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Clone wikiEFLC-MP LUA / onPlayerDeath
Description
This function is triggered once the player dies
Parameters
Int playerId, Int lastDamageType, Int lastDamageGiver
Int lastDamageType: 0: was a player, 1: was a vehicle, -1: unknown
Int lastDamageGiver: ID of the player or vehicle
Return values
Example
#!lua function myPlayerDeath(playerid, lastDamageType, lastDamageGiver) print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") died") if(lastDamageType == 0) then if(isPlayerOnline(lastDamageGiver)) then print(getPlayerName(lastDamageGiver) .. " killed " .. getPlayerName(playerid)) else --The player is no longer online end end end registerEvent("myPlayerDeath", "onPlayerDeath")
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