File to glb creates corrupt file.
Issue #87
new
When i load any Object file and export it to glb, the file isnt readable by any editor.
Scene Model = importer.ImportFile("fileName.obj");
importer.ExportFile(Model, "newfile.glb", "glb");
Error: Length in header does not match actual data length: 5081111 != 5081112
I tried with douzen of files.
Comments (2)
-
repo owner -
Im using v5.0.0-beta1 from the Nuget Manager from within VStudio
Also
Scene Model = importer.ImportFile("fileName.obj"); importer.ExportFile(Model, "newfile.obj", "obj");
produces not the same file. The exported obj misses all textures.
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What version of the library? What’s on master or one of the nuget releases? You may have better luck trying from master as that’s a more recent assimp native update