FBX Exports don't seem to have Texture Coords in 3ds Max, cause script error in Blender
Issue #79
new
Issue occurs in Nuget preview 5.0.0 Beta 1
Repro steps: Use the below commit of my tool. Extract and open the provided PSO2 .aqp file with the provided .aqn in the same directory. All tested FBX exports have this issue. Other formats such as .dae or .obj will consistently produce proper texture coordinates.
https://github.com/Shadowth117/PSO2-Aqua-Library/tree/3e207f42ccd4088f28a5eedcf35ec2809d85a6fd
Comments (2)
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repo owner -
reporter Will do, thanks.
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“Other formats such as .dae or .obj will consistently produce proper texture coordinates.”
This sounds like a problem in the native library then, if it was consistently wrong then maybe a problem in the interop layer. I would suggest making a report on their issue page: https://github.com/assimp/assimp