UI Blur shader doesn't work in Universal/Lightweight Render Pipeline

Issue #83 resolved
Hertzole created an issue

As the title says, the provided UI blur shader doesn’t work at all when using Universal/Lightweight Render Pipeline. Upgrading materials also does nothing, as expected.

Comments (5)

  1. Yusuf Ismail repo owner

    This is because the shader is based on GrabPass which is not supported in SRPs and replaced by CameraOpaqueTexture

  2. Yusuf Ismail repo owner

    I’ve added an SRP friendly prefab and theme variant in V2.5.1 that uses the default UI shader, so I’ll be closing this for now

    If you want to help contribute an SRP friendly version of the blur shader, please get in touch

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