SCEN: Disassemble the GL6 Bytecode

Issue #9 new
Risae repo owner created an issue

Inside every .SCEN files there are 2 SDF sections, the first one is the bytecode and the second one is the gamescript.
Utilizing abcde's Cartographer and its Multitable files its possible to make the bytecode human readable.
Table file and Cartographer RAW script for some .SCEN files can be found here:

https://bitbucket.org/Risae/growlanser-6-english-translation/src/master/GL5 %26 6/GL6_SCEN.DAT Bytecode/Cartographer script%2C table and dumped bytecode/

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