- changed status to open
Non static single command
Issue #2
resolved
When having a non static command in a monobehaviour with MonoTarget set to single generate an auto overload with an additional last parameter to specify in which game object the monobehaviour's command should be called
Comments (6)
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repo owner -
repo owner - changed version to V1.0.0
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repo owner - marked as minor
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repo owner I think the best way to do this would to have a new MonoTargetType called
Manual
in which the command invocation will take an array of targets too, the only problem with this is it changes the command signature (or adds a new invocation syntax extension entirely) and thus isn’t trivial to fit into the current system -
repo owner This can now be done with the new MonoTargetTypes
Argument
andArgumentMulti
in V2.6.5+ -
repo owner - changed status to resolved
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Not sure of a good way to do it but I'm a fan of the general idea. Opened for now