Non static single command

Issue #2 resolved
Former user created an issue

When having a non static command in a monobehaviour with MonoTarget set to single generate an auto overload with an additional last parameter to specify in which game object the monobehaviour's command should be called

Comments (6)

  1. Yusuf Ismail repo owner
    • changed status to open

    Not sure of a good way to do it but I'm a fan of the general idea. Opened for now

  2. Yusuf Ismail repo owner

    I think the best way to do this would to have a new MonoTargetType called Manual in which the command invocation will take an array of targets too, the only problem with this is it changes the command signature (or adds a new invocation syntax extension entirely) and thus isn’t trivial to fit into the current system

  3. Yusuf Ismail repo owner

    This can now be done with the new MonoTargetTypes Argument and ArgumentMulti in V2.6.5+

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