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Clone wikiEFLC-MP LUA / onPlayerCredential
Description
This function is triggered once the player has successfully connected. At this stage you can use all the player functions.
Parameters
Int playerId
Return values
Example
#!lua function playerSpawnCredentials(playerid) spawnPlayer(playerid, 0.0, 0.0, 0.0) --center of the map, not a good idea setPlayerSkin(playerid, 155) setPlayerColor(playerid, 0x00FF00FF) --Blue color setPlayerCash(playerid, 0) givePlayerWeapon(playerid, 15, 600) --M4 sendMsgToAll(getPlayerName(playerid) .. "(" .. playerid .. ") has joined the server", 0xFFFFFFFF) end registerEvent("playerSpawnCredentials", "onPlayerCredential")
Updated