- changed title to SCEN: Disassemble the GL6 Bytecode
- edited description
SCEN: Disassemble the GL6 Bytecode
Issue #9
new
Inside every .SCEN files there are 2 SDF sections, the first one is the bytecode and the second one is the gamescript.
Utilizing abcde's Cartographer and its Multitable files its possible to make the bytecode human readable.
Table file and Cartographer RAW script for some .SCEN files can be found here:
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