- changed status to open
UI Blur shader doesn't work in Universal/Lightweight Render Pipeline
Issue #83
resolved
As the title says, the provided UI blur shader doesn’t work at all when using Universal/Lightweight Render Pipeline. Upgrading materials also does nothing, as expected.
Comments (5)
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repo owner -
repo owner This is because the shader is based on
GrabPass
which is not supported in SRPs and replaced byCameraOpaqueTexture
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repo owner _CameraColorTexture
will likely be needed for an SRP friendly version -
repo owner I’ve added an SRP friendly prefab and theme variant in V2.5.1 that uses the default UI shader, so I’ll be closing this for now
If you want to help contribute an SRP friendly version of the blur shader, please get in touch
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repo owner - changed status to resolved
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Reproduced