When console has to much text I am getting ArgumentException

Issue #70 duplicate
Former user created an issue
ArgumentException: Mesh can not have more than 65000 vertices
UnityEngine.UI.VertexHelper.FillMesh (UnityEngine.Mesh mesh) (at C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Utility/VertexHelper.cs:206)
UnityEngine.UI.Graphic.DoMeshGeneration () (at C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Graphic.cs:633)
UnityEngine.UI.Graphic.UpdateGeometry () (at C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Graphic.cs:614)
UnityEngine.UI.Text.UpdateGeometry () (at C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Text.cs:569)
UnityEngine.UI.Graphic.Rebuild (UnityEngine.UI.CanvasUpdate update) (at C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Graphic.cs:572)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/Program Files/Unity/Hub/Editor/2019.3.0b4/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/CanvasUpdateRegistry.cs:210)
UnityEngine.Canvas:SendWillRenderCanvases()

Comments (2)

  1. Yusuf Ismail repo owner

    This is a duplicate of issue #39 and can be circumvented by using QC’s TMP mode

    As V2.3.0 will require TMP, this issue will no longer be present

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