- edited description
Getting a NullReferenceException whenever i insert a clean prefab of Quantum Console
NullReferenceException: Object reference not set to an instance of an object
QFSW.QC.QuantumConsole.Initialize () (at Assets/Plugins/QFSW/Quantum Console/Source/QuantumConsole.cs:826)
QFSW.QC.QuantumConsole.Activate (System.Boolean shouldFocus) (at Assets/Plugins/QFSW/Quantum Console/Source/QuantumConsole.cs:852)
QFSW.QC.QuantumConsole.OnEnable () (at Assets/Plugins/QFSW/Quantum Console/Source/QuantumConsole.cs:782)
Using Unity 2020.1.0f, URP
This also happens on the demo scene for me, noticing that a lot of scripts are missing in the prefab
Comments (9)
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reporter -
repo owner Thanks for contacting me, it appears that your prefab may be corrupt as
_consoleInput
` is null, which is not the case from my testingCan you check the inspector (near the bottom in references) and see if the input is unset? Try re-importing the plugin and see if that helps
If not, please contact me with a sample project and I will look into it for you further
Just for context, does this error occur when adding it to the scene or always? Is it otherwise usable?
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repo owner - changed status to open
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repo owner This is how it appears on my end, just downloaded from the asset store
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reporter Hi thank you for the quick response. Currently it looks like
I actually just installed it from the package manager too weird
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repo owner Do you have the text mesh pro package installed? It looks like all of the broken fields are TMP ones
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reporter Damn, I think I accidentally installed the Deprecated AS version instead of the UPM one. Sorry to waste your time!
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repo owner Not a problem, glad we could resolve it! I’ll be closing this issue now, please do get back to me once you’ve had a chance to try it out properly with your thoughts and feedback
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repo owner - changed status to resolved
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