You can download v1.1 here: https://bitbucket.org/SilicaAndPina/psmpatch/downloads/PSMPatch1.1.suprx
+ Fixed bug where it was impossible to load an assembly thats the wrong size, - Homebrew loading acturally now work better
You can download v1.0 here: https://bitbucket.org/SilicaAndPina/psmpatch/downloads/PSMPatch.suprx
It's worked well enough to change a song in Cytus Lambda as well as make a mod to app.exe to unlock every song XD
Allows you to modify PSM Games, and also can be used to load PSM Homebrew.
Simply put patched files into ux0:psm/TITLEID/Documents/p
files here will be read instead of the files in /Application
Think of it as PSM Repatch..
How to decrypt PSM Games tho??!
to decrypt the PSSE Layer on PSM Games and then you can modify whatever you want!
For executables, you can use dnSpy or ILLSpy to decompile and modify the executables.
Well. theres still a problem with creating files. i havent worked out how the PSM Runtime determines if a file exists. to get around this, simply make any mods or homebrews load external files from /Documents/p instead :D
About loading homebrew?
Well this is a bit of a hack-y system. but it should work.
if you compile an app using the PSM SDK there is an unsigned copy of it created.
you can simply copy the unsigned files into the patch folder and it'll load the homebrew instead of the original game! PS: if u get compile errors while using the PSM SDK try running 'setx MSBUILDENABLEALLPROPERTYFUNCTIONS 1' in CMD.
Heres an example of PSM Homebrew running under PSMPatch: https://www.youtube.com/watch?v=qS_QAfrBAwQ
Place the plugin under the *ALL section of your config.txt and your good to go,
NOTE: Do not use this plugin at the same time as FuckPSSE. you will break the universe