silently failed to export collada scene if not free address space exist 0n x86 nuget version
Issue #16
invalid
While exporting .dae files with huge terrain data, sometimes have empty files with zero size, but "success" result returned. After some GC.Collect() calls this effect disappear. This result of no free memory address space limited by 1.6GB, but not error,no exception, only empty file created. Can be this is native assimp fail
Comments (2)
-
repo owner -
repo owner - changed status to invalid
- Log in to comment
It could be. Every time a scene is exported, a copy is made in order to run any post processing before writing out to the format.
Have you tried turning on "native code debugging" in VS when you debug this issue?