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EFLC-MP LUA / onPlayerWeaponsArrived

Description

This function is triggered after the function requestPlayerWeapons is used.

Parameters

Int playerId
Int playerId

Return values


Example

#!lua
function myPlayerWeaponsArrived(playerid)
    print("Player " .. getPlayerName(playerid) .. "(" .. playerid .. ") weapons arrived")
    local gunTable = getPlayerWeapons(playerid)
    if(gunTable == nil) then return end
    for weapon, ammo in pairs(gunTable) do
        print(weapon .. ", " .. ammo)
    end
end
registerEvent("myPlayerWeaponsArrived", "onPlayerWeaponsArrived")

Updated