menu_start_game_1|^^^^^^^^^^Za što se boriš?
mno_start_good|ZORA novog doba
mno_start_evil|SUMRAK  čovjeka
mno_go_bback|Vrati se natrag
; menu_start_phase_2|^^^^^              Middle Earth. A shadow is growing in the East, ^              and dark things come forth that have long been hidden. ^              The free peoples prepare for war, the like of which has not been seen for an age. ^              Men, Elves, Dwarves and Orcs; all will play their part. ^^              What part, however, remains to be seen... 
; mno_go_forth|          Go forth upon your chosen path...
menu_start_game_3|^^^^^^^^Izaberi svoj scenarij:
mno_custom_battle_scenario_1|Okršaj, Frakcije Gondora protiv Harada
mno_custom_battle_scenario_12|Odaberi frakcije za bitku
mno_custom_battle_scenario_3|Okršaj, Vilenjaci protiv Crnih Numenorejaca
; mno_custom_battle_scenario_4|Helms Deep Defense, Rohan vs Isengard
; mno_custom_battle_scenario_5|Skirmish, North factions vs Rhûn
; mno_custom_battle_scenario_6|Siege Attack, Orcs vs Dwarves
; mno_custom_battle_scenario_7|Ambush, Orcs vs Mirkwood
; mno_custom_battle_scenario_11|Test Battles (Tune Balancing!)
; mno_custom_battle_scenario_10|Scenery test battle
; mno_troll_battle_scenario|Test Troll Battles
; mno_warg_battle_scenario|Test Warg Battles
; mno_build_your_own_scene|** Build your own scene for TLD **
; menu_tutorial|^^TLD has a lot of features unknown to native M&B. Those are described in some non-spoilerish detail in PDF included with the release. For tutorial on basic game mechanics please use Native module
mno_go_back_dot|Vrati se natrag
; mno_action_view_troop_trees|View troop trees.
mno_view_upkeep_costs|Pogledaj cijenu uzdržavanja
; mno_view_character_report|View character report.
; mno_view_party_size_report|View party size report.
; mno_view_morale_report|View party morale report.
; mno_view_character_report_02|NPC status check.
; mno_view_faction_strengths_report|View faction strengths report.
mno_view_traits_report|Vidi odlike.
mno_resume_travelling|Nastavi putovanje.
mno_custom_battle_go|Počni.
mno_leave_custom_battle_2|Odustani
; menu_custom_battle_end|^^^^^^The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle.^You personally slew {reg7} opponents in the fighting.
mno_replay|Odigraj ovu bitku ponovo.
mno_continue_dot|Nastavi.
; menu_quick_battle_general_test|^^^Current battle: ^team A: {reg10} {s10}^^VS^^ team B: {reg11} {s11}
; mno_tAA|        +5 Team A
; mno_tAB|        -5 Team A
; mno_tAC|        Select Troop A
; mno_tBA|        +5 Team B
; mno_tBB|        -5 Team B
; mno_tBC|        Select Troop B
; mno_B|         Preset 1
mno_F|POČNI BITKU!
mno_dot_go_back|. Vrati se natrag
; menu_quick_battle_troll|^^^^^^^^Choose your troll scenario:
; mno_troll_battle_scenario_10|          Test: Troll VS Infantry
; mno_troll_battle_scenario_11|          Test: Troll VS Archers
; mno_troll_battle_scenario_12|          Test: Troll VS Cavalry
; mno_troll_battle_scenario_13|          Test: Troll VS Lancers
; mno_troll_battle_scenario_14|          Test: Troll VS Troll
; mno_troll_battle_scenario_15|          Toy-Test: player controlled Troll
; menu_quick_battle_wargs|^^^^^^^^Choose your TEST Warg scenario:
; mno_warg_battle_scenario_10|          Against Wargs: 1 vs 1
; mno_warg_battle_scenario_11|          Against Wargs: 2 vs 3
; mno_warg_battle_scenario_12|          Against Wargs: many vs many
; mno_warg_battle_scenario_10b|          Play Wargs: 1 vs 1
; mno_warg_battle_scenario_11b|          Play Wargs: 2 vs 3
; mno_warg_battle_scenario_12b|          Play Wargs: many vs many
; menu_start_good|^^^^^^^^^^Select your race:
mno_start_ma|ČOVJEK
mno_start_el|VILENJAK
mno_start_dw|PATULJAK
mno_go_back|Vrati se natrag
menu_start_evil|^^^^^^^^^^Kome služiš?
mno_start_eye|SAURON od Mordora, Gospodar Prstenova
mno_start_hand|SARUMAN  od Isengarda, Bijela Ruka
; menu_start_eye|^^^^^^^^^Your Master is the Lidless Eye^Choose your Race
; mno_start_or|an ORC, serving the Lidless Eye
; mno_start_ur|an URUK, the new breed of Orcs
; mno_start_em|a MAN, subjugated by Sauron
; menu_start_hand|^^^^^^^^^Your Master is the White Hand^Choose your Race
; mno_start_whor|an ORC, serving the White Hand
; mno_start_isur|an URUK-HAI, bred in Isengard
; mno_start_duma|a MAN of Dunland, the Western Plains
; menu_start_good_man|^^^^^^^^^^Select your people:
; mno_start_go|GONDOR, the Kingdom of the White Tower
; mno_start_ro|ROHAN, the Horse people
; mno_start_du|DUNEDAIN, the ancient dynasty of Men
; mno_start_be|BEORNINGS, the Bear people
; mno_start_da|the northern Kingdom of DALE
; menu_start_good_elf|^^^^^^^^^^which Forest do you live in, Elder?
; mno_start_ri|RIVENDELL, of Lord Elrond
; mno_start_lo|LOTHLORIEN, of Lady Galadriel
; mno_start_mi|MIRKWOOD, land of the Silvan Elves
; menu_start_good_dwarf|^^^^^^^^^^Select your Lineage:
; mno_start_er|a dweller of EREBOR
; mno_start_ih|a miner of the IRON HILLS
; menu_start_gondor|^^^^^^^^^^Where are you from, in Gondor?
; mno_start_mt|MINAS TIRITH, the Capital
; mno_start_ls|LOSSARNACH, the Fiefdom of the Axemen
; mno_start_la|LAMEDON, the Fiefdom of the Mountain Clansmen
; mno_start_pg|PINNATH GELIN, the Fiefdom of Green Hills
; mno_start_do|DOL AMROTH, the Fiefdom of Swan Knights
; mno_start_pe|PELARGIR, the Coastal Fiefdom
; mno_start_bl|BLACKROOT VALE, the Fiefdom of Archers
; menu_start_eye_man|^^^^^^^^^^Select your people:
; mno_start_hr|HARADRIM, the desert people from the South
; mno_start_bn|Black NUMENOREANS, the renegades from the West
; mno_start_um|UMBAR, the pirates from the South Seas
; mno_start_rh|RHUN, the barbarians from the East
; mno_start_kh|KHAND, the savage people from South-East
; menu_start_eye_orc|^^^^^^^^^^Where do you lurk?
; mno_start_arm|in the armies amassed at MORDOR
; mno_start_cav|in the caves of DOL GULDUR
; menu_start_hand_orc|^^^^^^^^^^Where do you lurk?
; mno_start_armis|in the Armies amassed at ISENGARD
; mno_start_minmo|in the Mines of MORIA
; mno_start_cliff|in the cliffs of Mount GUNDABAD
; menu_start_gondor_mt|^^^^^^^^^^Select your Lineage
; mno_start_1_com|Commoner
; mno_start_2_hib|High-born
; menu_start_haradrim|^^^^^^^You are an Haradrim,^a Man of the Desert.^Select your line
; mno_start_1_des|Desert Man
; mno_start_2_far|Far Harad Tribesman
menu_choose_gender|^^^^^^^^^^Vaš spol?
mno_start_male|Muški
mno_start_female|Ženski
mno_proc|Nastavi uobičajeno
mno_continue|Nastavi...
; menu_character_report|^^^^^Party Morale: {reg8}^Party Size Limit: {reg7}^{s5}
; menu_camp|^^^^You are in {s1}.{s2}^^What do you want to do?
mno_camp_scene|Hodaj uokolo
; mno_camp_troop|Review{reg10? troops:}{reg12? and:}{reg11? prisoners:}.
mno_camp_action|Koristi objekt.
mno_camp_wait_here|Utabori se ovdje neko vrijeme.
; mno_camp_options|Change TLD options.
; mno_Cheat_enable|Enable cheat/modding options.
; menu_game_options|^^^^^^^^Click on an option to toggle:
; mno_game_options_restrict_items|Restricted player equipment:  {s7}
; mno_game_options_formations|Battle formations and AI:  {s7}
; mno_game_options_town_menu|Town NPCs always accessible from Menus:  {s7}
; mno_game_options_cutscenes|Cutscenes:  {s7}
; mno_game_options_injuries|Injuries for companions:  {s7}.
; mno_game_options_death|Permanent death for lords and companions:  {s7}.
; mno_game_options_death2|Permanent death for player (that is YOU!):  {s7}.
; mno_game_options_morale|Battle morale system:  {s7}
; mno_game_options_animal_ambushes|Animal ambushes:  {s7}
; mno_game_options_tweaks|Gameplay tweaks...
; mno_game_options_back|Back to camp menu.
; menu_camp_tweaks|^^^^^^^^Choose an option that you would like to adjust.
; mno_tweak_options_compat|Compatibility tweaks...
; mno_tweak_options_strat|Strategy tweaks...
mno_tweak_options_back|Natrag na izbornik
; menu_camp_compat_tweaks|^^^^^^^^Click on an option to change (hold shift to decrease):^(these are for compatibilty and are not cheats)
; mno_game_options_compat_party|Maximum number of parties: {s1}
; mno_game_options_compat_back|Back to tweaks menu.
; menu_camp_strat_tweaks|^^^^^^^^Click on an option to toggle:^(warning: these are cheats!)
; mno_strat_tweaks_siege_reqs|Siege strength requirements: {s7}
; mno_strat_tweaks_siege_relax_rate|Siege str. req. relaxation rate: {reg1}
; mno_strat_tweaks_regen_rate|Strength regen rate: {s7}
; mno_strat_tweaks_siege_regen_limit|Factions don't regen below: {reg1}
; mno_strat_tweaks_influence_gain_rate|Influence gain rate: {s7}
; mno_strat_tweaks_rank_gain_rate|Rank gain rate: {s7}
; mno_strat_tweaks_back|Back to tweaks menu.
; menu_camp_action|^^^^^^^^^     Which object?
; mno_camp_customize_defilement|Customize Defiled Armor
; mno_camp_drink_water|Drink the Ent Water!
mno_camp_action_4|Natrag.
; menu_assasins_attack_player_won|You have successfully defeated assassins from {s2}, sent by {s3}.
menu_assasins_attack_player_retreat|Pobjegao si sa svojim životom!
; menu_fangorn_danger|^^^^^^Strange, threatening noises all around you.^Are the trees talking? There's a sense of deep anger and pain in the air.^Your orders?
; mno_be_quiet_elf|Respect the hatred of the trees. Move along quietly.
; mno_be_quiet|Put the weapons down and stay quiet! Now out of here!
; mno_be_bold|Go on! I'm not afraid of plants or old myths!
; mno_fight_back|Let's find out! Search the area! Burn down a tree or two!
; menu_fangorn_search_fails|^^^^^^You search the dark, thick forest but find nothing.^Still, you feel observed and threatened, more and more.
; menu_fangorn_battle_debrief_won|^^^A great victory!^^^So this is what all the myths about Fangorn meant...
; menu_fangorn_killed_player_only|^^^^^^You wander in the thick, dark forest.^All of a sudden you are hit by something! Maybe a heavy branch fell on your head?^You stay unconcious only for minutes. You are badly hurt but you can go on.
; mno_ow_get_out|Ouch! Let's get out of this cursed place!
; menu_fangorn_killed_troop_and_player|^^^^^^You wander in the thick, dark forest.^^All of a sudden you are hit by something! Maybe a heavy branch fell on your head.^^When you recover, minutes later, you find that not all of your troops were that lucky.^^
; menu_fangorn_killed_troop_only|^^^^^^^^You wander in the thick, dark forest. Your troops are fearful.^^All of a sudden, you hear screams from the rear! You hurry back, only to find a few of your troops on the ground, in a pool of blood.^^A few others are nowhere to be found...
; mno_get_out|Let's get out of this cursed place!
; menu_can_capture_troll|The downed wild troll still breaths!^^Its evil eyes stare at you filled with pain and rage.^Even now that it has been taken down, and lies helpless in a pool of its blood, it looks tremendously dangerous...
; mno_killit|Dispatch it, now. Make sure it dies.
; mno_cageit1|Cage it and drag it around.
; mno_cageit2|Cage it together with the other troll.
; mno_cheat_disabable|Disable cheat/modding options.
; menu_drank_ent_water_human|^^^You drink the water. It tastes clean and refreshing. It has a pleasant fragrance, as of musk.^You feel refreshed.^^However, you also have a strange, unnatural feeling. Something tells you that you'd better never, ever again drink this water.
; menu_drank_ent_water_orc|^^^You drink the water. It is just water.^Suddenly, you grasp your throath, in a raptus of pain.^Poisoned!^You choke, you throw up black blood, you almost pass away.^^It hurts, oh, it hurts.
mno_i_shall_surv|Ja...ću....preživjeti!
; menu_end_game|^^^^^The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your belongings, and ride off into the sunset....
mno_end_game_bye|Zbogom.
menu_cattle_herd|Sreo si neke ljude.
mno_cattle_drive_away|Naredi im da te prate.
mno_cattle_stop|Naredi im da stanu.
mno_leave|Otiđi.
; menu_simple_encounter|^^^^^{s2}^You have {reg22} troops fit for battle against their {reg11}.^^The battle is taking place in {s3}{s4}.^^Your orders?
; mno_encounter_attack|{reg21?Charge them:Prepare to face them}.
; mno_encounter_order_attack|Order your troops to {reg21?attack:face them} without you.
; mno_special_whip|Rush forward toward them cracking the {s4}.
; mno_encounter_leave|Disengage.
; mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat.
; menu_encounter_retreat_confirm|^^^^^As the party member with the highest tactics skill,   ({reg2}), {reg3?you devise:{s3} devises} a plan that will allow you and your men to escape with your lives,   but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase.
; mno_leave_behind|Go on. The sacrifice of these men will save the rest.
; mno_dont_leave_behind|No. We leave no one behind.
; menu_encounter_retreat|^^^^^You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party.
; menu_order_attack_begin|^^^^^^          Your troops prepare to attack the enemy.
; mno_order_attack_begin|Order the attack to begin.
; mno_call_back|Call them back.
; menu_order_attack_2|^{s4}^Your casualties: {s8}^^Enemy casualties: {s9}
; mno_order_attack_continue|Order your soldiers to continue the attack.
; mno_order_retreat|Call your soldiers back.
; menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join his new military campaign.   You need to bring at least {reg13} troops to the army,   and are instructed to raise more warriors with all due haste if you do not have enough.
; mno_reject|Send a message you are too busy.
; mno_send_word|Send word you'll join him shortly.
; menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed.   He requests you to come and see him as soon as possible.
; menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault.    Your troops are to take {s9} at all costs.
; menu_kingdom_army_follow_failed|You have disobeyed orders and failed to follow {s8}. He sends a message he assumes you have more pressing matters, but warns his patience is not unlimited.
; menu_battle_debrief|{s11}^Your Casualties:{s8}{s10}^^Enemy Casualties:{s9}
; mno_inspect_troll|Inspect downed troll
; menu_pre_join|^^^^^You come across a battle between {s2} and {s1}. You decide to...
; mno_pre_join_help_attackers|Move in to help the {s2}.
; mno_pre_join_help_defenders|Rush to the aid of the {s1}.
; mno_pre_join_leave|Don't get involved.
; menu_join_battle|^^^You are helping {s2} against {s1}.^ You have {reg22} troops fit for battle against the enemy's {reg11}.^^The battle is taking place in {s3}{s4}.
; mno_join_attack|Charge the enemy.
; mno_join_order_attack|Order your troops to attack with your allies while you stay back.
; mno_join_leave|Disengage.
; menu_join_order_attack|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
; mno_enter|Enter.
; menu_battlefields|^^^^^^^^^Select a field...
mno_enter_f1|Polje 1
mno_enter_f2|Polje 2
mno_enter_f3|Polje 3
mno_enter_f4|Polje 4
mno_enter_f5|Polje 5
; menu_join_siege_outside|^^^^^^{s1} has come under siege by {s2}.
; mno_approach_besiegers|Approach the siege camp.
; mno_pass_through_siege|Pass through the siege lines and enter {s1}.
; menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge.
; menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers,    where you and your troops are welcomed.
; mno_talk_to_siege_commander| Request a meeting with the commander.
; mno_join_siege_with_allies|Join the next assault.
; mno_join_siege_stay_back|Order your soldiers to join the next assault without you.
; menu_moria_must_escape|^^The book seems to give the account of the last attempt of dwarves to resettle in Moria. Attempt which apparently ended with gruesome death for all involved. Perusing the book,  you stumble on the words 'true silver'! Studying the pages you suddenly understand  that those are the descriptions of dwarven stashes somewhere on the lower levels. Hah!  Would not it be cool to uncover the long lost dwarven mithril!?  ^You eagerly follow the directions, into a narrow winding tunnel and down...  ^...^After a couple of hours of fruitless search you understand that you are lost deep in Moria and need to find a way out.
; mno_moria_exit_scene|Find your way out!
; menu_castle_outside|You are outside {s2}.{s11} {s3} {s4}
; mno_moria_enter|Return into main hall of Moria trough the secret entrance
; mno_moria_enter_door|Enter Moria.
; mno_castle_start_siege|Besiege the {reg6?town:castle}.
mno_castle_leave|Otiđi.
; menu_castle_besiege|You are laying siege to {s1}. {s2} {s3}
; mno_siege_request_meeting|Call for a meeting with the castle commander.
mno_wait_24_hours|Pričekaj do sutra
mno_castle_lead_attack|Povedi svoje vojnike u napad.
mno_attack_stay_back|Naredi svojim vojnicima da napadnu dok ti ostaješ u pozadini...
mno_build_ladders|Pripremi ljestve kako bi napao zidine.
mno_lift_siege|Napusti opsadu.
; menu_siege_attack_meets_sally|^^^^^^The defenders sally out to meet your assault.
; menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate:{s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault.
; mno_build_ladders_cont|Do it.
; menu_castle_attack_walls_simulate|{s4}^^Your casualties:{s8}^^Enemy casualties were: {s9}
; menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
; menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town:castle}.  {reg1? It would seem that there is nothing stopping you from taking it for yourself...:}
; menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5}
; mno_castle_taken_no_claim|Ask no rewards.
; menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg22} troops fit for battle against the enemy's {reg11}. You decide to...
; mno_siege_defender_join_battle|Join the battle.
; mno_siege_defender_troops_join_battle|Order your men to join the battle without you.
; menu_siege_join_defense|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
; menu_village_hunt_down_fugitive_defeated|^^^^^A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal.
; menu_town_bandits_succeeded|^^^^^The goblins fall before you as wheat to a scythe! Soon you stand alone while most of your attackers lie unconscious, dead or dying. Surely the locals would be very grateful that you saved them from this menace.
; menu_town_brawl_lost|^^^^^^You have been knocked out cold. The people you attacked quickly search you for valuables, before carrying on with their daily business.
; menu_town_brawl_won|^^^^^You have beaten all the opponents and the guards sent to quell the disturbance. You quickly frisk them for valuables then vanish until tempers quieten down.^Maybe next time they would show more respect and back off.
; menu_close|Nothing.
; menu_town|You arrived in {s60}.{s12}{s13}
; mno_town_menu_0|Go to some location.
; mno_town_menu_0_door|Door to some location.
; mno_town_approach|Approach {s1}...
; mno_town_castle|Go to {s1}.
; mno_town_castle_door|Door to the castle.
; mno_town_center|Walk to the main square...
; mno_town_center_door|Door to the town center.
mno_aw_chamber_door|Otvori vrata.
mno_trade_with_arms_merchant|Posjeti {s40}.
mno_trade_with_horse_merchant|Posjeti  {s41}.
; mno_town_prison_door|Door to the prison.
; mno_dungeon_enter|Search for the lost spears inside the mountains.
mno_dungeon_enter_door|Otvori vrata.
; mno_dwarven_warehouse|Visit the Dwarven Warehouse
; mno_dwarven_warehouse_door|Enter Dwarven Warehouse
; mno_talk_to_castle_commander|Visit the {s61} Barracks.
; mno_speak_with_elder|Speak with the {s6}.
; mno_isengard_underground|Go to the underground caverns.
; mno_tirith_toplevel|Climb up to the top level.
mno_town_leave|Napusti...
mno_town_leave_door|Napusti područje
menu_disembark|Želiš li se iskrcati?
mno_disembark_yes|Da.
mno_disembark_no|Ne.
menu_ship_reembark|Želiš li se ukrcati?
mno_reembark_yes|Da.
mno_reembark_no|Ne.
; menu_center_reports|Town Name: {s1}^Rent Income: {reg1} denars^Tariff Income: {reg2} denars^Food Stock: for {reg3} days
; menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town.
; menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you!
mno_sneak_caught_fight|Pokušaj se probiti!
mno_sneak_caught_surrender|Predaj se.
; menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets.
; menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety out of town.
; menu_tld_player_defeated|^^^^^Suddenly a shattering pain explodes in the back of your head! \\ You shiver, as all the world goes black around you...^Is this your end?
; menu_recover_after_death_fangorn|You wake up. The forest is still around you. Every bone hurts. You are alive, by miracle.^^It was a defeat, but at least you were able to see what happened. ^Now you know what is going on in this accursed forest,^and you survived to tell. ^^Will anyone ever believe you?
; menu_recover_after_death_moria|^^^^^You regain your conciousness. You are lying on soft soil, fresh air breezing on your face. You are outside!^The orcs must have taken you for dead and thrown you in some murky pit.^You must have been carried to the surface by an underground stream.
mno_whatever|Ustani!
; menu_recover_after_death_default|^^^^^You regain your conciousness. You lie on the spot you fell.  The enemies must have taken you up for dead and left you there.  However, it seems that none of your wounds were lethal,  and although you feel awful, you find out you can still walk.  You get up and try to look for any other survivors from your party.
; menu_recover_after_death_town|^^^^You regain your conciousness and find yourself at the town outskirts.   You are alive!  Nobody is around and you take your chance to drag yourself outside the town.  It seems that none of your wounds were lethal,  and although you feel awful, you can still walk.
; menu_recover_after_death_town_alone|You regain your conciousness and find yourself at the town outskirts.   You are alive!  Nobody is around and you take your chance to drag yourself outside the town. Your companions found you. It seems that none of your wounds were lethal,  and although you feel awful, you can still walk.
; menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}!
; menu_notification_one_side_left|^^^^^The War of the Ring is over!^^The {s1} have defeated all their enemies and stand victorious!
; menu_notification_total_defeat|^^^^^The War of the Ring is over for you!^^The {s1} have been defeated by their enemies and you stand alone in defeat!
; menu_notification_your_faction_collapsed|^^^^^Your {s11} homeland was defeated!^Still, other allies remain in the War. You, together with anyone left from {s11}, can still help your side win.
; menu_notification_faction_defeated|^^^^^{s1} Defeated!^{s1} is no more, defeated by the forces of {s13}!
; menu_ruins|^^^^You approach the {s1}. A once strong encampment was razed to the ground, though you can still see traces of fortifications and scattered rusty weapons.
; menu_legendary_place|^^^^You have followed the rumors and found {s1}. You can now explore this place and see for yourself if the rumors are true.
mno_explore|Istraži ovo mjesto.
; menu_ring_hunter_lair|^^^^You have followed the trail of the Ring Hunters through Mirkwood Forest and have arrived at the {s1}. You see them getting ready to leave with a chest.
; mno_attack_lair|Attack them now
; mno_leave_bandit_lair|Leave for now.
; menu_starting_quest_good|^^^^^^You spot a small caravan under attack from a band of orcs. What will you do?
mno_help|Pomozi strancima!
; mno_start_defend_caravan|Defend the Caravan!
; mno_start_raid_caravan|Raid the Caravan!
; mno_start_ambush_orcs|Ambush the Orcs!
; mno_start_kill_scouts|Stop the scouts from reporting your arrival!
mno_go_your_way|Ostavi ih na miru
; mno_defend_villagers|Defend the Villagers!
; mno_raid_villagers|Raid the Village!
mno_go_away|Ostavi ih na miru
menu_custom_battle_choose_faction1|^^^^^^^^^^Izaberi svoju stranu i prednost:
mno_good_equal|Dobra frakcija
mno_bad_equal|Zla frakcija
mno_replay_prev|Ponovi prethodne postavke
menu_custom_battle_choose_faction2|^^^^^^^^^^Izaberi dobru frakciju
mno_cb_gondor|Gondor
mno_cb_gondor1|Rohan
mno_cb_gondor2|Lothlorien
mno_cb_gondor3|Rivendell
mno_cb_gondor4|Mirkwood
mno_cb_gondor5|Patuljci
mno_cb_gondor6|Dale
mno_cb_gondor7|Beornings
menu_custom_battle_choose_faction3|^^^^^^^^^^Izaberi zlu frakciju
mno_cb_mordor|Mordor
mno_cb_mordor1|Isengard
mno_cb_mordor2|Dunland
mno_cb_mordor3|Haradrim
mno_cb_mordor4|Istočnjaci
mno_cb_mordor5|Moria
mno_cb_mordor6|Gundabad
mno_cb_mordor7|Rhun
mno_cb_mordor8|Gusari
; mno_rescue_mission|Sneak into the sorcerer's lair under the night's cover.
mno_next_rescue_scene_door|Nastavi naprijed!
; mno_pick_troops1|Pick companions for the mission, {reg0} selected
; menu_pick_troops|Whom would you take with you into the stealth mission?    Currently you picked {reg0} companions. You can take up to 10 troops with you
mno_go_forward|Završi odabir družine i nastavi.
; menu_burial_mound|You approach the burial mound of {s1} of {s2}.   It is heaped with the notched weapons of his fallen enemies.
; mno_pay_respects|Kneel and pay your respects.
; mno_swear_oath|Swear an oath of vengeance!
; mno_despoil|Desecrate the site
; mno_leave_mound|Leave the mound.
; menu_burial_mound_respects|You kneel and pay your respects to {s1}, silently mouthing a prayer for a speedy journey to the afterlife.  There is nothing left to be done here.
; menu_burial_mound_oath|You loudly swear an oath of vengeance for the death of {s4}.   You would relentlessly seek out the forces of {s3} and destroy them.   Your words carry far on the wind and who can say that they were not heard beyond the sea?
; menu_burial_mound_despoil|You tear down the monument to {s1} with your own hands and defile the very stones with curses, fell chants and unspeakable acts.  Your followers fall back in fear of the dead but they seem to have renewed respect for your wickedness.
; menu_funeral_pyre|You approach the charred remnants of the funeral pyre of {s3} of {s2}.   Here his corpse was ceremoniously burned by his personal bodyguards.   Nothing of value remains.
; mno_leave_pyre|Leave the pyre.
; menu_town_ruins|When you approach, you see that {s1} is {s2}
mno_ruin_menu_0|Istraži  mjesto.
mno_ruin_leave|Napusti...
menu_death|Ubijen si. I dok je rat i dalje žestok, ti više nećeš sudjelovati u njemu.
; menu_animal_ambush|You and your companions find yourselves separated from the rest of your party, when suddenly...
; menu_animal_ambush_success|The {s2} {reg0?fall:falls} before you as wheat to a scythe! Soon all your attackers lie on the floor, wounded or dead. {s3}
; menu_animal_ambush_fail|The animals bite and tear at you{reg0?,: and your companion{reg2?s,:,}} but luckily you managed to fend them off. Hopefully they won't attack you again.
; menu_build_your_scene|You can build your own battlescene here, using one of the slots provided below and game Edit mode  (you need to switch edit mode ON in M&B lauching screen Options first).  You can then submit scenes you constructed (namely, sco files from TLD/SceneObj folder)  to the dev team of TLD, and if your scene is good,  it can appear in later releases as one of random battlegrounds!^^ Try to specify which region on map you want your scene to appear.^ Couple hints: avoid deep water, steep mountains and other impassable places,  unless you are experienced scene-maker and know how to bar AI troops  from walking where you don't want them, and make AI mesh in other places.^ (Entries #0-1 are for attackers, #4 for defenders, do not touch #5-8
; mno_scene1|Battlefield5 (file scn battlefield5.sco)
; mno_scene2|Battlefield6 (file scn battlefield6.sco)
; mno_scene3|Battlefield7 (file scn battlefield7.sco)
; mno_scene4|Battlefield8 (file scn battlefield8.sco)
; mno_scene5|Battlefield9 (file scn battlefield9.sco)
mno_back_3dot|Natrag...
mno_back|Vrati se natrag
; mno_next|Next...
