- edited description
Crash after adjusting graphics settings
I really want to play this modpack, but not beign able to adjust the graphics for optimal performance is absurd.
bin-x64\xrengine.exe -smap4096 * phase time: 0 ms * phase cmem: 403445 K Loading objects... Loading models... ! Can't find texture '\storm\01-00-storm' ! Can't find texture '\storm\01-00-storm#small' ! Can't find texture '\storm\03-00-storm' ! Can't find texture '\storm\03-00-storm#small' ! Can't find texture 'pfx\pfx_glow_shot_006' ! Can't find texture 'sky\storm\04-00-storm' ! Can't find texture 'sky\storm\04-00-storm#small' stack trace:
Comments (25)
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reporter -
reporter - attached kovi - quicksave1.scop
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reporter - attached xray_kovi.log
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reporter - attached kovi - quicksave1.scoc
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repo owner Can you send me the file
user.ltx
from theappdata
directory. It contains the settings after you changed the graphics settings. Also, please attach both the .scoc and the .scop file of your savegame. The .scoc file you are attached is only one half of the save game. -
reporter - attached user.ltx
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reporter - attached kovi - quicksave1.scop
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reporter - attached user.ltx
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repo owner Two questions: a) did the game work before you changed the graphics settings? | b) does starting a new game (instead of loading your save) with your changed settings work, or is it also crashing?
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reporter It works fine untouched, but when i adjust it, it crashes. although i can adjust anti-aliasing the way i want with no problem
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repo owner That's really strange. I've just tried to load your save with your settings and it works without problems for me. Can you try replacing
-smap4096
with-smap2048
in the .bat file and try again? Also, if you didn't already, download update 1 from moddb and use it, it reduces the system requirements a little bit -
reporter I already installed the update. Also, i played around with the settings a little bit, i can adjust everything without any problem except i can't lower "Texture Quality" because it will say in the log that textures are missing, which is weird. I just want to lower this a little bit so i can reduce VRAM usage, currently it's 1990-2000 and i have a 2GB Video card.
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repo owner Can you replace
appdata/user.ltx
with this and tell me if that works?#! _preset Low ai_aim_max_angle 0.7854 ai_aim_min_angle 0.19635 ai_aim_min_speed 0.24 ai_aim_predict_time 0.4 ai_aim_use_smooth_aim 1 ai_die_in_anomaly 1 ai_use_old_vision 0 ai_use_torch_dynamic_lights on default_controls bind left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind jump kSPACE bind crouch kLCONTROL bind accel kLMENU bind sprint_toggle kLSHIFT bind forward kW bind back kS bind lstrafe kA bind rstrafe kD bind llookout kQ bind rlookout kE bind cam_2 kF10 bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL bind night_vision kN bind show_detector kO bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind artefact k7 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload kR bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next k0 bind pause kPAUSE bind drop kG bind use kF bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kI bind buy_menu kB bind team_menu kU bind active_jobs kTAB bind speech_menu_0 kC bind speech_menu_1 kZ bind quick_use_1 kF1 bind quick_use_2 kF2 bind quick_use_3 kF3 bind quick_use_4 kF4 bind quick_save kF5 bind quick_load kF9 bind custom6 kH cam_inert 0. cam_slide_inert 0.25 cl_cod_pickup_mode 1 cl_dynamiccrosshair on cl_mpdemosave 0 con_sensitive 0.15 draw_downloads 0 fov 75. g_autopickup on g_backrun on g_corpsenum 25 g_crouch_toggle on g_dynamic_music off g_eventdelay 0 g_game_difficulty gd_master g_important_save on g_sleep_time 8 g_use_tracers on hud_crosshair off hud_crosshair_dist off hud_draw on hud_fov 0.5 hud_info on hud_weapon on keypress_on_start 1 mm_mm_net_srv_dedicated off mm_net_con_publicserver off mm_net_con_spectator 20 mm_net_con_spectator_on off mm_net_filter_empty on mm_net_filter_full on mm_net_filter_listen on mm_net_filter_pass on mm_net_filter_wo_ff on mm_net_filter_wo_pass on mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32 mm_net_srv_name Stalker mm_net_srv_reinforcement_type reinforcement mm_net_weather_rateofchange 1. mouse_invert off mouse_sens 0.051 net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0.1 net_cl_log_data off net_compressor_enabled 0 net_compressor_gather_stats 0 net_dbg_dump_export_obj 0 net_dbg_dump_import_obj 0 net_dbg_dump_update_read 0 net_dbg_dump_update_write 0 net_dedicated_sleep 5 net_sv_gpmode 0 net_sv_log_data off net_sv_pending_lim 3 net_sv_update_rate 30 ph_frequency 100.00000 ph_iterations 18 r2_sun on r2_sun_lumscale 1. r2_sun_lumscale_amb 0.1 r2_sun_lumscale_hemi 0.675 r2_sun_tsm on r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_tonemap on r2_tonemap_adaptation 2. r2_tonemap_amount 0.7 r2_tonemap_lowlum 0.29 r2_tonemap_middlegray 1.2 r3_use_dx10_1 on renderer renderer_r3 slot_0 medkit slot_1 bandage slot_2 stimpack slot_3 geiger_dead snd_acceleration on snd_cache_size 128 snd_device OpenAL Soft snd_efx on snd_targets 200 snd_volume_eff 1. snd_volume_music 0.5 sv_activated_return 0 sv_adm_menu_ban_time ? sv_adm_menu_ping_limit 25 sv_anomalies_enabled 1 sv_anomalies_length 3 sv_artefact_respawn_delta 30 sv_artefact_returning_time 45 sv_artefact_spawn_force 0 sv_artefact_stay_time 3 sv_artefacts_count 10 sv_auto_team_balance 0 sv_auto_team_swap 1 sv_bearercantsprint 0 sv_client_reconnect_time 3 sv_console_update_rate 1 sv_cta_runkup_to_arts_div 1 sv_dedicated_server_update_rate 100 sv_dmgblockindicator 1 sv_dmgblocktime 0 sv_dump_online_statistics_period 0 sv_forcerespawn 0 sv_fraglimit 10 sv_friendly_indicators 0 sv_friendly_names 0 sv_friendlyfire 1. sv_hail_to_winner_time 7 sv_invincible_time 5 sv_max_ping_limit 2000 sv_pda_hunt 1 sv_reinforcement_time 15 sv_remove_corpse 1 sv_remove_weapon 1 sv_returnplayers 1 sv_rpoint_freeze_time 0 sv_saveconfigs 0 sv_savescreenshots 0 sv_shieldedbases 1 sv_show_player_scores_time 3 sv_spectr_firsteye 1 sv_spectr_freefly 0 sv_spectr_freelook 1 sv_spectr_lookat 1 sv_spectr_teamcamera 1 sv_statistic_collect 1 sv_teamkill_limit 3 sv_teamkill_punish 1 sv_timelimit 0 sv_traffic_optimization_level 0 sv_vote_enabled 255 sv_vote_participants 0 sv_vote_quota 0.51 sv_vote_time 1. sv_warm_up 0 sv_write_update_bin 0 vid_mode 1920x1080 wpn_aim_toggle 0
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reporter Didn't work, not even the "smap" thing. Still complains about missing textures.
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repo owner Is it only complaining about missing textures or do you get crashes? It's possible that those textures are also reported missing with highest settings.
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reporter It crashes whenever i lower Texture Quality, and in the log it say missing sky textures and "pfx_glow_shot_006".
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repo owner Ok, I don't have a setup here to reproduce it. But when I get home this evening, I'll test it in my development setup. Hopefully I can get it to crash in the debugger and find/fix the cause of the crash.
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repo owner Unfortunately I still can't reproduce it. Could you also send me the file
axr_options.ltx
from the directorygamedata\configs
, hoping that something in there might help me to trigger the issue and find the cause. -
reporter - attached axr_options.ltx
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repo owner Ok, progress. I could now reproduce a crash. I still have to figure out how to fix it, but at least I have something to work with now.
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reporter That's good to hear
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reporter Played around the texture quality again, i can play on "Low" "Medium" and "Ultra" quality, except on "High" or "Very High" which leads to crash.
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repo owner Ok, I've found a solution (hopefully) and will integrate it in the upcoming, 4th update. Let me know if the problem is fixed or not once the update is available and you had time to test it.
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reporter Yes, it has been fixed, you did a good job!
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repo owner - changed status to resolved
Awesome, thanks for the feedback. And now, enjoy the pack and get out of here, Stalker!
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