dlga_start:mutiny_pretalk_1|Hei, {playername}. ^ Gutta er svært misfornøyde. Vi vil ha mer morro og mindre marsjering!
dlga_mutiny_pretalk_1:mutiny_pretalk_2|Fall tilbake i rekka, orm! Vi er i krig og jeg er din kommandør!
dlga_mutiny_pretalk_2:close_window|Som du vil, kommandant. 
dlga_start:mutiny_talk_1|Hei, kommandør. Nå skal vi si deg... Gutta her er ikke fornøyde, ikke fornøyde i det hele tatt. ^Det er for lite menneskekjøtt og for lite morro. ^Gutta her snakker ikke godt om deg, kommandør!
dlga_mutiny_talk_1:mutiny_talk_2|Hva? Mytteri mens vi er i krig? ^Dette er straffbart med døden, orm!
dlga_mutiny_talk_2:close_window|Nå skal jeg si deg... ^Gutta her syntes jeg bedre kommandør for de etter jeg har DREPT DEG!
dlga_start:troll_introduce_1|Hva er problemet?
dlga_start:troll_talk_1|U mad?
dlga_troll_introduce_1:troll_goodbye|Wow! Et snakkende troll?!
dlga_troll_introduce_1:close_window|Jeg eier en hest.
dlga_troll_talk_1:troll_talk_2|Troll meg, troll.
dlga_troll_talk_1:close_window|Jeg eier en hest.
dlga_troll_talk_2:troll_talk_3|Utfordring Godtatt!^^{s4}
dlga_troll_beaten:troll_talk_1|Jeg bøyer for din visdom, troll
dlga_troll_goodbye:close_window|TROLLOLOLOLOLOLOLOLOLOL!
dlga_start:hobbit_merry_talk_met|Hei igjen,{playername}!
dlga_start:hobbit_pippin_talk_met|Hei igjen,{playername}!
dlga_start:hobbit_general_talk_1|Hei,{sir/madam}! Mitt navn er Muntiadok Brennibukk men du kan kalle meg Munti!
dlga_start:hobbit_general_talk_1.1|Hei, {sir/madam}! Mitt navn er Peregrin Tók men du kan kalle meg Pippin!
dlga_hobbit_general_talk_1:close_window|Jeg har ikke tid nå.
dlga_hobbit_general_talk_1:hobbit_general_talk_first_met|Si, Jeg har aldri sett noen av ditt slag
dlga_hobbit_general_talk_1:hobbit_general_talk_second_met|Si, Jeg tror jeg har møtt en annen lik deg, i Edoras
dlga_hobbit_general_talk_1:hobbit_general_talk_second_met.1|Si, Jeg tro jeg har møtt en annen lik deg, i Minas Tirith
dlga_hobbit_general_talk_first_met:hobbit_general_talk_3|Jeg vet. Jeg kom fra langt borte! Jeg er en Hobbit, {sir/madam}, Fra Hobsyssel
; dlga_hobbit_general_talk_second_met:hobbit_general_talk_3|Oh, that must have been my dear cousin! Peregrin Took, or Pippin, how they call him. We are Hobbits, {sir/madam}, and we come from the Shire, both of us! Good old Pippin, I wonder how he is doing in Minas Tirith.
; dlga_hobbit_general_talk_second_met:hobbit_general_talk_3.1|Oh, that must have been my dear cousin! Meriadoc Brandybuck, or Merry, how they call him. We are Hobbits, {sir/madam}, and we come from the Shire, both of us! Good old Merry, I wonder how he is doing back in Edoras.
; dlga_hobbit_general_talk_3:close_window|Well, goodbye now.
; dlga_start:hobbit_merry_talk_met.1|Welcome back, {playername}!
; dlga_start:hobbit_pippin_talk_met.1|Welcome back, {playername}!
; dlga_hobbit_merry_talk_met:close_window|Hello, messer Merry.
; dlga_hobbit_pippin_talk_met:close_window|Hello, messer Pippin.
; dlga_start:treebeard_introduce_1|(You find that you are looking at a most extraordinary creature. He is very tall and stiff-limbed with bark-like skin and leafy hair. Moss is also covering parts of his body. But at the moment you are noting little but the eyes. The deep eyes are surveying you, slow and solemn but very sharp and penetrating. You think they are brown, shot with green light, as if there is an enormous well behind them, filled up with ages of memory and long, slow, steady thinking. But on the surface his eyes are sparkling with the present... like the sun shimmering on the outer leaves of a vast tree, or the ripples of a very deep lake.)
; dlga_treebeard_introduce_1:treebeard_introduce_2|(You are about to say something but a strange stifling feeling falls upon you, as if the air is too thin or too scanty for breathing... with an almost desperate inhale of air you manage to shake loose the feeling and the huge tree-like creature drops the intensity of his gaze a little bit. The creature continues to look at you and you notice the other huge tree creatures are watching you too, as if expecting you to speak...)
; dlga_treebeard_introduce_2:treebeard_introduce_3|Pardon my intrusion... I'm but a weary traveler seeking refuge from recent events... my name is {playername}. Might I ask who you are?
; dlga_treebeard_introduce_3:treebeard_introduce_4|(The stiff-limbed tree giant slowly opens his mouth which is concealed behind small branches, leaves and moss. With a very deep, slow and booming voice he very slowly expounds in a most commanding way:)^  'Hrooom... Hmmm... *I* am not going to tell you my name... not yet at any rate. For one thing it would take a long while. My name is growing all the time and I've lived a very long, long time; so my name is like a story. Real names tell you the story of things they belong to in my language, in the Old Entish as you might say. It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to.'
; dlga_treebeard_introduce_4:treebeard_introduce_5|Oh, you are an Ent! Legends speak of you and I am honored to be in your presence. I do not wish to impose and will leave if you so wish.
; dlga_treebeard_introduce_5:treebeard_questtalk|(The stiff-limped giant and his fellow Ents stand still for many minutes in silence while a breeze passes through their leafy hairs and beards. They look at each other for another prolonged moment until an unusually hasty Ent who is resembling a rowan tree seems to want to speak. However, he stays silent until the giant stiff-limped Ent continues:)
; dlga_treebeard_questtalk:treebeard_quest_brief|{reg2?As I said before...:Hroom... We appreciate the courteous manners that you display. It is {reg1?unusual from your race:nice to speak with elves again}.} Times are not good, ever since the Entwives disappeared - and now there are many evil creatures released by the Dark Lord himself who are trying to destroy our homes. We seek someone who is fast but not hasty. Someone who can help us while we discuss our next moves.^Many bands of orcs have raided the woods and burned down our trees with fire arrows - if you were to defeat the orcs and make sure that they do not threaten the woods we would be grateful and consider you a true friend. Do this and we will talk again.
; dlga_treebeard_quest_brief:close_window|Orcs are vile creatures indeed. I will make sure they do not harm the forest again.
; dlga_treebeard_quest_brief:treebeard_pretalk|Sorry. I don't have time for this right now.
; dlga_treebeard_questtalk:close_window|(The Ent leader slowly opens his concealed mouth and the other Ents look at you and also slowly begin to utter a long deep sound that makes the ground shake a little - you realize that they are laughing in an Entish way. A relatively young Rowan tree looking Ent stomps his seven-toed large feet in the ground and the shake almost makes you fall.)^'Easy there, Quickbeam, we don't want to hurt our young warrior friend. Hrrrm... I am Treebeard, the oldest of the Ents, and we are all grateful for your services... Hrrrm... Let me give you a gift of Ent Water to celebrate your success.'
; dlga_treebeard_questtalk:close_window.1|(The stiff-limped giant and his fellow Ents stand still in silence while a breeze passes through their leafy hairs and beards.)
; dlga_treebeard_pretalk:treebeard_talk_response|Hrooom... What would you like to know, young friend?
; dlga_treebeard_talk_response:treebeard_about_himself|Tell me more about you.
; dlga_treebeard_talk_response:treebeard_about_entwives|Tell me about the Entwives.
; dlga_treebeard_talk_response:treebeard_about_ents|Tell me about the Ents.
; dlga_treebeard_talk_response:close_window|Never mind, goodbye.
; dlga_treebeard_about_himself:treebeard_pretalk|(The Ent leader looks distant and solemn. After a while he slowly says:)^'Don't be hasty... we can talk more about this when the woods are safe from the orcs.'
; dlga_treebeard_about_himself:treebeard_pretalk.1|Hrooom... I am the oldest of my kind hmmm... I am known as Treebeard by a few mortals and the Elves call me Fangorn. Hummm... I, Skinbark and Leaflock are the only Ents who have walked the forests before the Darkness. I am no longer very bendable as I used to be... young Quickbeam can bend and sway, like a slender tree in the wind... Hummm... If the Entwives were here...
; dlga_treebeard_about_entwives:treebeard_pretalk|(The Ent leader suddenly gets an expression of sadness and his voice is unusually deep.)^'Hummm... This is a sad tale... when the woods are free from the orcs we can discuss this.'
; dlga_treebeard_about_entwives:treebeard_pretalk.1|Ahummm... the beautiful Entwives... they like to plant and grow... we should have listened more to them... Hrooom... then they left to the Brown Lands to plant gardens and they taught mortals about making the lands fertile... we used to visit them... until... Sauron attacked... the Entwives are now lost... Hummm... Fimbrethil... her hue of ripe grain... we have looked for them... but not found them... yet...
; dlga_treebeard_about_ents:treebeard_pretalk|Hrooom... We are shepherds of the Trees and we protect them from perils. We are older than any of the mortal races but not as old as the Elves who cured us from dumbness. Things have changed over the ages. In the beginning we were more hasty and flexible. Over time many of us have been lost. Some of us are still true Ents, and lively enough in our fashion, but many are growing sleepy, going tree-ish, as you might say. Most of the trees are just trees, of course; but many are half awake. Some are quite wide awake, and a few are, well, ah, well getting Entish. That is going on all the time. When that happens to a tree, you find that some have bad hearts. Still, we do what we can. We keep off strangers and the foolhardy; and we train and we teach, we walk and we weed.
; dlga_start:close_window.1|Mmmmm?
; dlga_start:close_window.2|Mmhhrmmm?
; dlga_start:close_window.3|Mmmrhrrhmm?
; dlga_start:looters_2_join|Bow to the power of the {s4} and serve me!
; dlga_looters_2_join:close_window|We will obey, Master.
; dlga_start:close_window.4|^^GROWL!^^
; dlga_start:member_castellan_talk|Yes, {playername}? What can I do for you?
; dlga_member_castellan_pretalk:member_castellan_talk|Anything else?
; dlga_member_castellan_talk:member_review_castle_garrison|I want to review the castle garrison.
; dlga_member_review_castle_garrison:member_castellan_pretalk|Of course. Here are our lists, let me know of any changes you require...
; dlga_member_castellan_talk:member_review_castellan_equipment|Let me see your equipment.
; dlga_member_review_castellan_equipment:member_castellan_pretalk|Very well, it's all here...
; dlga_member_castellan_talk:member_castellan_join|I want you to abandon the castle and join my party.
; dlga_member_castellan_join:close_window|I've grown quite fond of the place... But if it is your wish, {playername}, I'll come with you.
; dlga_member_castellan_join:member_castellan_pretalk|And where would we sleep? You're dragging a whole army with you, {playername}, there's no more room for all of us.
; dlga_member_castellan_talk:close_window|[Leave]
; dlga_member_chat_00:member_lady_1|{playername}, when do you think we can reach our destination?
; dlga_member_lady_1:close_window|We still have a long way ahead of us.
; dlga_member_lady_1:close_window.1|Very soon. We're almost there.
; dlga_member_chat_00:member_scout_1|We are ready to go on our scouting mission. Should we go now?
; dlga_member_scout_1:close_window|Yes, you've got your orders. Goodbye.
; dlga_member_scout_1:close_window.1|Wait a minute, not just yet.
; dlga_do_member_trade:member_talk|Anything else?
; dlga_member_chat_00:member_talk|Yes, {s5}?
; dlga_member_talk:member_trade|Let me see your equipment.
; dlga_member_trade:do_member_trade|I'm sorry, my equipment is my own.
; dlga_member_trade:do_member_trade.1|Very well, it's all here...
; dlga_member_talk:view_member_char_requested|What can you tell me about your skills?
; dlga_view_member_char_requested:do_member_view_char|All right, let me tell you...
; dlga_member_talk:member_separate|We need to separate for a while.
; dlga_member_separate:member_separate_confirm|Oh really? Well, I'm not just going to wait around here. I'm going to go back to {s4}. Is that what you want?
; dlga_member_separate_confirm:member_separate_yes|That's right. We need to part ways.
; dlga_member_separate_confirm:do_member_trade|No, I'd rather have you at my side.
; dlga_member_separate_yes:close_window|Well. I'll be off, then. Look me up if you need me.
; dlga_member_talk:member_question|I'd like to ask you something.
; dlga_member_talk:close_window|Never mind.
; dlga_member_question:member_question_2|Very well. What did you want to ask?
; dlga_member_question_2:member_morale|How do you feel about the way things are going in this company?
; dlga_member_question_2:member_health|How is your health?
; dlga_member_question_2:member_background_recap|Tell me your story again.
; dlga_member_background_recap_3:do_member_trade|Then shortly after, I joined up with you.
; dlga_do_member_view_char:member_talk|Anything else?
; dlga_start:close_window.5|Let's leave whenever you are ready.
; dlga_start:close_window.6|Please do not waste any more of my time today. Perhaps we shall meet again.
; dlga_companion_recruit_signup_response:close_window|Unfortunately, I can't take on any more hands in my party right now.
; dlga_companion_recruit_rank:close_window|It seems that you are not esteemed enough by my people, {playername}. You are a {s29} and you need to be a {s24} for me to join [{reg3} more rank points needed].^Let's speak again when you are more accomplished.
; dlga_companion_recruit_rank:companion_recruit_payment.1|I'm glad to see you have become {s29}, and I'm looking forward to joining you.
; dlga_companion_recruit_payment_response:close_window|Well, there's little I can do then.
; dlga_start:companion_recruit_meet_again|We meet again.
; dlga_companion_recruit_meet_again:companion_recruit_backstory_delayed|So... What have you been doing since our last encounter?
; dlga_start:companion_recruit_secondchance|Yes?
; dlga_companion_recruit_secondchance:close_window|Never mind.
; dlga_companion_recruit_backstory_delayed_response:companion_recruit_signup_b|I might be able to use you in my company.
; dlga_companion_recruit_backstory_delayed_response:close_window|Never mind, another time perhaps.
; dlga_companion_recruit_signup_confirm:close_window|Good! Give me a few moments to prepare and I'll be ready to move.
; dlga_start:companion_rehire|My offer to rejoin you still stands, if you'll have me.
; dlga_start:companion_rehire.1|It is good to see you alive, {s5}! {s6}, and I did not know whether you had been captured, or slain, or got away. I've been waiting here since then, looking for news of your fate. Shall I get my gear together and rejoin your company?
; dlga_start:companion_was_dismissed|It is good to see you, {s21}! To tell you the truth, I had hoped to run into you.
; dlga_companion_was_dismissed:companion_rehire|{s5}. Would you want me to rejoin your company?
; dlga_companion_rehire:companion_recruit_signup_confirm|Welcome back, my friend!
; dlga_companion_rehire:companion_rehire_refused|Sorry, I can't take on anyone else right now.
; dlga_companion_rehire_refused:close_window|Well... Look me up if you change your mind, eh?
; dlga_companion_objection_response:close_window|Thank you, I appreciate your support.
; dlga_companion_objection_response:close_window.1|Hopefully it won't happen again.
; dlga_companion_objection_response:close_window.2|Your objection is noted, but I have more important things on my mind.
; dlga_companion_personalityclash2_response:close_window|I deem {s11} a valuable member of this company. You should appreciate {reg11?her:him} more.
; dlga_companion_personalityclash2_response:close_window.1|You are right. I'm not happy with {s11}'s behavior myself and will let {reg11?her:him} know that.
; dlga_companion_personalityclash2_response:close_window.2|I don't have time for petty squabbles.
; dlga_companion_personalityclash_response:close_window|I deem {s11} a valuable member of this company. You should appreciate {reg11?her:him} more.
; dlga_companion_personalityclash_response:close_window.1|You are right. I'm not happy with {s11}'s behavior myself and will let {reg11?her:him} know that.
; dlga_companion_personalityclash_response:close_window.2|I don't have time for petty squabbles.
; dlga_companion_personalitymatch_response:close_window|Very good.
; dlga_event_triggered:companion_faction_demolished|{s5}, {reg6?our:my} {s6} homeland is suffering grievously in the War, I ask you to consider helping {reg6?our:my} people as soon as we are rested and ready.
; dlga_companion_faction_demolished:close_window|Then we shall ride to aid {s6} immediately.
; dlga_companion_faction_demolished:close_window.1|I'm sorry, but we are needed elsewhere.
; dlga_companion_home_description:companion_home_description_2|Tell me more.
; dlga_companion_home_description:close_window|We don't have time to chat just now.
; dlga_companion_home_description:close_window.1|I prefer my companions not to bother me with such trivialities.
; dlga_start:player_hire_troop|{s33}^^I am in charge of the forces garrisoned here at {s21}. Did you want to see me?
; dlga_player_hire_troop:player_hire_troop_give|Some of the soldiers in my group would be more useful here, to defend {s21}.
; dlga_player_hire_troop:close_window|I want to review my soldiers stationed here.
; dlga_player_hire_troop:close_window.1|I need some training.
; dlga_player_hire_troop:tld_sell_prisoners|I have brought you some prisoners.
; dlga_tld_sell_prisoners:tld_sell_prisoners_check|{s33} Let's see the wretched scum.
; dlga_tld_sell_prisoners_check:tld_sell_prisoners_2|Let me check our dungeon records...
; dlga_tld_sell_prisoners_2:player_hire_troop_nextcycle|Changed your mind, eh?
; dlga_tld_sell_prisoners_2:player_hire_troop_nextcycle.1|I'll make sure they won't escape from our dungeons.
; dlga_player_hire_troop:close_window.2|Farewell.
; dlga_player_hire_troop_pre_pre_nextcycle:player_hire_troop_pre_nextcycle|Let me check the troop roster...
; dlga_player_hire_troop_pre_nextcycle:player_hire_troop_nextcycle|So you've changed your mind...^I see.
; dlga_player_hire_troop_reunite:player_hire_troop_reunite_1|Let me check the troop roster...
; dlga_player_hire_troop_reunite_1:player_hire_troop_nextcycle|So you've changed your mind...^I see.
; dlga_player_hire_troop_reunite_1:player_hire_troop_nextcycle.1|We don't have use for those troops here...^Take them back.
; dlga_player_hire_troop_nextcycle:player_hire_troop|Anything else?
; dlga_start:player_siege_castle_commander_1|What do you want?
; dlga_player_siege_castle_commander_1:player_siege_ask_surrender|Surrender! Your situation is hopeless!
; dlga_player_siege_castle_commander_1:close_window|Nothing. I'll leave you now.
; dlga_player_siege_ask_surrender:player_siege_ask_surrender_treatment|Perhaps... Do you give your word of honour that we'll be treated well?
; dlga_player_siege_ask_surrender:player_siege_ask_leave_unmolested|We are ready to leave this castle to you and march away if you give me your word of honour that you'll let us leave unmolested.
; dlga_player_siege_ask_surrender:close_window|Surrender? Hah! We can hold these walls until we all die of old age.
; dlga_player_siege_ask_surrender_treatment:player_siege_ask_surrender_treatment_reject|I give you nothing. Surrender now or prepare to die!
; dlga_player_siege_ask_surrender_treatment_reject:close_window|Bastard. We will fight you to the last man!
; dlga_player_siege_ask_surrender_treatment:player_siege_ask_surrender_treatment_accept|You will be ransomed and your soldiers will live. I give you my word.
; dlga_player_siege_ask_surrender_treatment_accept:close_window|Very well then. Under those terms, I offer you my surrender.
; dlga_player_siege_ask_leave_unmolested:player_siege_ask_leave_unmolested_accept|You have my word. You will not come under attack if you leave the castle.
; dlga_player_siege_ask_leave_unmolested_accept:close_window|Very well. Then we leave this castle to you. You have won this day. But we'll meet again.
; dlga_player_siege_ask_leave_unmolested:player_siege_ask_leave_unmolested_reject|Unacceptable. I want prisoners.
; dlga_player_siege_ask_leave_unmolested_reject:close_window|Then we will defend this castle to the death, and this parley is done. Farewell.
; dlga_defeat_lord_answer:defeat_lord_answer_1|You are my prisoner now.
; dlga_defeat_lord_answer_1:close_window|I am at your mercy.
; dlga_defeat_lord_answer:defeat_lord_answer_2|You have fought well. You are free to go.
; dlga_start:party_encounter_lord_hostile_attacker|{playername}!
; dlga_start:party_encounter_lord_hostile_attacker.1|Halt!
; dlga_party_encounter_lord_hostile_attacker_2:party_encounter_offer_dont_fight|Is there no way to avoid this battle? I don't want to fight with you.
; dlga_party_encounter_lord_hostile_attacker_2:close_window|Don't attack! We surrender.
; dlga_party_encounter_lord_hostile_attacker_2:close_window.1|We will fight you to the end!
; dlga_party_encounter_offer_dont_fight:close_window|I owe you a favor, don't I. Well... all right then. I will let you go just this once.
; dlga_party_encounter_offer_dont_fight:close_window.1|Ha-ha. But I want to fight with you.
; dlga_start:close_window.7|Away with you, vile beggar.
; dlga_start:lord_start|If it isn't my brave champion, {playername}...
; dlga_start:lord_start.1|Good to see you again {playername}...
; dlga_start:lord_start.2|We meet again, {playername}...
; dlga_start:lord_meet_neutral|Do I know you?
; dlga_lord_meet_neutral:lord_intro|I am {playername}.
; dlga_lord_meet_neutral:lord_intro.1|My name is {playername}. At your service.
; dlga_lord_meet_enemy:lord_intro|I am {playername}.
; dlga_lord_meet_enemy:lord_intro.1|They know me as {playername}. Mark it down, you shall be hearing of me a lot.
; dlga_start:lord_start.3|Well, {playername}...
; dlga_lord_start:lord_generic_mission_completed|Your surgeon managed to convince my friend and made the operation.  All we can do now is pray for his recovery. Anyway, I thank you for lending your surgeon to me, {playername}. You have a noble spirit. I will not forget it.
; dlga_lord_start:lord_investigate_fangorn_completed0|So, {playername}, you return from Fangorn. What did you find out?
; dlga_lord_investigate_fangorn_completed0:lord_investigate_fangorn_completed1|The trees are alive! They assault our troops!
; dlga_lord_investigate_fangorn_completed1:close_window|I suspected that all along. You have been of good service to me, {playername}.
; dlga_lord_start:close_window|My patience is over. I was expecting you to tell me something about Fangorn by now, but you know nothing.
; dlga_lord_active_mission_2:lord_capture_troll_completed_two_trolls|Master, I hereby give you not one, but a pair of beasts!
; dlga_lord_active_mission_2:lord_capture_troll_completed_one_troll|Master, I subjugated the beast you have asked for!
; dlga_lord_capture_troll_completed_two_trolls:lord_capture_troll_completed_two_trolls_thankyou|Two beasts! Excellent, {playername}. You proved worthy, and skill and dedication must be rewarded. With your two trolls, We can now make without one of those We were using for Our experiments. It is a fully trained slave, ready to fight under command. We mean YOUR command, {playername}.
; dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_info|Can a savage beast be made to obey commands?
; dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_accept|Thank you, Master. You will be pleased by the way this troll will be put in good use.
; dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_refuse|Thank you, master. But I'm not worth of your great gift. It is too dangerous for me.
; dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_refuse.1|Thank you, master. But I'm not worth of your great gift. [no room in party!]
; dlga_lord_capture_troll_completed_two_trolls_thankyou:lord_capture_troll_completed_two_trolls_thankyou_raise|Master, I will bring greater havoc if you also provide an armour for the beast [10/{reg20} influence].
; dlga_lord_capture_troll_completed_two_trolls_thankyou_info:lord_capture_troll_completed_two_trolls_thankyou|Are you questioning the abilities of your Master, {playername}? This beast is trained to attack enemies on sight. This is enough. But, you and your warriors keep at due distance from the beast when it fights, and never stand between it and its victims.
; dlga_lord_capture_troll_completed_two_trolls_thankyou_accept:lord_pretalk|Now bring havoc to my enemies with your new gift
; dlga_lord_capture_troll_completed_two_trolls_thankyou_refuse:lord_pretalk|As you wish, then. Someone else among of my servants will known how to use this mighty tool of war.
; dlga_lord_capture_troll_completed_two_trolls_thankyou_raise:lord_pretalk|You dare ask for an fully armoured battle troll, {playername}, to keep under your command? That's not a small thing to ask for. But you are a skilled servant, and we know your motivations. We like that. It shall be granted.
; dlga_lord_capture_troll_completed_two_trolls_thankyou_raise:lord_capture_troll_completed_two_trolls_thankyou|How dare you ask Us for more than We have planned for you in our great Wisdom? {playername}, you proved a mighty Servant today, but don't let your insolence test Our patience any further.
; dlga_lord_capture_troll_completed_one_troll:close_window|Excellent, {playername}. You are a most faithful and useful servant. This troll will be most useful for our purposes. That it is taken to the dungeons!
; dlga_lord_start:close_window.1|Too long ago, I asked you to take me one troll alive. But I should have known. How could I expect someone like {playername} to be up to the challenge. My servant was not skilled or faithful enough.
; dlga_lord_start:lord_generic_mission_completed.1|News of your accomplishment against the wild trolls reached me. {s12} has one fear less to worry about, thanks to you, {playername}.
; dlga_lord_start:lord_generic_mission_completed.2|Our scouts near {s12} have told us about your success. This will teach them from spying on us.^^The destruction of this camp will surely halt our enemies' advance.
; dlga_lord_start:destroy_scout_camp_failed|Our scouts near {s12} saw you and your men retreat. This is disappointing, {playername}. ^^Your failure resulted in the attack of vital supply lines. It will take some time to recover.
; dlga_destroy_scout_camp_failed:close_window|I will do better next time.
; dlga_lord_start:lord_generic_mission_completed.3|We have heard from our scouts near {s12} that you have valiantly defended the village. These raiders are becoming bolder every day... ^^We sense that war is surely coming. Thank you once more, {playername}.
; dlga_lord_start:defend_village_failed|We have heard from our scouts near {s12} that you have failed to defend the village. The villagers were either slaughtered or made into slaves. These raiders are becoming bolder every day... ^^We sense that war is surely coming.
; dlga_defend_village_failed:close_window|I will do better next time.
; dlga_lord_start:lord_generic_mission_completed.4|We saw the flames coming from the village near {s12}. We heard the screams. This is only the beginning, {playername}. ^^War is coming.
; dlga_lord_start:raid_village_failed|We saw some of your men running away from the village near {s12}. You dare come back here and show your face, {playername}?. ^^There will be war, but with failures like this, you may be its first casualty.
; dlga_raid_village_failed:close_window|I will do better next time.
; dlga_lord_start:lord_follow_spy_half_completed|Blast and damn you! I wanted TWO prisoners, {playername} -- what you've brought me is one step short of useless! I already know everything the spy knows, it was the handler I was after. Here, half a job gets you half a reward. Take it and begone.
; dlga_lord_start:lord_follow_spy_half_completed.1|I asked you for two prisoners, {playername}, not one. Two. Still, I suppose you did capture the spy's handler, the more important one of the pair. The spy will not dare return here and will prove quite useless to whatever master he served. 'Tis better than nothing. However, you'll understand if I pay you half the promised reward for what is but half a success.
; dlga_lord_start:lord_follow_spy_failed|Truly, {playername}, you are nothing short of totally incompetent. Failing to capture both the spy AND his handler plumbs astonishing new depths of failure. Forget any reward I offered you. You've done nothing to earn it.
; dlga_lord_follow_spy_half_completed:lord_pretalk|I did my best, {s65}.
; dlga_lord_follow_spy_completed:lord_pretalk|Thank you, {s65}.
; dlga_lord_follow_spy_failed:lord_pretalk|Hrm. As you like, {s65}.
; dlga_lord_start:lord_generic_mission_completed.5|Damn me, but you've done it, {playername}. All the slaves are back and they're busy preparing for the harvest. You certainly earned your reward. Here, take it, with my compliments.
; dlga_lord_start:lord_bring_back_runaway_serfs_failed|{playername}. I have been waiting patiently for my slaves, yet none have returned. Have you an explanation? Were you outwitted by simple animals, or are you merely incompetent?
; dlga_lord_bring_back_runaway_serfs_failed:lord_bring_back_runaway_serfs_failed_1a|Forgive me, {s65}, those slaves were slippery as eels.
; dlga_lord_bring_back_runaway_serfs_failed_1a:lord_pretalk|Hmph, that is hardly an excuse for failure, {playername}. Now if you will excuse me, I need to capture new men to work these fields before we all starve.
; dlga_lord_start:lord_runaway_serf_half_completed|You disappoint me, {playername}. There were 3 groups of slaves that I charged you to return. 3. Not {reg17}. I suppose the ones who did come back shall have to work twice as hard to make up for those that got away. As for your reward, {playername}, I'll only pay you for the slaves you returned, not the ones you let fly. Here. Take it, and let this business be done.
; dlga_lord_runaway_serf_half_completed:lord_pretalk|Thank you, {s65}. You are indeed generous.
; dlga_lord_runaway_serf_half_completed:lord_pretalk.1|Bah, this proved to be a waste of my time.
; dlga_lord_start:lord_deliver_cattle_to_army_thank|Ah, {playername}. I am pleased that you delivered {reg13} units of {s4}, as I requested. I'm impressed.
; dlga_lord_deliver_cattle_to_army_thank:lord_pretalk|Not a problem, {s65}.
; dlga_lord_deliver_cattle_to_army_thank:lord_pretalk.1|Glad to be of service.
; dlga_lord_start:lord_scout_waypoints_thank|You make a good scout, {playername}. My runner just brought me your reports of the mission to {s13}, {s14} and {s15}. Well done.
; dlga_lord_scout_waypoints_thank:lord_pretalk|A simple task, {s65}.
; dlga_lord_scout_waypoints_thank:lord_pretalk.1|Nothing I couldn't handle.
; dlga_lord_scout_waypoints_thank:lord_pretalk.2|My pleasure, sir.
; dlga_lord_start:lord_mission_told_deliver_cattle_to_army|The army's supplies are dwindling too quickly, {playername}. I need you to bring me {reg3} units of {s4} so I can keep the troops fed. I care very little about where you get them, just bring them to me as soon as you can.
; dlga_lord_mission_told_deliver_cattle_to_army:lord_mission_told_deliver_cattle_to_army_accepted|Very well, I can find you some {s4}.
; dlga_lord_mission_told_deliver_cattle_to_army:lord_mission_told_deliver_cattle_to_army_rejected|Sorry, sir, I have other plans.
; dlga_lord_mission_told_deliver_cattle_to_army_accepted:close_window|Excellent! You know what to do, {playername}, now get to it. I need that food sooner rather than later.
; dlga_lord_mission_told_deliver_cattle_to_army_rejected:close_window|That . . . is unfortunate, {playername}. I shall have to find someone else who's up to the task. Please go now, I've work to do.
; dlga_lord_start:lord_report_to_army_asked|Ah, you have arrived at last, {playername}. We've been expecting you. I hope you have brought with you troops of sufficient number and experience.
; dlga_lord_report_to_army_asked:lord_report_to_army_completed|I have a company of good, hardened soldiers with me. We are ready to join you.
; dlga_lord_report_to_army_asked:lord_report_to_army_continue|I don't have the sufficient number of troops yet. I will need some more time.
; dlga_lord_report_to_army_completed:close_window|Excellent. I will send the word when I have a task for you. For the moment, just follow us and stay close. We'll be moving soon.
; dlga_lord_report_to_army_continue:close_window|Then you'd better hurry. We'll be moving out soon against the enemy and I need every able hand we can muster.
; dlga_lord_start:lord_mission_told_scout_waypoints|{playername}, I need a volunteer to scout the area. We're sorely lacking in information, and I simply must have a better picture of the situation before we can proceed. I want you to go to {s13}, {s14} and {s15} and report back whatever you find.
; dlga_lord_mission_told_scout_waypoints:lord_mission_told_scout_waypoints_accepted|You've found your volunteer, sir.
; dlga_lord_mission_told_scout_waypoints:lord_mission_told_scout_waypoints_rejected|I fear I must decline.
; dlga_lord_mission_told_scout_waypoints_accepted:close_window|Good! Simply pass near {s13}, {s14} and {s15} and check out what's there. Make a note of anything you find and return to me as soon as possible.
; dlga_lord_mission_told_scout_waypoints_rejected:lord_pretalk|Hm. I'm disappointed, {playername}. Very disappointed. We'll talk later, I need to go and find somebody to scout for us.
; dlga_lord_start:lord_buy_prisoner|I heard that you have captured our enemy {s3} and he is with you at the moment. Good job!^ Leave him to us, there is a lot of information which we need to extract from him...^^[you will earn {reg14} Resource Points of {s14}]
; dlga_lord_buy_prisoner:lord_buy_prisoner_accept|Well, he is all yours.
; dlga_lord_buy_prisoner:lord_buy_prisoner_deny|I fear I have other plans for him.
; dlga_lord_buy_prisoner_accept:lord_pretalk|Excellent! I'll send my men to take him to our prison with due haste. This will surely help our cause.
; dlga_lord_buy_prisoner_deny:lord_pretalk|Too bad, he would have been precious for us, {playername}.
; dlga_lord_start:lord_pretalk|Ah, welcome, {s24}.^You should already know that {s12}. Your duty is to help in our struggle, {playername}. When you prove yourself worthy of my confidence [level {reg1}], I will also allow you access to that chest over there.
; dlga_lord_start:lord_talk|What is it?
; dlga_lord_pretalk:lord_talk|Anything else?
; dlga_lord_talk:lord_lend_companion_end|I should like {s14} returned to me, {s65}, if you no longer require {reg3?her:his} services.
; dlga_lord_lend_companion_end:lord_pretalk|You've too many men in your company already, {playername}. You could not lead any more at the moment.
; dlga_lord_lend_companion_end:lord_pretalk.1|Certainly, {playername}. {reg3?She:He} is a bright {reg3?girl:fellow}, you're a lucky commander to have such worthy companions.
; dlga_lord_talk:lord_message_delivered|I bring a message from {s9}.
; dlga_lord_talk:lord_message_delivered_enemy|I bring a message from {s9}.
; dlga_lord_talk:lord_active_mission_1|About the task you gave me...
; dlga_lord_talk:lord_request_mission_ask|Do you have any tasks for me?
; dlga_lord_talk:find_lost_spears_permission|My lord, I wish to enter into the lonely mountains, in search of King Bladorthin's lost spears.
; dlga_find_lost_spears_permission:lord_pretalk|I already gave you permission, {playername}.
; dlga_find_lost_spears_permission:find_lost_spears_permission_yes|Alright, {playername}, you may enter into the mountains.
; dlga_find_lost_spears_permission:lord_pretalk.1|I'm sorry, but I don't know or trust you well enough, {playername}.
; dlga_find_lost_spears_permission_yes:lord_pretalk|I thank you, my Lord.
; dlga_lord_talk:tell_dorwinion_sack|My lord, I found a sack with a fading emblem of grapes and some shards of wood and metal inside that could have belong to a spear.
; dlga_tell_dorwinion_sack:tell_dorwinion_sack_2|Very interesting. This ancient sack could have born the mark of the finest wines that could only come from Dorwinion.
; dlga_tell_dorwinion_sack_2:tell_dorwinion_sack_3|I also found this Rhun helm in the sack. Could this tell us more about what happened to the Spears?
; dlga_tell_dorwinion_sack_3:lord_pretalk|Caravans are often robbed along the way. That helm is from a Rhun Scout. Follow the river down south to the Sea of Rhun and search the trade routes to Dorwinion and you may find what you are looking for.
; dlga_lord_talk:ring_hunters_start|My lord, I am prepared to take more arduous tasks to serve you better and end this war. What would you have me do?
; dlga_ring_hunters_start:ring_hunters_check|{playername}, I have heard of your exploits and you have made a name for yourself. I have a task specifically for such as yourself. You can deal with it however you wish.  Bloodshed cannot be avoided, especially against this group I am about to send you of to. Do you have sufficient men?
; dlga_ring_hunters_check:ring_hunters_1|Yes, my lord. I have a group of well-trained, battlehardened men. We are ready for anything.
; dlga_ring_hunters_check:ring_hunters_check_failed|I am afraid not, my lord.
; dlga_ring_hunters_check_failed:lord_pretalk|Then you are not ready for this task yet, {playername}. Go and gather more troops.
; dlga_ring_hunters_1:ring_hunters_2|Excellent. The North has recently been plagued by a marauding band of outlaws, who raid villages and ambush travellers searching for rings of any kind   You are to hunt these bandits down and put an end to their quest. Survivors of their last pillaging have reported two groups.   One with their loot moving towards Mirkwood Forest. The other, a considerable size, towards Beorn's House, perhaps to continue their destructive search.
; dlga_ring_hunters_2:ring_hunters_what|My lord, what could they be searching for?
; dlga_ring_hunters_2:ring_hunters_accept|My lord, I will do what is necessary to stop these... 'Ring Hunters'
; dlga_ring_hunters_2:ring_hunters_reject|I am not ready for such a task just yet.
; dlga_ring_hunters_accept:close_window|You are brave, General. We will await news of your success
; dlga_ring_hunters_reject:lord_pretalk|I see. Let me know when you are, but make haste, we do not want them to succeed.
; dlga_ring_hunters_what:ring_hunters_2|It is hard to know exactly what they want with this, but we can see that they are going through great lengths to find what they are looking for.   All we can surmise is that this must be a powerful weapon of sorts, a weapon to be used to cause more destruction under the Dark Lord's name.
; dlga_ring_hunters_what:ring_hunters_2.1|The Dark Lord previously sent emissaries to different dwarven clans, asking about the rings of power given to our people. These bandits may be looking for these..   Whether true or not, these must not fall into the Dark Lord's hands.
; dlga_lord_talk:ring_hunter_party_defeated|My lord, I come bearing ill news.. Though I have defeated the Ring Hunters terrorizing the villages, their leaders were not there. They may have found what they were looking for
; dlga_ring_hunter_party_defeated:ring_hunter_party_defeated2|This is not ill news, {playername}. We have heard of your great victory! The lives of those villagers matter more to our cause than any weapon. As we speak, the Beornings are amassing their strength, invigorated by your victory.     Moreover, we don't believe that these Ring Hunters found what they are looking for. If it was the weapon we feared, then we would have felt something.. a disturbance.
; dlga_ring_hunter_party_defeated2:ring_hunter_quest_end|I am glad, then. Whatever this weapon may have been... they may still be looking for it. I will remain vigilant and remain on the lookout for more of these Ring Hunters.
; dlga_ring_hunter_quest_end:close_window|We all will. Thank you once more for your service, {playername}.
; dlga_lord_talk:ring_hunter_lair_defeated_elf|My lord, though I was unable to intercept the Ring Hunters terrorizing the villages, I was able defeat their leaders in their lair. I also came across this
; dlga_ring_hunter_lair_defeated_elf:ring_hunter_lair_defeated|This is a minor ring of power.
; dlga_ring_hunter_lair_defeated:ring_hunter_lair_defeated2|Then we have prevented the Dark Lord from obtaining this, which he will undoubtly use to end more lives.
; dlga_ring_hunter_lair_defeated2:ring_hunter_lair_quest_end|You must keep this ring and use against the Dark Lord's forces. We know you will use it well.
; dlga_ring_hunter_lair_quest_end:close_window|This is a tremendous honour, my Lord. Thank you. I shall continue the battle against the Dark lord, and this will help tremendously.
; dlga_start:ring_hunters_party_attack|Look here, men. Another group to slaughter.
; dlga_ring_hunters_party_attack:ring_hunters_party_attack_2|Your rampaging has come to an end.
; dlga_ring_hunters_party_attack_2:close_window|Everyone, make sure you search their packs and their fingers. Save one to torture. Everything else you can eat.
; dlga_start:ring_hunter_lair_defeat|That ring belongs to the Dark Lord! You can not have it!
; dlga_ring_hunter_lair_defeat:ring_hunter_lair_defeat2|This belongs to me now.
; dlga_ring_hunter_lair_defeat2:close_window|This defeat does not matter... our war party raged on! You are too late to save them!
; dlga_start:beorn_message|General, we received a message from {s1} that a large bandit party was headed our way! We had no time to gather enough forces, and when we heard the sound of battle, we prepared for the worse!
; dlga_beorn_message:beorn_message2|That was no ordinary bandit party. They were a collection of the Dark Lord's best...however, their leaders were not here...They have a lair near Mirkwood Forest and I must make haste.
; dlga_beorn_message2:beorn_message_end|Yes, the message mentioned the lair and we sent scouts towards it. We saw them burn it down and leave towards Mordor...If you went there first, you may not have been able to help us. We are truly grateful for your victory
; dlga_beorn_message_end:beorn_message_close|Then I must report back and tell {s1} what has transpired here. Go back to your village and prepare scouts. There may be stragglers.
; dlga_beorn_message_close:close_window|Yes, General. We will remain vigilant. We will continue our efforts to recruit more men from surrounding villages. Your victory today has inspired us all.
; dlga_lord_give_troops:lord_give_troops_check|Reinforce my party? I can always use a few more soldiers.
; dlga_lord_give_troops:lord_pretalk|Unfortunately you don't have any {s14} soldiers to reinforce me with.
; dlga_lord_give_troops_check:lord_give_troops_check_1|Let me check the soldier roster...
; dlga_lord_give_troops_check_1:lord_pretalk|So you've changed your mind...^I see.
; dlga_lord_give_troops_check_1:lord_pretalk.1|I don't have use for those troops here...^Take them back.
; dlga_lord_talk:lord_get_reward_item_ask|I want to request a special item.
; dlga_lord_get_reward_item_ask:lord_talk|Seems like you have no place in your inventory for anything else. Make some room, then return.
; dlga_lord_get_reward_item_ask:lord_get_reward_item|Really? Remember that you need to hold a certain rank and command considerable influence to deserve special items.^What can I give you?
; dlga_lord_get_reward_item:lord_get_reward_item_answer|{s24}: {s20} [costs {reg14}/{reg15} Influence]
; dlga_lord_get_reward_item:lord_pretalk|Never mind then.
; dlga_lord_get_reward_item_answer:lord_pretalk|Very well. May you use it to vanquish our enemies.
; dlga_lord_talk:marshall_ask|I would like to have a council with you about the War.
; dlga_marshall_ask:lord_pretalk|I would hardly take advice if you are merely {s25}, {playername}. I would have been more inclined to listen if you were {s24}, but you are not.
; dlga_marshall_ask:lord_pretalk.1|You are an accomplished commander, {playername}, but your influence is waning. It would not be prudent to listen to your advice.^[{reg15} influence needed, only {reg14} held]
; dlga_marshall_ask:lord_pretalk.2|We can hardly afford to meet the enemy head on, {playername}. We still need to build up our forces and become strong, alas we are merely {s23}.
; dlga_marshall_ask:lord_pretalk.3|We are on a campaign, {playername}, your advice would have to wait.
; dlga_marshall_ask:marshall_suggest|I'm listening, {playername}. What do you suggest?
; dlga_marshall_suggest:marshall_answer|We should ride to besiege {s1} at once.
; dlga_marshall_suggest:lord_pretalk|Never mind, I trust your judgement.
; dlga_marshall_answer:close_window|Very well, {playername}, I shall defer to your judgement. I shall send messengers to gather our forces.^Follow me and stay close - we ride to {s4}!
; dlga_lord_talk:deliver_gift_1|I bring a gift of {s1} from {s3} to the people of {s2}.
; dlga_send_gift_1:lord_pretalk|You are already {s4}, {playername}. It would be wise to deliver that one first.
; dlga_send_gift_1:lord_pretalk.1|Unfortunately, you cannot afford to send a gift right now {playername}.^^[not enough Resource Points]
; dlga_send_gift_1:send_gift_2|Very well. To whom would you like to deliver a gift?
; dlga_send_gift_1:send_gift_2.1|Very Well. Who do you want to give a bribe to?
; dlga_send_gift_2:lord_pretalk|Nevermind.
; dlga_send_gift_3:send_gift_4|Which gift would you like to give to them?
; dlga_send_gift_3:send_gift_4.1|What bribe do you want to give them?
; dlga_send_gift_4:lord_pretalk|Nevermind.
; dlga_send_gift_5:lord_pretalk|All right {playername}. Good Luck.
; dlga_lord_talk:lord_give_order_ask|I have a new task for you.
; dlga_lord_give_order_ask:lord_give_order|Yes?
; dlga_lord_give_order:lord_give_order_answer|Follow me. [Costs {reg1}/{reg2} influence]
; dlga_lord_give_order:lord_give_order_details_ask|Go to... [Costs {reg1}/{reg2} influence]
; dlga_lord_give_order:lord_give_order_details_ask.1|Patrol around... [Costs {reg1}/{reg2} influence]
; dlga_lord_give_order:lord_give_order_details_ask.2|Engage enemies around... [Costs {reg1}/{reg2} influence]
; dlga_lord_give_order:lord_give_order_stop|I won't need you for some time. You are free to do as you like.
; dlga_lord_give_order:lord_pretalk|Never mind.
; dlga_lord_give_order_details_ask:lord_give_order_details|Where?
; dlga_lord_give_order_details:lord_pretalk|Never mind.
; dlga_lord_give_order_stop:lord_pretalk|All right. I will do that.
; dlga_lord_give_order_answer:lord_pretalk|I am sorry. I am needed somewhere else at the moment.
; dlga_lord_give_order_answer_2:close_window|I will do that.
; dlga_lord_give_order_answer_2:lord_pretalk|I am sorry, it is not possible for me to do that.
; dlga_lord_talk:lord_talk_ask_something|I wish to ask you something.
; dlga_lord_talk_ask_something:lord_talk_ask_something_2|Aye? What is it?
; dlga_lord_talk_ask_something_2:lord_talk_ask_location|I want to know the location of someone.
; dlga_lord_talk_ask_something_2:lord_tell_objective|What are you and your men doing?
; dlga_lord_talk_ask_something_2:lord_talk_ask_about_war|How goes the war?
; dlga_lord_talk_ask_something_2:lord_pretalk|Never mind.
; dlga_lord_talk_ask_location:lord_talk_ask_location_2|Very well, I may or may not have an answer for you. About whom do you wish to hear?
; dlga_lord_talk_ask_location_2:lord_pretalk|Never mind.
; dlga_lord_talk_ask_about_war_2:lord_talk_ask_about_war_details|Tell me more about the war with {s1}.
; dlga_lord_talk_ask_about_war_2:lord_pretalk|That's all I wanted to know. Thank you.
; dlga_lord_talk_ask_about_war_details:lord_talk_ask_about_war_2|We are {s22} and they are {s23}. Overall, {s9}.
; dlga_lord_talk:party_encounter_lord_hostile_ultimatum_surrender|Today is a good day for battle, {s4}!
; dlga_lord_tell_objective:lord_pretalk|What am I doing? What does it look like I'm doing?! I'm a prisoner here!
; dlga_lord_tell_objective:lord_pretalk.1|I am not commanding any men at the moment.
; dlga_lord_tell_objective:lord_pretalk.2|We are resting at {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.3|We are travelling to {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.4|We are recruiting new soldiers from {s1}.
; dlga_lord_tell_objective:lord_pretalk.5|We are scouting for the enemy around {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.6|We are laying waste to the village of {s1}.
; dlga_lord_tell_objective:lord_pretalk.7|We are retreating to {s1}.
; dlga_lord_tell_objective:lord_pretalk.8|We are besieging {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.9|We are fighting against {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.10|We are accompanying {s1}{s5}.
; dlga_lord_tell_objective:lord_pretalk.11|We are reconsidering our next objective.
; dlga_lord_tell_objective:lord_pretalk.12|I don't know: {reg1} {s1}
; dlga_lord_tell_mission:lord_mission_defend_village_a|{playername}, we have received reports from our scouts that a raiding party is on it's way to a village near {s12}.
; dlga_lord_mission_defend_village_a:lord_mission_defend_village_b|Are you able to send men?
; dlga_lord_mission_defend_village_b:lord_mission_defend_question|We can, but it will take time to mobilize. We fear that we may be too late when we do. ^^You and your men seem able to ride out quickly. Can you defend this village?
; dlga_lord_mission_defend_question:lord_mission_defend_accept|My men and I are ready. We shall ride out at once.
; dlga_lord_mission_defend_question:lord_mission_defend_reject|I am afraid I cannot do this task.
; dlga_lord_mission_defend_accept:close_window|Thank you, {playername}. Now go, quickly!
; dlga_lord_mission_defend_reject:close_window|I see. Then I will send what troops I can. Let us hope we are not too late.
; dlga_lord_tell_mission:lord_mission_raid_village_a|{playername}, there is a village nearby that is ripe for the picking. Our scouts tell us that they protected by {s3}, but they are few and can easily be defeated. ^^You happen to be the first commander I have told. What do you want to do with this information?
; dlga_lord_mission_raid_village_a:lord_raid_village_accept|I will raid that village, kill every man we see, and enslave all women and children!
; dlga_lord_mission_raid_village_a:lord_raid_village_reject|I do not have the time to raid puny villages!
; dlga_lord_raid_village_accept:close_window|Then what are you doing standing around here?
; dlga_lord_raid_village_reject:close_window|The excuses of cowards. Go away, your cowardly stench is insulting
; dlga_lord_active_mission_1:lord_mission_sorcerer_completed|The sorcerer of Mirkwood has been slain, my Lady.
; dlga_lord_active_mission_1:lord_mission_sorcerer_failed|Forgive me, my Lady, but urgent matters have prevented me from slaying the sorcerer, and in the meantime he has fled.
; dlga_lord_active_mission_1:lord_mission_sorcerer_failed.1|The sorcerer of Mirkwood still lives. We interrupted his rituals but he has fled.
; dlga_lord_mission_sorcerer_completed:lord_pretalk|Yes {playername}, I had sensed his death. The veil of sorcery has been lifted from the wood and much of my power has returned. You have performed a great service for our people and as such you are entitled to a gift. Take this...
; dlga_lord_mission_sorcerer_failed:lord_pretalk|Yes {playername}, I sense the dark arts of enemy still pressing upon us. His efforts seem greater now. It is unfortunate that you could not stop him. No doubt he will take additional precautions in future to ward against our efforts. He will likely never be found while Dol Guldur still stands. Thank you for your efforts but leave me now. I grow tired.
; dlga_lord_active_mission_1:lord_lend_companion_end|Oh, you want your companion back? I see...
; dlga_lord_active_mission_1:lord_pretalk|{playername}, I must beg your patience, I still have need of your companion. Please return later when things have settled.
; dlga_lord_active_mission_1:lord_active_mission_2|Yes, have you made any progress on it?
; dlga_lord_active_mission_2:lord_generic_mission_thank|Indeed. I brought you {reg1} prisoners.
; dlga_lord_active_mission_2:lord_generic_mission_thank_extra|Why, I have brought you {reg2} prisoners, in case {reg1} are not enough.
; dlga_lord_active_mission_2:lord_generic_mission_thank.1|Indeed. I have rescued {reg1} allied prisoners and they joined my party.
; dlga_lord_active_mission_2:lord_generic_mission_thank.2|Indeed. I have scouted {s13}.
; dlga_lord_active_mission_2:lord_generic_mission_thank.3|Indeed. I have dispatched the scouts.
; dlga_lord_active_mission_2:lord_generic_mission_thank.4|Indeed. I have defeated enough enemy parties.
; dlga_lord_active_mission_2:capture_enemy_hero_thank|Oh, indeed. I've captured an enemy commander for you.
; dlga_capture_enemy_hero_thank:capture_enemy_hero_thank_2|Many thanks, my friend. He will serve very well for questioning. You've done a fine work here.
; dlga_capture_enemy_hero_thank_2:lord_pretalk|Certainly, {s65}.
; dlga_capture_enemy_hero_thank_2:lord_pretalk.1|It was nothing.
; dlga_lord_active_mission_2:lord_raise_troops_thank|Indeed. I have raised {reg1} {s13}. You can take them.
; dlga_lord_active_mission_2:lord_hunt_down_fugitive_success|I found {s4} hiding in {s3} and gave him his punishment.
; dlga_lord_active_mission_2:lord_hunt_down_fugitive_fail|I'm afraid he got away.
; dlga_lord_hunt_down_fugitive_success:lord_hunt_down_fugitive_success_2|And we'll all be a lot better off without him! Thank you, {playername},  for removing this long-festering thorn from my side. 'Tis good to know you can be trusted to handle things  with an appropriate level of tactfulness.  I've sent a note to our intendants already, and you can count on additional supplies from us.
; dlga_lord_hunt_down_fugitive_success_2:lord_hunt_down_fugitive_reward_accept|Thank you, {s65}.
; dlga_lord_hunt_down_fugitive_reward_accept:lord_pretalk|I'll notify our intendants of your service, {playername}. Once again, you've my thanks for ridding me of that {s44}.
; dlga_lord_hunt_down_fugitive_fail:lord_pretalk|It is a sad day when that {s44} manages to avoid my grasp yet again. I thought you would be able to do this, {playername}. Clearly I was wrong.
; dlga_lord_active_mission_2:lord_active_mission_3|I am still working on it.
; dlga_lord_active_mission_2:lord_mission_failed|I am afraid I won't be able to do this quest.
; dlga_lord_active_mission_3:lord_pretalk|Good. Remember, I am counting on you.
; dlga_lord_request_mission_ask:lord_pretalk|You still haven't finished the last task I gave you, {playername}. You should be working on that, not asking me for other things to do.
; dlga_lord_request_mission_ask:lord_pretalk.1|I don't have any other task for you right now.
; dlga_lord_request_mission_ask:lord_tell_mission|A task?
; dlga_lord_tell_mission:lord_mission_capture_troll_1|You are a brave servant, {playername}, and we will give you a glimpse of our plans. We need fresh monstrous blood and flesh. We need it to twist it and bend it and torture it and tame it and reshape it and breed it, to forge and strengthen our own breeds of colossal warriors!
; dlga_lord_mission_capture_troll_1:lord_mission_capture_troll_2|How can I serve, Master?
; dlga_lord_mission_capture_troll_2:lord_mission_capture_troll_3|A wild cave troll, {playername}. Capture one strong exemplar for me and bring it to me, alive. We need one more of them for Our experiments! Two, would be better. The more we have, the better.
; dlga_lord_mission_capture_troll_3:lord_mission_capture_troll_infoa|Where can such a beast be found?
; dlga_lord_mission_capture_troll_3:lord_mission_capture_troll_infob|How can such a beast be captured?
; dlga_lord_mission_capture_troll_3:lord_mission_capture_troll_infoc|How can such a beast be transported to you?
; dlga_lord_mission_capture_troll_3:lord_mission_capture_troll_accepted|You shall have your wild troll, Master.
; dlga_lord_mission_capture_troll_3:lord_mission_capture_troll_rejected|Mercy, Master! That beast will smash me like a bug!
; dlga_lord_mission_capture_troll_infoa:lord_mission_capture_troll_3|In these time of blood and shadows, wild cave trolls are growing excited and they are spreading from their lairs in the Misty Mountains... the best place where to look would be around the caves there.
; dlga_lord_mission_capture_troll_infob:lord_mission_capture_troll_3|You shall find one, and take it down in combat. Fear not of killing it during the fight: a troll is too coriaceous a beast for your weapons to kill it right away... and they do recover, more than you would expect. After it falls over its own black blood, you shall carry it to our feet, still breathing.
; dlga_lord_mission_capture_troll_infoc:lord_mission_capture_troll_3|You will be provided with a robust wheeled cage. It harbours more than enough space for a troll, and it can be pulled around. Hasten your steps on the way back: not even the metal of the cage is totally safe against the fury of a troll blinded by rage and pain. Make sure it does not break free and kill you.
; dlga_lord_mission_capture_troll_rejected:lord_pretalk|Only now you reveal what you are really worth, but I knew that of you all along. Weak, coward {playername}. Now begone.
; dlga_lord_mission_capture_troll_accepted:lord_pretalk|I knew I could count on your strength and bravery. Slaves, give to {playername} one of our wheeled cages! {playername}, return when you have my gift. I want it before {reg1} dawns are passed.
; dlga_lord_tell_mission:lord_tell_mission_kill_troll|Our land is facing dangers that were unheard of in our times. People are disappearing in the outskirts of {s3}. Not only commoners, but even small armed groups who venture outside the walls never return. There have been the strangest rumors, but I know what we are facing.
; dlga_lord_tell_mission_kill_troll:lord_mission_told|Wild trolls, {playername}. Giant beasts, twisted montrousities. They never ventured so far from their dark caves in the mountains but at least one of them have been sighted around {s3}. I don't know what witchery has caused this, but I need that thing to be dispatched.
; dlga_lord_mission_told:lord_mission_kill_troll_info_a|How can those beasts be fought?
; dlga_lord_mission_kill_troll_info_a:lord_mission_told|A troll is a dangerous creature indeed. A giant monster which possesses an incredible strength in its deformed muscles. Their skin is as hard as iron, and a tree trunk is but a small club when wielded in their hands. It is rumored that a single troll can easily best a group of half a dozen well armed and trained men, wasting each of them with a single blow. Not only men but horses too fear trolls. Be careful if you plan to charge one while mounted.
; dlga_lord_mission_told:lord_mission_kill_troll_info_b|Do you think it comes from Mordor, or Isengard?
; dlga_lord_mission_kill_troll_info_b:lord_mission_told|No, I don't think so. We have news that both the White Wizard and the Black Tower have all kinds of monsters among their ranks, but from what I hear the beast terrifying {s3} is one savage, untamed beast. Remember, there could be more than one. But you can be sure that some obscure craft from the Enemy has led this new plague upon us.
; dlga_lord_tell_mission:lord_mission_investigate_fangorn_0|Here is a mission for a trusted and brave servant like you, {playername}. The strangest rumors reach my ears from the forest of Fangorn. Minions sent to harvest wood, and even my commanders traversing the place, occasionally fail to return. Other times, they report of mysterious losses among their troops. They blame ghosts, spirits of the wood, ancient curses... Nonsense! Puny excuses for their own cowardice or ineptitude!
; dlga_lord_mission_investigate_fangorn_0:lord_mission_investigate_fangorn_1|What do you command me to do about it, Master?
; dlga_lord_mission_investigate_fangorn_0:lord_mission_investigate_fangorn_rejected|But Master, there is danger and pain in Fangorn! I've felt it myself!
; dlga_lord_mission_investigate_fangorn_1:lord_mission_investigate_fangorn_2|Maybe it is just that my other servants are unable to prevent the most cowardly worms in their troops from deserting.  Fools, blinded by superstitions.   Or, maybe, it is the treacherous ambushes of elven scum, hiding in the putrid trees as they usually do.   It could even be lowborn traitors from Rohan.  Or who knows what else. I want you to find out, {playername}.
; dlga_lord_mission_investigate_fangorn_2:lord_mission_investigate_fangorn_accepted|I fear no elves or spirit. Leave this to me, Master.
; dlga_lord_mission_investigate_fangorn_2:lord_mission_investigate_fangorn_rejected|Master, pity your servant! Don't ask me to venture in that cursed place!
; dlga_lord_mission_investigate_fangorn_rejected:lord_pretalk|So you are like the other worms: a superstitious, worthless coward.  I overestimated you. Now, begone!
; dlga_lord_mission_investigate_fangorn_accepted:lord_pretalk|Good. Go there and shed some light on this matter. Then return to me and report. I expect to see you back with news before {reg1} dawns are passed.
; dlga_lord_tell_mission:lord_mission_find_lost_spears|Here is a mission for a trusted and brave commander like you, {playername}. We are ill equipped to fight off the Rhun hordes. Our armies are losing battles one by one. A legend tells that once upon a time, there were spears made by Dwarves for the armies of the great King Bladorthin (long since dead), each had a thrice-forged head and their shafts were inlaid with cunning gold, but they were never delivered or paid for..
; dlga_lord_mission_find_lost_spears:lord_mission_find_lost_spears_1|What do you command me to do about it, my lord?
; dlga_lord_mission_find_lost_spears_1:lord_mission_find_lost_spears_2|These weapons would increase the effectiveness of our armies, but above all they will lift the spirits of our men. You'll have to find these spears. You'll have to go ask the dwarves for permission to search for the spears in the deeps of the Lonely Mountain. Beware, you may encounter some orcs or trolls in the tunnels. Are you available for this task?
; dlga_lord_mission_find_lost_spears_2:lord_mission_find_lost_spears_accepted|I fear no orcs nor trolls! I will find these spears for you, my lord.
; dlga_lord_mission_find_lost_spears_2:lord_mission_find_lost_spears_rejected|I'm afraid I can't help you, my lord.
; dlga_lord_mission_find_lost_spears_rejected:lord_pretalk|I see that discretion is the better part of your valor. Maybe you should stick to scouting duties.
; dlga_lord_mission_find_lost_spears_accepted:lord_pretalk|Good luck then!
; dlga_lord_tell_mission:lord_mission_mirkwood_sorcerer|There is an important service you can deliver to our people, {playername}.
; dlga_lord_mission_mirkwood_sorcerer:lord_mission_mirkwood_sorcerer_0|My power to defend and preserve Lothlorien has been diminished by the devices of the enemy. A master sorcerer of Dol Guldur is invoking powerful charms that inhibit our defenses. Though he is a mortal, he has become one of the enemies greatest pupils in the use of arcane rituals and he represents a great threat to our people. You must hunt him down and destroy him!
; dlga_lord_mission_mirkwood_sorcerer_0:lord_mission_mirkwood_sorcerer_1|Where can I find the sorcerer, my Lady?
; dlga_lord_mission_mirkwood_sorcerer_1:lord_mission_mirkwood_sorcerer_2|Search for him in Mirkwood forest, not far from Dol Guldur itself. He is both a well guarded and a cautious foe so you will need to use stealth to prevent the alarm from being raised. If he escapes, he will relocate to other dark places that we know not of and continue his wickedness unchallenged. There will be only one opportunity to defeat him. Much depends on your success. Go with our blessings.
; dlga_lord_mission_mirkwood_sorcerer_2:lord_pretalk|As you command, my Lady. I will try my best to eliminate this evil.
; dlga_lord_mission_mirkwood_sorcerer_2:lord_mission_mirkwood_sorcerer_rejected|Forgive me, my Lady. I have some pressing matters to attend before I can help your people with this endevour.
; dlga_lord_mission_mirkwood_sorcerer_rejected:lord_pretalk|I understand, {playername}. But do not tally for too long, I'm growing tired of resisting his evil magic.
; dlga_lord_tell_mission:lord_mission_deliver_message|I need to send a letter to {s13} who should be currently at {s4}. If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days.
; dlga_lord_mission_deliver_message:lord_mission_deliver_message_accepted|Certainly, I intend to pass by {s4} and it would be no trouble.
; dlga_lord_mission_deliver_message:lord_mission_deliver_message_rejected|I doubt I'll be seeing {s13} anytime soon, {s65}. You'd best send it with someone else.
; dlga_lord_mission_deliver_message_accepted:close_window|I appreciate it, {playername}. Here's the letter. Give my regards to {s13} when you see him.
; dlga_lord_mission_deliver_message_rejected:lord_pretalk|Ah, all right then. Well, I am sure I will find someone else.
; dlga_lord_tell_mission:lord_mission_deliver_message.1|I need to deliver a letter to {s13} of {s15}, who must be at {s4} currently. If you are going towards there, would you deliver my letter to him? The letter needs to reach him in 40 days.
; dlga_lord_tell_mission:lord_mission_told|There is an urgent matter... My messenger is due to report on our battle plans to commanders in {s14}. His trip has been postponed several times already with all the trouble on the roads, but this time he must get through. So, I want to at least make sure he's well-guarded. I trust you well, {playername} so I would be very grateful if you could escort him to {s14} and make sure he arrives safe and sound.
; dlga_lord_tell_mission:lord_mission_told.1|I have a friend here, an old warrior, who is very sick. Pestilence has infected an old battle wound,and unless he is seen to by a surgeon soon, he will surely die. This man is dear to me, {playername},but he's also stubborn as a hog and refuses to have anyone look at his injury because he doesn't trust the physicians here.I have heard that you've a capable surgeon with you. If you would let your surgeon come here and have a look, {reg3?she:he} may be able to convince him to give his consent to an operation.Please, I will be deeply indebted to you if you grant me this request.
; dlga_lord_tell_mission_raise_troops:lord_tell_mission_raise_troops_2|How many men do you need?
; dlga_lord_tell_mission_raise_troops_2:lord_mission_raise_troops_told|If you can raise {reg1} {s14} and bring them to me, that will probably be enough.
; dlga_lord_mission_raise_troops_told:lord_mission_raise_troops_accepted|Of course, {s65}. Give me {reg1} fresh recruits and I'll train them to be {s14}.
; dlga_lord_mission_raise_troops_told:lord_mission_raise_troops_rejected|I am too busy these days to train anyone.
; dlga_lord_mission_raise_troops_accepted:close_window|You've taken a weight off my shoulders, {playername}. I shall tell my sergeants to send you the recruits and attach them to your command. Also, I'll advance you some money to help with expenses. Here, this purse should do it. Thank you for your help.
; dlga_lord_mission_raise_troops_rejected:lord_pretalk|Oh, of course. I had expected as much. Well, good luck to you then.
; dlga_lord_tell_mission:lord_mission_hunt_down_fugitive_told|I have something you could help with, an issue with the lawless villain known as {s4}.  He murdered one of my bodyguards and has been on the run from his judgment ever since. There were news recently that the fugitive has been seen at {s3}. You might be able to hunt him down and deliver him swift justice, and I'll reward you in turn.
; dlga_lord_mission_hunt_down_fugitive_told:lord_mission_hunt_down_fugitive_accepted|Then I will hunt him down and execute the law.
; dlga_lord_mission_hunt_down_fugitive_told:lord_mission_hunt_down_fugitive_rejected|I am too busy to go after him at the moment.
; dlga_lord_mission_hunt_down_fugitive_accepted:close_window|That's excellent, {playername}.  I will be grateful, and of course your prowess wil be duly noted.  Well, good hunting to you.
; dlga_lord_mission_hunt_down_fugitive_rejected:lord_pretalk|As you wish, {playername}.I suppose there are plenty of bounty hunters around to get the job done . . .
; dlga_lord_tell_mission:lord_mission_told.2|Well, some of the slaves working in {s4} have run away.  The ungrateful swine, whose lives we spared!  From what I've been hearing, they're running to {s3} as fast as they can, and have split up into three groups to try and avoid capture. I want you to capture all three groups and fetch them back to {s4} by whatever means necessary. I should really have them hanged for attempting to escape, but we need hands now, so I'll let them go off this time with a good beating.
; dlga_lord_tell_mission:lord_tell_mission_follow_spy|I have good information that a man in this very town is actually an enemy spy. He should be seized and hanged for his impudence, but we also believe that very soon he will leave town to meet with his master, the man to whom the spy feeds all his little whispers. The spy himself is of little import, but the master is a dangerous man, and could tell us a great deal if we could only get our hands on him...
; dlga_lord_tell_mission_follow_spy:lord_tell_mission_follow_spy_2|I want you to wait here until the spy leaves town. Then you must follow him, stealthily, to the meeting place. You must take absolute care not to be seen by the spy on your way, else he may suspect foul play and turn back. When the master appears, you must ambush and arrest them and bring the pair back to me. Alive, if you please.
; dlga_lord_tell_mission_follow_spy_2:lord_tell_mission_follow_spy_accepted|I'll do it, {s65}.
; dlga_lord_tell_mission_follow_spy_2:lord_tell_mission_follow_spy_rejected|No, this skulking is not for me.
; dlga_lord_tell_mission_follow_spy_accepted:close_window|Good, I'm sure you'll do a fine job of it. One of my men will point the spy out to you when he leaves, so you will know the man to follow. Remember, I want them both, and I want them alive.
; dlga_lord_tell_mission_follow_spy_rejected:lord_pretalk|A shame. Well, carry on as you were, {playername}...
; dlga_lord_tell_mission:lord_tell_mission_capture_enemy_hero|There is a difficult job I need done, {playername}, and you may be the one who can carry it off. I need someone to capture one of the enemy commanders and bring him to me. Afterwards, I'll be able to question him on the enemy battle plans. It is a simple enough job, but whomever you choose will be guarded by an elite band of personal retainers. Are you up for a fight?
; dlga_lord_tell_mission_capture_enemy_hero:lord_tell_mission_capture_enemy_hero_accepted|Consider it done, {s65}.
; dlga_lord_tell_mission_capture_enemy_hero:lord_tell_mission_capture_enemy_hero_rejected|I must refuse, {s65}. I don't want to get close to any of them.
; dlga_lord_tell_mission_capture_enemy_hero_accepted:close_window|I like your spirit! Go and bring me one of our enemies, and I'll toast your name in my hall when you return! And reward you for your efforts, of course...
; dlga_lord_tell_mission_capture_enemy_hero_rejected:lord_pretalk|Clearly you lack the mettle I had thought you possessed. Very well, {playername}, I will find someone else.
; dlga_lord_tell_mission:lord_tell_mission_lend_companion|I don't have a task for you right now, but your companion {s3} is a skilled {reg3?lass:fellow} and I need someone with {reg3?her:his} talents. Will you lend {reg3?her:him} to me for a while?
; dlga_lord_tell_mission_lend_companion:lord_tell_mission_lend_companion_2|How long will you be needing {reg3?her:him}?
; dlga_lord_tell_mission_lend_companion_2:lord_mission_lend_companion_told|Just a few days, a week at most.
; dlga_lord_mission_lend_companion_told:lord_tell_mission_lend_companion_accepted|Then I will leave {s3} with you for one week.
; dlga_lord_mission_lend_companion_told:lord_tell_mission_lend_companion_rejected|I am sorry, but I cannot do without {s3} for a whole week.
; dlga_lord_tell_mission_lend_companion_accepted:close_window|I cannot thank you enough, {playername}. Worry not, your companion shall be returned to you with due haste.
; dlga_lord_tell_mission_lend_companion_rejected:lord_pretalk|Well, that's damned unfortunate, but I suppose I cannot force you or {s3} to agree. I shall have to make do without.
; dlga_lord_tell_mission:lord_mission_told.3|Our scouts have noticed a recent increase in enemy activity. Unfortunately they almost never succeed in capturing live prisoners and bring them in for questioning, so we can piece together what the enemy is up to. So, I need a good warrior to find me {reg1} enemy prisoners, that I may question them.
; dlga_lord_tell_mission:lord_pretalk|No, {playername}. I do not need your help at this time.
; dlga_lord_mission_told:lord_mission_accepted|You can count on me, {s65}.
; dlga_lord_mission_told:lord_mission_rejected|I fear I cannot accept such a mission at the moment.
; dlga_lord_mission_accepted:close_window|Excellent, {playername}, excellent. I have every confidence in you.
; dlga_lord_mission_rejected:close_window|Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle.
; dlga_lord_talk:lord_leave_prison|I must leave now.
; dlga_lord_talk:lord_leave|This little chat is over. I leave now.
; dlga_lord_talk:lord_leave.1|I must beg my leave.
; dlga_lord_leave_prison:close_window|We'll meet again.
; dlga_lord_leave:close_window|We'll see about that, {playername}.
; dlga_lord_leave:close_window.1|Of course, {playername}. Farewell.
; dlga_lord_leave:close_window.2|Good journeys to you, {playername}.
; dlga_lord_leave:close_window.3|Yes, yes. Farewell.
; dlga_lord_leave:close_window.4|We will meet again.
; dlga_start:lady_escort_lady_succeeded|Thank you for escorting me here, {playername}, and ensuring my safe passage. Your services will be duly noted. 
; dlga_lady_escort_lady_succeeded:close_window|It was an honor to serve.
; dlga_start:prison_guard_players|Good day, Commander. Will you be visiting the prison?
; dlga_prison_guard_players:close_window|Yes. Unlock the door.
; dlga_prison_guard_players:close_window.1|No, not now.
; dlga_start:prison_guard_talk|Yes? What do you want?
; dlga_prison_guard_talk:prison_guard_ask_prisoners|Who is imprisoned here?
; dlga_prison_guard_talk:prison_guard_visit_prison|I want to speak with a prisoner.
; dlga_prison_guard_ask_prisoners:prison_guard_talk|Currently, {s51} {reg1?are:is} imprisoned here.
; dlga_prison_guard_visit_prison:close_window|Of course, Commander. Go in.
; dlga_prison_guard_visit_prison:prison_guard_visit_prison_2|You need to get permission from the lord to talk to prisoners.
; dlga_prison_guard_visit_prison_2:close_window|All right then. I'll try that.
; dlga_prison_guard_visit_prison_2:prison_guard_visit_prison_3|Come on now. I thought you were the boss here.
; dlga_prison_guard_visit_prison_3:prison_guard_visit_prison_4|He-heh. You got that right. Still, I can't let you into the prison.
; dlga_prison_guard_visit_prison_4:close_window|All right then. I'll leave now.
; dlga_prison_guard_visit_prison_4:prison_guard_visit_prison_5|I found a purse with 100 denars a few paces away. I reckon it belongs to you.
; dlga_prison_guard_visit_prison_5:close_window|Ah! I was looking for this all day. How good of you to bring it back {sir/madam}. Well, now that I know what an honest {man/lady} you are, there can be no harm in letting you inside. Go in.
; dlga_prison_guard_talk:close_window|Never mind.
; dlga_start:castle_guard_players|Your orders, Commander?
; dlga_castle_guard_players:close_window|Open the door. I'll go in.
; dlga_castle_guard_players:close_window.1|Never mind.
; dlga_start:castle_guard_sneaked_intro_1|Get out of my sight, beggar! You stink!
; dlga_start:close_window.8|Get lost before I lose my temper you vile beggar!
; dlga_castle_guard_sneaked_intro_1:castle_guard_sneaked_intro_2|I want to enter the hall and speak to the lord.
; dlga_castle_guard_sneaked_intro_1:close_window|[Leave]
; dlga_castle_guard_sneaked_intro_2:close_window|Are you out of your mind, {man/woman}? Beggars are not allowed into the hall. Now get lost or I'll beat you bloody.
; dlga_start:castle_guard_intro_1|What do you want?
; dlga_castle_guard_intro_1:castle_guard_intro_2|I want to enter the hall and speak to the lord.
; dlga_castle_guard_intro_1:close_window|Never mind.
; dlga_castle_guard_intro_2:castle_guard_intro_2|You can go in after leaving your weapons with me. No one is allowed to carry arms into the lord's hall.
; dlga_castle_guard_intro_2:close_window|Here, take my arms. I'll go in.
; dlga_castle_guard_intro_2:castle_guard_intro_2b|No, I give my arms to no one.
; dlga_castle_guard_intro_2b:close_window|Then you can't go in.
; dlga_start:castle_gate_guard_talk|What do you want?
; dlga_castle_gate_guard_pretalk:castle_gate_guard_talk|Yes?
; dlga_castle_gate_guard_talk:castle_gate_open|We need shelter for the night. Will you let us in?
; dlga_castle_gate_guard_talk:request_meeting_castle_lord|I want to speak with the lord of the castle.
; dlga_castle_gate_guard_talk:request_meeting_other|I want to speak with someone in the castle.
; dlga_castle_gate_guard_talk:close_window|[Leave]
; dlga_request_meeting_castle_lord:close_window|Wait here. {s2} will see you.
; dlga_request_meeting_castle_lord:castle_gate_guard_pretalk|My lord is not here now.
; dlga_request_meeting_other:request_meeting_3|Who is that?
; dlga_request_meeting_3:close_window|Never mind.
; dlga_request_meeting_4:request_meeting_5|Wait there. I'll send him your request.
; dlga_request_meeting_5:request_meeting_6|I'm waiting...
; dlga_request_meeting_6:close_window|All right. {s2} will talk to you now.
; dlga_request_meeting_6:close_window.1|{s2} says he will not see you. Begone now.
; dlga_castle_gate_open:close_window|My lord {s2} will be happy to see you {sir/madam}. Come on in. I am opening the gates for you.
; dlga_castle_gate_open:close_window.1|My lord {s2} is not in the castle now. But I think he would approve of you taking shelter here. Come on in. I am opening the gates for you.
; dlga_castle_gate_open:close_window.2|Come on in. I am opening the gates for you.
; dlga_castle_gate_open:close_window.3|Come on in. But make sure your men behave sensibly within the walls.  My lord {s2} does not want trouble here.
; dlga_castle_gate_open:close_window.4|My lord {s2} does not want you here. Begone now.
; dlga_start:caravan_help1|Thank you for helping! We are safe now. My name is Torbal, and I was just delivering some goods when we were attacked.^^ Have you seen those large orcs before? Those do not look like regular mountain ilk we are used to fend off easily. And the paint on their shields is an ancient Mordor sign. I haven't seen those this side of the river for a long time. ^^Dire things are afoot.. War is coming! ^^I advise you to go to the nearest town and warn everyone about what you've seen to whomever is in command there. It's an important matter, so please make haste.
; dlga_caravan_help1:caravan_help2|No, I have never seen such a large orc before. Nasty things... ^^I am a Soldier in this coming war that we have all been sensing.
; dlga_caravan_help2:caravan_help3|You are? Of course you are! I have seen that you are a capable warrior. ^^I am indeed lucky today, so I shall take advantage of this good fortune and make haste to my village and warn my people of these foul beasts. ^^Here, have some of the local currency used by {s10}
; dlga_caravan_help3:caravan_help4|Safe journey to you, Torbal. I'm sure we will meet again.
; dlga_caravan_help4:caravan_help5|I look forward to it. My guards here have seen you fight and will definitely tell their Lord all about you. ^^If you assist their people enough times, you will definitely become reknowned amongst them, which can lead to many great things! ^^I for one am well known, and have even been given a monthly income for all the work that I do!
; dlga_caravan_help5:close_window|I will remember that. Thank you Torbal, and stay safe.
; dlga_start:caravan_attack1|Who are you? I did not need your help
; dlga_caravan_attack3:close_window|Weakling? I'll show you who is weak! (Difficult)
; dlga_caravan_attack3:close_window.1|Go then, coward. I'll see your corpse in the fields
; dlga_start:caravan_duel1|Hehe...He's a grumpy one, isn't he? Never mind him! You saved my skin out there! Some of the men's lives too! ^^Here, we grabbed the money in our dead men's pockets. {s10}
; dlga_start:caravan_duel1.1|I guess I am promoted, then. You are a fierce warrior. Here, take some of our loot from the caravan. The guards were also betting against you, but I wasn't..hehe... I saw what you did out there.... ^^{s10}
; dlga_caravan_duel1:caravan_duel2|I could just kill you and take everything... but I have proven enough. Leave.
; dlga_caravan_duel2:caravan_duel3|The men definitely respects you now! Or they are afraid! No matter what,  they will tell their Lords what you did here. Maybe if you keep impressing them, they'll give you special things! The horse people of Rhun once gave me a horse! I ATE IT! HA HA HA HA!
; dlga_woodelf_help_6:woodelf_help_7|(FACTION RANKS TUTORIAL) ^^Rank points allow you to rise up in the ranks of your faction (and/or other factions). ^^This will determine your max party size, weekly faction resource income, and unlock other faction specific rewards.
; dlga_woodelf_help_7:close_window.1|(Raise your hand and leave without a word)
; dlga_start:beorn_help1|*He sizes you up with a frown.* ^^Shiny things like you is what draws goblins from the mountains into our forest. But you kill them good, for that we give thanks.
; dlga_beorn_help1:beorn_help2|Well met! Even though we seldom leave our woods, I would not refuse aid to any who oppose servants of the Enemy.
; dlga_beorn_help1:beorn_help2a|(nod without saying a word)
; dlga_beorn_help2:beorn_help3|It is wise not to go near those who serve him, but today it seems we can not get far enough. ^^All our people will know how many goblin heads you let roll today! And all will welcome you with mead and bread, were you to arrive at one of our steads.
; dlga_beorn_help2a:beorn_help3|*grunts appreciatively* ^^An elf of a few words, eh? You seem more like our kind, none of that dull elven singing or boring poetry. ^^A good story, from the days when the hills were young and forests without end, that’s what we like best! ^^And that’s what I’ll tell my people about you. All will know how many orc filth you rid them of today. Mead and warm hearts will welcome you in any of our wooden halls.
; dlga_beorn_help3:beorn_help4|(RESOURCE POINT TUTORIAL)^^ Resource Points which you can use to purchase from the people of Beorn are not the ones you earned in Lothlorien, but the ones you will earn in Beorn. ^^See REPORTS for more information.
; dlga_beorn_help4:beorn_help4a|*laugh with a pleasant ring* Do you deem elves to be bear-brothers too?...
; dlga_beorn_help4a:beorn_help5|*laugh with a pleasant ring* Do you deem elves to be bear-brothers too?... Golden mead is sweet and warms the heart, but perhaps elven blades and keen arrows are needed more in these dark days..
; dlga_beorn_help4:beorn_help5|(place a hand on your heart, nod and smile)
; dlga_beorn_help5:beorn_help6|We may be rough and hairy, grim and dark. But we help our friends, those who help us. ^^If our chiefs think you and your actions worthy, we will follow you to battle.
; dlga_beorn_help6:beorn_help7|(FACTION RANKS TUTORIAL) ^^Rank points allow you to rise up in the ranks of your faction (and/or other factions). ^^This will determine your max party size, weekly faction resource income, and unlock other faction specific rewards.
; dlga_beorn_help7:close_window|Le fael, friend! Farewell. 
; dlga_beorn_help7:close_window.1|(raise your hand and leave without a word)
; dlga_start:kill_scout_1|Great eyes and ears you have there! If you did not warn the group, those scouts would have escaped and have told their ugly lords that we are coming.
; dlga_kill_scout_1:kill_scout_2|Watch where you are taking us, Orc... We did not travel this far to get stopped before the war begins!
; dlga_kill_scout_2:kill_scout_3|And War we shall have! Here, take these. You can buy your men some food and drink when you get to Mordor.
; dlga_kill_scout_3:kill_scout_4|(RESOURCE POINT TUTORIAL)^^ Resource Points which you can use to purchase from the people of Mordor are not the ones you earned in your own faction, but the ones you will earn in Mordor. ^^See REPORTS for more information.
; dlga_kill_scout_4:kill_scout_5|You want us to drink Orc swill?! We'd rather be drinking our own piss!
; dlga_kill_scout_5:kill_scout_6|Ha! I knew you foreigners did such things! I've won my bet against Gothmog! haha!^^ I'll definitely tell him and the rest of the Mordor commands all about you! They'll definitely keep an eye on you.^^ If they like you, you'll get rewarded nicely. ^^MORE ORC BREW! AHAHA!
; dlga_kill_scout_6:kill_scout_7|(FACTION RANKS TUTORIAL) ^^Rank points allow you to rise up in the ranks of your faction (and/or other factions). ^^This will determine your max party size, weekly faction resource income, and unlock other faction specific rewards.
; dlga_kill_scout_7:kill_scout_8|You disgust me, Orc! Onward to Mordor, before we decorate our spears with your head!
; dlga_kill_scout_8:close_window|Yea yea... piss drinking foreigner...!
; dlga_woodelf_help_1:woodelf_help_2.1|I have never seen such a large orc before. Nasty things. Do not fret. I am a Soldier in this coming war that we have all been sensing.
; dlga_woodelf_help_2:woodelf_help_3.1|You are? Of course you are! I have seen that you are a capable warrior. I am indeed lucky today, so I shall take advantage of this good fortune and make haste to my village and warn my people of these foul beasts.
; dlga_woodelf_help_3:close_window|Safe journey to you, Torbal. I'm sure we will meet again.
; dlga_start:close_window.9|You have come just in time. Let us join our forces now and teach our enemy a lesson.
; dlga_start:close_window.10|You are making a big mistake by fighting against us.
; dlga_start:ally_thanks_meet|I don't think we have met properly my friend. You just saved my life out there, and I still don't know your name...
; dlga_start:ally_thanks_meet.1|Your help was most welcome stranger. My name is {s1}. Can I learn yours?
; dlga_start:ally_thanks_meet.2|Thanks for your help, stranger. We haven't met properly yet, have we? What is your name?
; dlga_ally_thanks_meet:ally_thanks_meet_2|My name is {playername}.
; dlga_ally_thanks_meet_2:close_window|Well met indeed {playername}. My name is {s1} and I am forever in your debt. If there is ever anything I can help you with, just let me know...
; dlga_ally_thanks_meet_2:close_window.1|Well met {playername}. I am in your debt for what you just did. I hope one day I will find a way to repay it.
; dlga_ally_thanks_meet_2:close_window.2|Well met {playername}. I am {s1}. Thanks for your help and I hope we meet again.
; dlga_start:close_window.11|Again you save our necks, {playername}! Truly, you are the best of friends. {s43}
; dlga_start:close_window.12|You arrived just in the nick of time! {playername}. You have my deepest thanks! {s43}
; dlga_start:close_window.13|You turned up just in time, {playername}. I will not forget your help. {s43}
; dlga_start:close_window.14|Good to see you here, {playername}. {s43}
; dlga_start:close_window.17|Thank you for your help, Commander. You saved {reg1?our lives:my life} out there.
; dlga_start:close_window.18|Thank you for your help, Commander. Things didn't look very well for us but then you came up and everything changed.
; dlga_start:close_window.19|Thank you for your help, Commander. It was fortunate to have you nearby.
; dlga_start:freed_hero_answer|I am in your debt for freeing me friend.
; dlga_freed_hero_answer:freed_hero_answer_1|You're not going anywhere. You'll be my prisoner now!
; dlga_freed_hero_answer_1:close_window|Alas. Will my luck never change?
; dlga_freed_hero_answer:freed_hero_answer_2|You're free to go, {s65}.
; dlga_freed_hero_answer_2:close_window|Thank you, Commander. I never forget someone who's done me a good turn.
; dlga_freed_hero_answer:freed_hero_answer_3|Would you like to join me?
; dlga_freed_hero_answer_3:close_window|All right I will join you.
; dlga_freed_hero_answer_3:close_window.1|No, I want to go on my own.
; dlga_start:defeat_hero_answer|You'll not live long to enjoy your victory. My kinsmen will soon wipe out the stain of this defeat.
; dlga_defeat_hero_answer:defeat_hero_answer_1|You are my prisoner now.
; dlga_defeat_hero_answer_1:close_window|Damn you. You will regret this.
; dlga_defeat_hero_answer:defeat_hero_answer_2|You're free to go this time, but don't cross my path again.
; dlga_defeat_hero_answer_2:close_window|We will meet again.
; dlga_start:fugitive_1|Yes, what do you want?
; dlga_fugitive_1:fugitive_2|I am looking for a fugitive by the name of {s4}. You fit his description.
; dlga_fugitive_1:close_window|Nothing. Sorry to trouble you.
; dlga_fugitive_2:fugitive_3|I do not know what you are talking about. You must have confused me with someone else.
; dlga_fugitive_3:fugitive_4|Then drop your sword. If you are innocent, you have nothing to fear. We'll go now and talk to the guard captain to see who is confused.
; dlga_fugitive_4:close_window|Damn you! You will not be going anywhere!
; dlga_start:follow_spy_talk|Good day. Such fine weather don't you think? If you'll excuse me now I must go on my way.
; dlga_follow_spy_talk:follow_spy_talk_2|In the name of {s1}, you are under arrest!
; dlga_follow_spy_talk_2:close_window|You won't get me alive!
; dlga_follow_spy_talk:close_window|Never mind me. I was just passing by.
; dlga_start:spy_partners_talk|Greetings.
; dlga_spy_partners_talk:spy_partners_talk_2|In the name of {s1} You are under arrest!
; dlga_spy_partners_talk_2:close_window|You will have to fight us first!
; dlga_spy_partners_talk:close_window|Never mind me. I was just passing by.
; dlga_start:runaway_serf_intro_1|Good day master.
; dlga_runaway_serf_intro_1:runaway_serf_intro_2|I have been sent by your {s4} whom you are running from. He will not punish you if you return now.
; dlga_runaway_serf_intro_2:runaway_serf_intro_3|My good master. Our lives at {s1} was unbearable. We worked all day long and still went to bed hungry. We are going to {s6} to start a new life, where we will be treated like humans.
; dlga_runaway_serf_intro_3:runaway_serf_go_back|You have gone against our laws by running from slavery. You will go back to {s1} now!
; dlga_runaway_serf_go_back:close_window|All right master. As you wish. We'll head back to {s5} now.
; dlga_start:runaway_serf_talk_caught|Good day master. We were heading back to {s5}, but I am afraid we lost our way.
; dlga_runaway_serf_talk_caught:runaway_serf_go_back|Do not test my patience. You are going back now!
; dlga_start:runaway_serf_talk_again_return|We are on our way back to {s5} master.
; dlga_runaway_serf_talk_again_return:runaway_serf_talk_again_return_2|Make haste now. The sooner you return the better.
; dlga_runaway_serf_talk_again_return:runaway_serf_talk_again_return_2.1|Good. Keep going.
; dlga_runaway_serf_talk_again_return_2:close_window|Yes master. As you wish.
; dlga_mayor_talk:mayor_deliver_wine|I was told to deliver you {reg9} units of {s4}.
; dlga_mayor_deliver_wine:mayor_pretalk|At last! Our stocks were almost depleted. I had arranged for the delivery of the {s4} in advance. And give {s9} my regards.^^[earned {reg14} Resource Points of {s14}]
; dlga_mayor_talk:mayor_deliver_wine_incomplete|I was on a mission to deliver you {reg9} units of {s4}, but I lost some of the cargo to the enemy.
; dlga_mayor_deliver_wine_incomplete:mayor_pretalk|They will pay for this! Well, at least we have some {s4}. Thank you anyway.^^[earned {reg14} Resource Points of {s14}]
; dlga_start:mercenary_tavern_talk|Do you have a need for mercenaries, Commander? {reg3?Me and {reg4?{reg3} of my mates:one of my mates} are:I am} looking for a master. We'll join you for {reg5} denars.
; dlga_start:mercenary_after_recruited|Any orders, Commander?
; dlga_mercenary_after_recruited:mercenary_after_recruited_2|Make your preparations. We'll be moving at dawn.
; dlga_mercenary_after_recruited:mercenary_after_recruited_2.1|Take your time. We'll be staying in this town for a while.
; dlga_mercenary_after_recruited_2:close_window|Yes, Commander. We'll be ready when you tell us to leave.
; dlga_mercenary_tavern_talk:mercenary_tavern_talk_hire|All right. I will hire all of you. Here is {reg5} denars.
; dlga_mercenary_tavern_talk:mercenary_tavern_talk_hire.1|All right. But I can only hire {reg6} of you. Here is {reg5} denars.
; dlga_mercenary_tavern_talk:tavern_mercenary_cant_lead|That sounds good. But I can't afford to hire any more men right now.
; dlga_tavern_mercenary_cant_lead:close_window|That's a pity. Well, {reg3?we will:I will} be lingering around here for a while, if you need to hire anyone.
; dlga_mercenary_tavern_talk:tavern_mercenary_cant_lead.1|That sounds good. But I can't lead any more men right now.
; dlga_mercenary_tavern_talk:close_window|Sorry. I don't need any other men right now.
; dlga_start:trainer_pretalk|You have survived up to Gauntlet wave {reg2}. {s4}
; dlga_start:trainer_pretalk.1|Very good, you've eliminated all the opponents.
; dlga_start:trainer_talk|Good day. Ready for some training today?
; dlga_trainer_pretalk:trainer_talk|Are you ready for some training?
; dlga_trainer_talk:trainer_combat_begin|First, tell me something about combat...
; dlga_trainer_talk:trainer_choose_mode|I'm ready for training.
; dlga_trainer_talk:close_window|I need to leave now. Farewell.
; dlga_trainer_combat_begin:trainer_talk_combat|What do you want to know?
; dlga_trainer_combat_pretalk:trainer_talk_combat|What else do you want to know?
; dlga_trainer_talk_combat:trainer_explain_defense|Tell me about defending myself.
; dlga_trainer_talk_combat:trainer_explain_attack|Tell me about attacking with weapons.
; dlga_trainer_talk_combat:trainer_explain_horseback|Tell me about fighting on horseback.
; dlga_trainer_talk_combat:trainer_pretalk|I guess I know all the theory I need. Let's talk about something else.
; dlga_trainer_explain_defense:trainer_explain_defense_2|Good question. The first thing you should know as a fighter is how to defend yourself. Keeping yourself out of harm's way is the first rule of combat, and it is much more important than giving harm to others. Everybody can swing a sword around and hope to cut some flesh, but only those fighters that are experts at defense live to tell of it.
; dlga_trainer_explain_defense_2:trainer_explain_defense_3|Now. Defending yourself is easiest if you are equipped with a shield. Just block with your shield. [Hold down the right mouse button to defend yourself with the shield.] In this state, you will be able to deflect all attacks that come from your front. However, you will still be open to strikes from your sides or your back.
; dlga_trainer_explain_defense_3:trainer_explain_defense_4|What if I don't have shield?
; dlga_trainer_explain_defense_4:trainer_combat_pretalk|Then you will have to use your weapon to block your opponent. This is a bit more difficult than defending with a shield. Defending with a weapon, you can block against only ONE attack direction. That is, you block against either overhead swings, side swings or thrusts. Therefore you must watch your opponent carefully and start to block AFTER he starts his attack. In this way you will be able to block against the direction of his current attack. If you start to block BEFORE he makes his move, he may just attack in another direction than the one you are blocking against and score a hit.
; dlga_trainer_explain_attack:trainer_explain_attack_2|Good question. Attacking is the best defence, they say. A tactic many fighters find useful is taking an offensive stance and readying your weapon for attack, waiting for the right moment for swinging it. [You can ready your weapon for attack by pressing and holding down the left mouse button.]
; dlga_trainer_explain_attack_2:trainer_explain_attack_3|That sounds useful.
; dlga_trainer_explain_attack_3:trainer_explain_attack_4|It is a good tactic, but remember that, your opponent may see that and take a defensive stance against the direction you are swinging your weapon. If that happens, you must break your attack and quickly attack from another direction [You may cancel your current attack by quickly tapping the right mouse button].
; dlga_trainer_explain_attack_4:trainer_explain_attack_5|If my opponent is defending against the direction I am attacking from, I will break and use another direction.
; dlga_trainer_explain_attack_5:trainer_combat_pretalk|Yes, selecting the direction you swing your weapon is a crucial skill. There are four main directions you may use: right swing, left swing, overhead swing and thrust. You must use each one wisely. [to control your swing direction with default controls, move your mouse in the direction you want to swing from as you press the left mouse button].
; dlga_trainer_explain_horseback:trainer_combat_pretalk|Very good question. A horse may be a warrior's most powerful weapon in combat. It gives you speed, height, power and initiative. A lot of deadly weapons will become even deadlier on horseback. However you must pay particular attention to horse-mounted enemies couching their lances, as they may take down any opponent in one hit. [To use the couched lance yourself, wield a lance or similar weapon, and speed up your horse without pressing attack or defense buttons. after you reach a speed, you'll lower your lance. Then try to target your enemies by maneuvering your horse.]
; dlga_trainer_choose_mode:trainer_choose_mode_player|We have several training modes to improve our soldiers' skills. Single combat will pit you against one to four opponents, in team combat your team of four will face four, eight or twelve combatants, and, finally, Gauntlet is the ultimate challenge for any warrior - you'll face waves of increasing number of opponents all by yourself. Mass melee is a simple brawl.^Which one do you prefer?
; dlga_trainer_choose_mode_player:trainer_choose_opponents|Single combat.
; dlga_trainer_choose_mode_player:trainer_choose_opponents.1|Team combat.
; dlga_trainer_choose_mode_player:trainer_choose_weapon|Gauntlet.
; dlga_trainer_choose_mode_player:trainer_choose_weapon.1|Mass melee.
; dlga_trainer_choose_mode_player:trainer_pretalk|None of that, I've changed my mind.
; dlga_trainer_choose_opponents:trainer_choose_opponents_player|Now choose the number of opponents.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon|One.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.1|Two.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.2|Three.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.3|Four, I feel lucky today.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.4|Four.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.5|Eight.
; dlga_trainer_choose_opponents_player:trainer_choose_weapon.6|Twelve, me and my companions can take on anyone.
; dlga_trainer_choose_opponents_player:trainer_pretalk|None, I've changed my mind.
; dlga_trainer_choose_weapon:trainer_choose_weapon_player|And finally choose your preferred weapon type.
; dlga_trainer_choose_weapon_player:trainer_begin_training|One-handed weapons.
; dlga_trainer_choose_weapon_player:trainer_begin_training.1|Two-handed weapons.
; dlga_trainer_choose_weapon_player:trainer_begin_training.2|Polearms.
; dlga_trainer_choose_weapon_player:trainer_begin_training.3|Bows.
; dlga_trainer_choose_weapon_player:trainer_begin_training.4|Thrown weapons.
; dlga_trainer_choose_weapon_player:trainer_pretalk|None, I've changed my mind.
; dlga_trainer_begin_training:close_window|Very well, here we go. Once you finish training, come back and speak to me.
; dlga_start:close_window.20|Away with you, vile beggar.
; dlga_start:mayor_begin|Good day, my lord.
; dlga_start:mayor_talk|Hello stranger, you seem to be new to {s9}. I am the guild master of the town.
; dlga_start:mayor_begin.1|Good day, {playername}.
; dlga_mayor_begin:lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs!^^[earned {reg14} Resource Points of {s14}]
; dlga_lord_deal_with_night_bandits_completed:close_window|They had it coming.
; dlga_mayor_talk:mayor_deliver_iron|I've brought you better quality metal, {reg9} units of {s4}, when you requested {s3}.
; dlga_mayor_talk:mayor_deliver_iron.1|Here's your metal supply, {reg9} units of {s4}.
; dlga_mayor_talk:mayor_deliver_iron.2|I've brought more metal, {reg8} units of {s4}, when you requested {reg9}.
; dlga_mayor_deliver_iron:mayor_deliver_iron_completed|Very nice work, {playername}. Our smiths will find ways to put everything they are given to good use.
; dlga_mayor_deliver_iron_completed:close_window|I do what I can.
; dlga_mayor_talk:mayor_deliver_food|Here's your food, {reg9} units.
; dlga_mayor_deliver_food:mayor_deliver_food_completed|Very nice work, {playername}, our food stores are full again and nobody will starve for now.
; dlga_mayor_deliver_food_completed:close_window|I do what I can.
; dlga_mayor_begin:mayor_looters_quest_response|Ah, {playername}. Have you any progress to report?
; dlga_mayor_looters_quest_response:mayor_looters_quest_destroyed|I've killed some tribal orcs.
; dlga_mayor_looters_quest_response:close_window|Not yet, sir. Farewell.
; dlga_mayor_looters_quest_destroyed:mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should keep those tribal orcs at bay!^^[earned {reg14}x{reg15} Resource Points of {s14}]
; dlga_mayor_looters_quest_destroyed_2:close_window|And that's not the only good news! Thanks to you, the tribal orcs have ceased to be a threat. We've not had a single attack reported for some time now.  If there are any of them left, they've either run off or gone deep into hiding. That's good for the safety of the place!  I think that concludes your task, {playername}. Thank you, and farewell.
; dlga_mayor_looters_quest_destroyed_2:mayor_looters_quest_response|Anything else you need?
; dlga_mayor_begin:close_window|Good to see you again {playername}. I have heard that you have delivered those people successfully.  I will tell our commander how reliable you are.^^[earned {reg14} Resource Points of {s14}]
; dlga_mayor_begin:move_cattle_herd_failed|I heard that you have lost those people on your way to {s9}.  I had a very difficult time explaining your failure to the commander here.  Do you have anything to say?
; dlga_move_cattle_herd_failed:move_cattle_herd_failed_2|I am sorry. But I was attacked on the way.
; dlga_move_cattle_herd_failed:move_cattle_herd_failed_2.1|I am sorry. Those people wandered off during the night.
; dlga_move_cattle_herd_failed_2:close_window|Well, it was your responsibility to deliver them safely, no matter what.  You should know that the commander demanded to know who is responsible for this failure.  So I told him it was you.
; dlga_mayor_begin:mayor_friendly_pretalk|I have heard about your deeds. You have given those goblins the punishment they deserved.  You are really as good as they say.^^[earned {reg14} Resource Points of {s14}]
; dlga_mayor_begin:mayor_talk|What can I do for you?
; dlga_mayor_friendly_pretalk:mayor_talk|Now... What else may I do for you?
; dlga_mayor_pretalk:mayor_talk|Yes?
; dlga_mayor_talk:mayor_info_begin|Can you tell me about what you do?
; dlga_mayor_talk:merchant_quest_requested|How can I serve our cause?
; dlga_mayor_talk:merchant_quest_last_offered_job|About that task you needed me to do...
; dlga_mayor_talk:merchant_quest_about_job|About the task you gave me...
; dlga_mayor_talk:close_window|[Leave]
; dlga_mayor_info_begin:mayor_info_talk|I am the local authority here in {s9}. You can say I am in charge of everyday tasks. There is always something to do, so if you want to help let me know.
; dlga_mayor_info_talk:mayor_info_lord|Who rules this town?
; dlga_mayor_info_lord:mayor_info_talk|Our lord is {s10}.
; dlga_mayor_info_talk:mayor_pretalk|That's all I need to know. Thanks.
; dlga_merchant_quest_about_job:merchant_quest_about_job_2|What about it?
; dlga_merchant_quest_about_job_2:merchant_quest_what_if_fail|What if I can't finish it?
; dlga_merchant_quest_about_job_2:merchant_quest_about_job_working|Well, I'm still working on it.
; dlga_merchant_quest_about_job_working:mayor_pretalk|Good. I'm sure you will handle it.
; dlga_merchant_quest_last_offered_job:merchant_quest_brief|Eh, you want to reconsider that. Good...
; dlga_merchant_quest_what_if_fail:mayor_pretalk|I hope you don't fail. We cannot afford to lose the cargo you were carrying.
; dlga_merchant_quest_what_if_fail:mayor_pretalk.1|Well, just do your best to finish it.
; dlga_merchant_quest_taken:mayor_pretalk|Excellent. I am counting on you then. Good luck.
; dlga_merchant_quest_stall:mayor_pretalk|Well, I'll see to find someone else. But tell me if you change your mind.
; dlga_merchant_quest_requested:merchant_quest_brief|Well, you look able enough. I think I might have something you could do.
; dlga_merchant_quest_brief:merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's attracted a few bands of tribal orcs to raid the surroundings during the confusion. I need somebody to teach those orcs a lesson. Sound like your kind of work?
; dlga_merchant_quest_looters_choice:merchant_quest_looters_brief|Aye, I'll do it.
; dlga_merchant_quest_looters_choice:merchant_quest_stall|I'm afraid you have to find someone else for that.
; dlga_merchant_quest_looters_brief:close_window|Excellent! You'll find the tribal orcs roaming around the countryside, probably looking to raid more farms. Kill the tribal orcs, and rid us of their presence. I'll pass a word to our supply chief, and you will get rewarded for every band of tribal orcs you destroy, until all the orcs are dealt with.
; dlga_merchant_quest_requested:merchant_quest_brief.1|Thanks for offering to help. Actually I was looking for someone to deliver some {s4}. Perhaps you can do that...
; dlga_merchant_quest_brief:merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the {s10} in {s4}. We need {reg5} units of {s6} to reach {s4} in {reg6} days. Can you do that?^^[you will earn {reg14} Resource Points of {s14}]
; dlga_merchant_quest_brief_deliver_wine:merchant_quest_taken|Alright. I will make the delivery.
; dlga_merchant_quest_brief_deliver_wine:merchant_quest_stall|I am afraid I can't carry all that cargo now.
; dlga_merchant_quest_requested:merchant_quest_brief.2|Thanks for offering to help.Actually I was looking for someone to supply us with Food.Perhaps you can do that...
; dlga_merchant_quest_brief:merchant_quest_brief_deliver_food|Our food supplies are dwindling and the supply trains are getting waylaid by the enemy.I need someone to bring us {reg5} units of food in {reg6} days, or we'll begin to starve.Maybe nearby friendly towns have enough for us too. What do you say?
; dlga_merchant_quest_brief_deliver_food:merchant_quest_taken|Alright. I will find the food and bring it to you.
; dlga_merchant_quest_brief_deliver_food:merchant_quest_stall|I am sorry, you'll need to find someone else for that.
; dlga_merchant_quest_requested:merchant_quest_brief.3|A task, you say? Actually I am looking for someone to supply us with ore and metals. Mines and roads are not safe anymore, and getting resupplied with raw materials is more and more difficult. The enemy must have its own obscure, but efficient ways of extracting ore, as we've seen even orcs and other lowly beasts in their ranks go around covered with metal. Its quality matches that of the wearers: it is low-grade, cheap iron; the kind we would consider treacherous and not trust in normal times. But in these times our smelters learnt how to deal with poor materials too, if necessary. Every little bit helps.
; dlga_merchant_quest_requested:merchant_quest_brief.4|A task, you say? The Master demands more troops every day, and they are never battle-worthy enough for Him... but armours don't just grow on skins, you know?^The maggots in charge of bringing ore supplies are treacherous and weak, they get themselves slaughtered too easily and we are left without materials. But these men, these elves... they always go around covered with shiny, precious metals protecting them as if they were all kings, down to their lowest-born...^Scavenge their corpses and bring me the metal, {playername}. With a pound of that iron, our smelter can make enough material to cover an entire pack of warriors.
; dlga_merchant_quest_brief:merchant_quest_brief_deliver_iron|We need {reg5} units of {s6} in {reg6} days, before our weaponsmiths run out of raw materials. What do you say?
; dlga_merchant_quest_brief_deliver_iron:merchant_quest_taken|Alright. I will get the metal scraps and bring them to you.
; dlga_merchant_quest_brief_deliver_iron:merchant_quest_stall|I am too busy to deal with that.
; dlga_merchant_quest_requested:merchant_quest_brief.5|Thanks for offering to help. Actually I was looking for someone to escort a supply train. Perhaps you can do that...
; dlga_merchant_quest_brief:escort_merchant_caravan_quest_brief|I am going to send a supply train to {s8}. However with all those enemy patrols out there, I don't want to send them without an extra escort. A group at least {reg4} would offer them adequate protection. Can you lead that supply train to {s8} in 7 days?^^[you will earn {reg14} Resource Points of {s14}]
; dlga_escort_merchant_caravan_quest_brief:merchant_quest_taken|Alright. I will escort the supply train.
; dlga_escort_merchant_caravan_quest_brief:merchant_quest_stall|I am afraid I don't have that many soldiers with me.
; dlga_escort_merchant_caravan_quest_brief:merchant_quest_stall.1|Sorry. I can't do that right now
; dlga_start:close_window.21|We can cover the rest of the way ourselves. Thanks.
; dlga_start:close_window.22|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Thanks for escorting us. Good luck.^^[earned {reg14} Resource Points of {s14}]
; dlga_start:merchant_caravan_intro_1|Greetings. You must be our escort, right?
; dlga_merchant_caravan_intro_1:merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}.
; dlga_merchant_caravan_intro_2:escort_merchant_caravan_talk|Well, It is good to know we won't travel alone. What do you want us to do now?
; dlga_start:escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do?
; dlga_escort_merchant_caravan_talk:merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route.
; dlga_merchant_caravan_follow_lead:close_window|Alright. We'll be right behind you.
; dlga_escort_merchant_caravan_talk:merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road.
; dlga_merchant_caravan_stay_here:close_window|Alright. We'll be waiting here for you.
; dlga_merchant_quest_requested:merchant_quest_brief.6|Actually, I was looking for an able commander like you. There's this group of particularly troublesome goblins. They have infested the neighbourhood and are preying on supply trains and stray warriors. They have avoided all our patrols up to now. If someone doesn't stop them soon, I would need to request serious military action...
; dlga_merchant_quest_brief:troublesome_bandits_quest_brief|I need someone to hunt down those troublesome goblins. It's dangerous work. But I believe that you are the one for it. What do you say?^^[you will earn {reg14} Resource Points of {s14}]
; dlga_troublesome_bandits_quest_brief:merchant_quest_taken_bandits|Alright. I will hunt down the goblins.
; dlga_merchant_quest_taken_bandits:close_window|You will? I am so happy to hear that. Good luck to you.
; dlga_troublesome_bandits_quest_brief:merchant_quest_stall|Sorry. I don't have time for this right now.
; dlga_merchant_quest_requested:merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of rogue goblins harassing the place, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing drunken recruits under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these goblins alone and win. That seems to be the only way of getting rid of them. Are you up to the task?
; dlga_merchant_quest_brief:merchant_quest_deal_with_night_bandits|There's a group of rogue goblins harassing the place, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing drunken recruits under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these goblins alone and win. That seems to be the only way of getting rid of them. Are you up to the task?
; dlga_merchant_quest_deal_with_night_bandits:deal_with_night_bandits_quest_taken|Killing rogue goblins? Why, certainly!
; dlga_merchant_quest_deal_with_night_bandits:merchant_quest_stall|No, I'm not interested.
; dlga_deal_with_night_bandits_quest_taken:mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh?
; dlga_merchant_quest_requested:merchant_quest_brief.7|The garrison commander here is looking for a resourceful warrior to take a group of {s12} to {s13}.
; dlga_merchant_quest_brief:move_cattle_herd_quest_brief|The group must arrive at {s13} within {reg6} days. Sooner is better, much better,  but it must be absolutely no later than {reg6} days.  Can you do that?^^[you will earn {reg14} Resource Points of {s14}]
; dlga_move_cattle_herd_quest_brief:move_cattle_herd_quest_taken|Aye, I can take them to {s13}.
; dlga_move_cattle_herd_quest_brief:merchant_quest_stall|I am sorry, but no.
; dlga_move_cattle_herd_quest_taken:mayor_pretalk|Splendid. You can find them right outside the town. After you take them to {s13}, return back to me and I will give you your pay.
; dlga_merchant_quest_requested:mayor_pretalk|Thanks, commander, but we don't need anything else right now. I'll let you know when we do.
; dlga_goods_merchant_talk:goods_trade_requested|I want to buy a few items... and perhaps sell some.
; dlga_goods_trade_requested:goods_trade_completed|Sure, sure... Here, have a look at my stock...
; dlga_goods_trade_completed:goods_merchant_talk|Anything else?
; dlga_goods_merchant_talk:close_window|Nothing. Thanks.
; dlga_start:troublesome_bandits_intro_1|What? We will kill. We will take your food and mounts and eat 'em. We will eat you.
; dlga_troublesome_bandits_intro_1:troublesome_bandits_intro_2|You'll regret causing trouble around these parts. You should have never left your mountain caves.
; dlga_troublesome_bandits_intro_2:close_window|Kill now! Eat later!
; dlga_start:fangorn_orcs_intro_1|Eh? The Old Man won't be happy if you interrupt the work of his servants.
; dlga_fangorn_orcs_intro_1:fangorn_orcs_intro_2|Stop harming this forest and leave, or you'll regret it!
; dlga_fangorn_orcs_intro_2:close_window|Har-har! We'll cut and burn as we please! After we are done with you...
; dlga_start:disbanded_troop_ask|Do you want us to follow you?
; dlga_disbanded_troop_ask:disbanded_troop_join|Yes. Let us ride together.
; dlga_disbanded_troop_ask:close_window|No. Not at this time.
; dlga_disbanded_troop_join:close_window|Unfortunately. You do not have room in your party for us.
; dlga_disbanded_troop_join:close_window.1|We are at your command.
; dlga_start:enemy_talk_1|You will not capture me again. Not this time.
; dlga_enemy_talk_1:enemy_talk_2|You don't have a chance against me. Give up.
; dlga_enemy_talk_2:close_window|I will give up when you are dead!
; dlga_prisoner_chat_00:close_window|^^GROWL!^^
; dlga_prisoner_chat_00:prisoner_chat_3|You put me in chains already, what more do you want?
; dlga_prisoner_chat_3:prisoner_chat_4|Don't try anything, you scum!
; dlga_prisoner_chat_3:prisoner_slaughter|You happen to be our next dinner!{s20}
; dlga_prisoner_chat_4:close_window|Yeah, like I'm in a position for trying? Get lost!
; dlga_prisoner_slaughter:prisoner_slaughter_02|One day you will pay!
; dlga_prisoner_slaughter:close_window|One day you will pay.... Aaa-ghgllr!...
; dlga_start:close_window.23|Away with you, vile beggar.
; dlga_start:town_merchant_talk|Greetings, Commander. How can I serve you today?
; dlga_start:town_merchant_talk.1|Good day. What can I do for you?
; dlga_town_merchant_talk:trade_requested_weapons|I want to request new equipment. Show me what you have in your warehouse.
; dlga_town_merchant_talk:trade_requested_horse|I am thinking of getting a mount.
; dlga_trade_requested_weapons:merchant_trade|Ah, yes commander. These wares are the best you'll find anywhere.
; dlga_trade_requested_horse:merchant_trade|You have a fine eye, Commander. You won't find better beasts than these anywhere else.
; dlga_merchant_trade:town_merchant_talk|Anything else?
; dlga_town_merchant_talk:merchant_gossip|Tell me. What are people talking about these days?
; dlga_town_merchant_talk:close_window|Good-bye.
; dlga_start:town_dweller_talk|Excuse me?
; dlga_start:town_dweller_talk.1|Good day, Commander.
; dlga_town_dweller_talk:town_dweller_ask_fugitive|I am looking for a fugitive by the name of {s4}. I was told he may be hiding here.
; dlga_town_dweller_ask_fugitive:close_window|Strangers come and go to our town. If he is hiding here, you will surely find him if you look around.
; dlga_town_dweller_talk:town_dweller_ask_info|What can you tell me about this village?
; dlga_town_dweller_talk:town_dweller_ask_info.1|What can you tell me about this place?
; dlga_town_dweller_talk:town_dweller_ask_situation|How is life here?
; dlga_town_dweller_ask_situation:town_dweller_poor|Disaster has struck my family, {sir/madam}. A pestilence has ruined the crops on our fields, and my poor children lie at home hungry and sick. My neighbours are too poor themselves to help me.
; dlga_town_dweller_ask_situation:town_dweller_poor.1|My life is miserable, {sir/madam}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me.
; dlga_town_dweller_poor:town_dweller_poor_paid|Then take these 300 denars. I hope this will help you and your family.
; dlga_town_dweller_poor:town_dweller_poor_not_paid|Then you must work harder and bear your burden without complaining.
; dlga_town_dweller_poor_not_paid:close_window|Yes {sir/madam}. I will do as you say.
; dlga_town_dweller_poor_paid:close_window|{My lord/My good lady}.  You are so good and generous. I will tell everyone how you helped us.
; dlga_town_dweller_ask_situation:close_window|Thank you for your kindness {sir/madam}. With your help our lives will be better. I will pray for you everyday.
; dlga_town_dweller_ask_situation:town_dweller_talk|Times are hard, {sir/madam}. We work hard all day and yet we go to sleep hungry most nights.
; dlga_town_dweller_ask_situation:town_dweller_talk.1|Times are hard, {sir/madam}. But we must count our blessings.
; dlga_town_dweller_ask_situation:town_dweller_talk.2|We are not doing too badly {sir/madam}. We must count our blessings.
; dlga_town_dweller_talk:town_dweller_ask_rumor|What is the latest rumor around here?
; dlga_town_dweller_ask_rumor:town_dweller_talk|I don't know anything that would be of interest to you.
; dlga_town_dweller_brawl:town_dweller_brawl_confirm|Are you threatening me? The guards hardly wait for your type to show up.
; dlga_town_dweller_brawl_confirm:close_window|Oh really? Let's see what you've got.
; dlga_town_dweller_brawl_confirm:close_window.1|No, I thought you were someone else.
; dlga_town_dweller_talk:close_window|[Leave]
; dlga_start:player_castle_guard_talk|Yes, Commander?
; dlga_player_castle_guard_talk:player_castle_guard_talk_2|How goes the watch, soldier?
; dlga_player_castle_guard_talk_2:player_castle_guard_talk_3|All is quiet Commander. Nothing to report.
; dlga_player_castle_guard_talk_3:close_window|Good. Keep your eyes open.
; dlga_start:close_window.24|Good day, Commander. It's good having you here in {s10}.
; dlga_start:close_window.25|Mind your manners around here and we'll have no trouble.
; dlga_start:hall_guard_easter_egg|Ah, just past midnight. You know, an unusual incident happened recently - do you want to hear about it?
; dlga_hall_guard_easter_egg:hall_guard_easter_egg_scene|Yes, please go on.
; dlga_hall_guard_easter_egg:close_window|No, I don't care for gossip.
; dlga_hall_guard_easter_egg_scene:close_window|Well.. an unusual group of adventurers appeared recently: a man, a dwarf and an elf, and then...
; dlga_start:hall_guard_talk|Your orders, Commander?
; dlga_start:close_window.26|We are not supposed to talk while on guard, Commander.
; dlga_hall_guard_talk:hall_guard_duty|Stay on duty and let me know if anyone comes to see me.
; dlga_hall_guard_duty:close_window|Yes, Commander. As you wish.
; dlga_hall_guard_talk:hall_guard_arrest|I want you to arrest this man immediately!
; dlga_hall_guard_arrest:hall_guard_arrest_2|Who do you want arrested, Commander?
; dlga_hall_guard_arrest_2:close_window|Ah, never mind my high spirits lads.
; dlga_hall_guard_arrest_2:close_window.1|Forget it. I will find another way to deal with this.
; dlga_enemy_defeated:close_window|Arggh! I hate this.
; dlga_party_relieved:close_window|Thank you for helping us against those bastards.
; dlga_start:battle_reason_stated|I will drink from your skull!
; dlga_member_chat_00:close_window.1|^^GROWL!^^
; dlga_member_chat_00:regular_member_talk|Your orders, Commander?
; dlga_regular_member_talk:view_regular_char_requested|Tell me about yourself
; dlga_view_regular_char_requested:do_regular_member_view_char|Yes, Commander. Let me tell you all there is to know about me.
; dlga_do_regular_member_view_char:regular_member_talk|Anything else?
; dlga_member_chat_00:disband_regular_member_confirm_yn|It has been an honour to serve {s14} under your command, Commander.^^Now, as you know, I've been reassigned to home defense.^I shall soon leave.^^[you will earn {reg14} Resource Points of {s14}]
; dlga_regular_member_talk:disband_regular_member_confirm|Your services are now more urgent back home in {s12}, than here with me.
; dlga_regular_member_talk:disband_regular_member_confirm.1|You are wounded... you should go back home in {s12}, where you can be more useful than here.
; dlga_regular_member_talk:close_window|Nothing. Keep moving.
; dlga_disband_regular_member_confirm:disband_regular_member_confirm_yn|Shall I leave your command, and go back home to defend my hometown?^^[you will earn {reg14} Resource Points of {s14}]
; dlga_disband_regular_member_confirm_yn:close_window|Yes, go there and await further orders from {s14}. Good luck, soldier!
; dlga_disband_regular_member_confirm_yn:close_window.1|Not yet, I still need you here.
; dlga_disband_regular_member_confirm_yn:disband_regular_member_insist|But you are still needed here, as well!
; dlga_disband_regular_member_insist:close_window|I know, but my duty brings me to different battles.^I will soon leave.
; dlga_start:routed_allies_talk|{reg1?My lord:Master}, you have survived! Shall we join you again?
; dlga_routed_allies_talk:close_window|Yes, together we shall fight for {s1} once again.
; dlga_routed_allies_talk:close_window.1|Not yet, soldier.
; dlga_start:routed_allies_talk_troll|^^GROWL!^^
; dlga_routed_allies_talk_troll:close_window|[Have them join you again]
; dlga_routed_allies_talk_troll:close_window.1|[Leave]
; dlga_start:party_encounter_friend|{s4} What brings you here, {s24}?
; dlga_party_reinforce:party_reinforce_end|We haven't seen much enemy activity yet. Maybe later, thanks.
; dlga_party_reinforce:party_reinforce_end.1|We don't need any more soldiers, thank you.
; dlga_party_reinforce:party_reinforce_check|Reinforce our party? We can use a few more soldiers, but keep in mind we only accept troops of our faction.
; dlga_party_reinforce:party_reinforce_end.2|Unfortunately you don't have any {s22} soldiers to reinforce us with.
; dlga_party_reinforce_check:party_reinforce_check_1|Let me check the soldier roster... 
; dlga_party_reinforce_check_1:party_reinforce_end|So you've changed your mind...^I see.
; dlga_party_reinforce_check_1:party_reinforce_end.1|Those soldiers are of no use to us. ^Take them back.
; dlga_start:close_window.27|You are making me late! Wizards are never late!
; dlga_start:close_window.28|It... beckonsssssss...
; dlga_start:party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all...
; dlga_party_encounter_hostile_attacker:close_window|Don't attack! We surrender.
; dlga_party_encounter_hostile_attacker:close_window.1|We will fight you to the end!
; dlga_start:party_encounter_hostile_defender|What do you want?
; dlga_party_encounter_hostile_defender:party_encounter_hostile_ultimatum_surrender|Surrender or die!
; dlga_party_encounter_hostile_defender:close_window|Nothing. We'll leave you in peace.
; dlga_start:close_window.29|* stares at you silently *
; dlga_start:battle_reason_stated.1|Surrender or die. Make your choice.
; dlga_battle_reason_stated:close_window|I am not afraid of you. I will fight.
; dlga_start:free|Hello. What can I do for you?
; dlga_free:view_char_requested|Tell me about yourself
; dlga_view_char_requested:view_char|Very well, listen to this...
; dlga_view_char:free|Anything else?
; dlga_end:close_window|[Done]
; dlga_start:threaten_1|Drop your weapons and surrender if you want to live
; dlga_threaten_1:end|We will fight you first
; dlga_free:close_window| Good-bye.
; dlga_free:close_window.1| [Leave]
