Dae exported has broken weights in blender (but not 3ds max) (4.1.0)
Issue #32
closed
Hello i've been using this fantastic library but i'm a bit stuck with weights breaking. They just explode despite them being assigned correctly and loading in other programs like 3ds max properly. Some code although i feel it might be related to the library itself. https://pastebin.com/1F7E99AX
Comments (3)
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Another edit, this now works fine. Seems the weights did export 0ed for some and having them pass as 1 fixed it.
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repo owner - changed status to closed
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I do apologize but i also forgot to login for that post. Another edit, i want to show a screenshot of the issue