84% frame drop when logging with console open
Issue #206
open
When the console is open, and after several hundred messages have been logged, when new log messages are added the framerate drops by 84% (120 FPS → 20 FPS) in V2.6.6.
The issue seems to be that TextMesh Pro must render the entire multi-line block of 1024 lines after each call to QuantumConsole.FlushToConsoleText
. Perhaps a ScrollView that only renders lines that are visible in the view – rendering _logStorage.Logs
instead of _logStorage.GetLogString
would work better?
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Script to generate logging “noise”: