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EFLC-MP LUA / onPlayerCredential

Description

This function is triggered once the player has successfully connected. At this stage you can use all the player functions.

Parameters

Int playerId
Int playerId

Return values


Example

#!lua
function playerSpawnCredentials(playerid)
    spawnPlayer(playerid, 0.0, 0.0, 0.0) --center of the map, not a good idea
    setPlayerSkin(playerid, 155)
    setPlayerColor(playerid, 0x00FF00FF) --Blue color
    setPlayerCash(playerid, 0)
    givePlayerWeapon(playerid, 15, 600) --M4

    sendMsgToAll(getPlayerName(playerid) .. "(" .. playerid .. ") has joined the server", 0xFFFFFFFF)
end
registerEvent("playerSpawnCredentials", "onPlayerCredential")

Updated