation/Position sliders can only be scrolled toward 0
  • On MacOS, mouse position for clicking bones is not over the actual bones
  • Missing female avatar
  • Avatar becomes stuck in T-pose (rename or delete "data/male1.dae" to remove the avatar, leaving just the skeleton)

Last updated: March 31, 2018

tl;dr Fig talks about details of development

https://bitbucket.org/QAvimator_Team/qavimator-beta/wiki/Fig's%20Progress%20Report

Updated