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EFLC-MP LUA / onPlayerSpawn

Description

This function is triggered when the player respawns after dying

Parameters

Int playerId
Int playerId

Return values


Example

#!lua
function myPlayerSpawn(playerid)
    print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") respawned")
end
registerEvent("myPlayerSpawn", "onPlayerSpawn")

Updated