infopagesfile version 1
12
ip_battle_formations Battle_Formations:_TLD_FormAI Your_troops_will_position_themselves_and_hold_at_the_beginning_of_each_battle,_instead_of_blindly_charging._Only_major_factions_(all_18_of_them)_use_formations_(+deserters),_bandits_will_simply_charge._There_is_a_slight_difference_between_good_and_evil_factions,_good_infantry_will_form_shield_walls_(usually_defensive_-_shielded_troops_first,_but_it_can_form_a_phalanx_if_you_have_pikemen),_while_evil_infantry_will_form_ranks_(best_troops_first)._Formations_only_work_in_field_battles_(meaning_not_in_custom_battles_and_sieges).^^Any_time_in-game_that_you_have_a_formation_form_or_"Hold",_it_will_set_up_near_the_position_that_the_player_had_when_the_command_was_issued:_infantry_to_the_left,_cavalry_to_the_right,_and_archers_up_front._Player_troops_start_every_battle_in_formation.^^Formation_key_bindings_are:^"J"_for_ranks,^"K"_for_weapon-based_ranks_(shieldwall,_phalanx),^"L"_for_wedge_(the_player_ought_to_reassign_the_"L"_for_"Log"_mapping)^";"_for_square,^"U"_for_no_formation_(undo_formation).^^The_"ranks"_command_for_archers_puts_them_in_a_staggered_line._Cavalry_will_not_make_any_formation_other_than_the_wedge.^^Charge_(and_Dismount_for_cavalry)_will_undo_a_formation._The_player_may_Advance_multiple_times_to_have_a_formation_move_toward_the_average_position_of_the_enemy._Or_use_the_order_panel_or_hold-F1_to_place_them_(or_sweep_them_across_the_enemy_for_the_cavalry_wedge).^^If_you_experience_any_problems_with_formations,_you_may_revert_to_the_Native_AI.
ip_battle_formations_newformai Battle_Formations:_NewFormAI NewFormAI_enables_you_to_access_formations_from_the_orders_menu,_and_command_your_formations_to_attack_specific_enemy_formations_via_the_"hold_there"_command_(Hold_F1)._But_it_isn't_fully_tested.^^Use_the_keyboard_NUMBERS_to_select_a_division._Press_0_to_select_your_entire_force.^^Use_F1-F4_to_order_selected_divisions._Keep_the_F1_key_down_to_place_selected_divisions._You_may_target_an_enemy_division_through_this_mechanism."^^The_Complex_Formations_on_the_Battle_Menu_are:^-_RANKS_with_best_troops_up_front^-_SHIELD_WALL,_ranks_with_shields_in_front_and_longer_weapons_in_back^-_WEDGE_with_best_troops_up_front^-_SQUARE_in_no_particular_order^-_NO_FORMATION^Even_in_the_last_case,_the_player_can_make_formations_up_to_four_lines_by_ordering_Stand_Closer_enough_times.^^When_ONE_division_is_selected,_the_center_of_its_front_rank_is_placed_at_the_spot_indicated.^^When_MANY_divisions_are_selected,_they_are_separated_and_spread_out_as_if_the_player_were_standing_at_the_spot_indicated.^^One_may_memorize_the_placement_of_selected_divisions_relative_to_the_player_by_pressing_F2,_F7._Default_is_infantry_to_the_left,_cavalry_right,_and_ranged_forward._Placement_is_overridden_for_any_division_the_player_chooses_to_personally_head_through_the_Formations_Options_menu.^^If_the_camp_menu_game_option_is_set,_divisions_will_rotate_to_face_the_enemy._Otherwise,_they_will_maintain_the_facing_that_the_player_had_when_they_were_placed.
ip_battle_morale Battle_Morale_(Coherence) Battle_morale_is_called_coherence_for_sake_of_differentiation_from_your_party's_morale_on_the_main_map._However,_party_morale_also_affects_your_party's_coherence_in_battle._So_does_your_and_your_companions'_Leadership_skill,_the_amount_of_captains_and_banner_carriers_on_the_field,_your_party's_averaqge_level_and_the_numerical_relation_between_both_sides._Battle_field_effects_like_magical_mists_or_certain_events_may_also_affect_coherence.^^The_more_casualties_your_side_suffers,_the_more_their_morale_crumbles._If_your_coherence_falls_low,_your_troops_may_flee_from_battle,_eventually_resulting_in_a_mass_rout!_You_can_support_your_troops_in_two_ways:^^1._Killing_enemies._If_you_do_well,_you_impress_your_men_and_they_fight_harder_and_don't_flee._Killing_enemy_heroes,_banner_carriers_or_high_level_troops_will_also_hurt_their_coherence.^^2._Rallying_them._Press_"V"_to_encourage_your_troops_and_increase_your_coherence._You_also_have_a_chance_to_rally_troops_that_are_already_fleeing._You_get_only_a_limited_amount_of_rallies_per_battle!_The_amount,_strength,_and_range_of_your_rally_is_affected_by_your_Charisma_and_Leadership._Your_rally_is_supported_by_your_companions_(if_they_have_the_leadership_skill)_and_captains.^^It_can_be_quite_the_advantage_if_you_manage_to_defeat_the_enemy_commander,_because_that_robs_enemies_of_their_leader,_they_cannot_be_rallied.
ip_economy Resource_Points,_Rank,_Influence There_is_no_money_in_TLD._Instead_you_develop_relationships_with_factions_-_represented_by_Resources,_Influence_and_Rank.^^Resources_are_what's_needed_to_sustain_the_faction_in_war_-_you_can_redeem_looted_scraps_and_items_for_it_and_you're_also_given_a_certain_number_of_resource_allowance_each_week_depending_on_your_rank_within_a_faction._You_can_use_this_allowance_to_get_soldiers,_gear,_horses_for_you_to_command_and_companions_to_follow_you,_but_only_if_you_accumulated_enough._You_have_a_separate_resource/influence/rank_pool_for_each_Faction,_remember_that!^^Influence_points_are_awarded_for_finishing_quests_and_winning_tough_battles._They_can_later_be_spent_on_special_items_as_a_reward_from_faction_rulers_or_to_give_orders_to_other_heroes_and_parties,_if_your_rank_is_high_enough.^^Rank_points_allow_you_to_rise_up_in_the_ranks_of_your_faction_-_this_will_determine_your_max_party_size,_weekly_resource_income,_unlock_command_options_and_make_higher_quality_items_available_in_stores.^^In_addition,_gaining_relations_with_settlements_(represented_by_their_local_town_elder)_and_allied_leaders_will_grant_you_certain_benefits.^^Due_to_being_true_to_lore,_we_have_also_disabled_by_default_the_option_of_the_so_called_"cross-dressing":_a_Gondorian_wouldn't_likely_ever_wear_looted_orc_armour,_and_vice-versa._After_most_battles,_you_will_find_few_or_no_items_in_the_loot_which_can_be_used_directly._Instead,_"metal_scraps"_are_dropped,_which_represent_salvageable_equipment_and_can_then_be_given_to_your_smiths_who_require_them,_for_Resource_Points.
ip_war_of_the_ring War_of_the_Ring At_the_beginning_of_the_game_the_War_between_good_and_evil_hasn't_started_yet._You'll_be_notified_when_it_does._(This_does_NOT_depend_on_time_spent_playing,_rather_on_how_ready_your_character_is_for_the_war.)_While_Middle_Earth_might_look_like_a_pretty_empty_and_quiet_place_at_start,_it_gets_filled_with_hostile_parties_very_quickly_once_the_War_starts._Be_prepared_and_use_your_few_days_of_peace_wisely!_You_can_perform_quests_for_the_lords_and_leaders_of_all_allied_factions,_raise_troops_and_train_yourself_in_the_barracks.^^The_war_itself_can_be_won_or_lost,_unlike_in_the_original_M&B._Every_faction_has_a_strength_rating_-_which_changes_according_to_faction_successes_or_failures_in_battles._With_strength_dropping_low_enough,_it_becomes_possible_for_enemies_to_siege_faction_cities/camps._When_a_faction_drops_to_the_lowest_status,_it_is_possible_to_defeat_it_completely_by_storming_its_capital.^^Note_that_as_the_player,_you_cannot_simply_initiate_sieges_yourself._You_can_only_help_his_faction_and_allies_in_siege_battles_if_their_leaders_decide_that_it_is_time_to_go_storm_the_enemy_settlement._If_you_have_a_high_rank_and_enough_influence_with_a_faction,_you_may_however_suggest_their_leader_to_attack_specific_settlements._At_the_highest_rank_with_your_home_faction,_you_can_also_gain_the_right_to_lead_an_assault_on_a_settlement_yourself.^^There_are_several_theatres_of_war_in_TLD,_defined_by_geography._When_one_side_eliminates_all_the_enemies_in_its_current_theatre,_it_will_send_an_expeditionary_force_to_help_allies_on_other_theatres._Expeditionary_force_will_build_an_advance_camp_in_the_other_theatre_and_operate_from_there._If_the_good_forces_are_completely_defeated,_but_Mordor_and_Isengard_still_stand_strong,_the_two_towers_will_battle_each_other_over_total_dominance.
ip_starting_tips Starting_Tips You_choose_your_faction_at_the_start_and_you_can't_change_it_later._You_can_also_choose_from_different_races:_Men,_Elves,_Dwarves,_Uruks,_Uruk-hai_or_Orcs._Remember_that_both_the_faction_and_the_race_you_choose_will_limit_you_in_certain_ways._Some_factions_provide_excellent_soldiers,_but_in_small_numbers._Some_have_weak_troops,_but_you_can_hire_many._Smaller_orcs_can't_wear_armors_designed_for_big_guys,_but_can_ride_some_beasts_instead._Dwarves_have_exceptional_gear,_but_can't_ride_mounts.^^This_is_not_designed_to_be_fully_(artificially)_balanced._Playing_weaker_races_or_factions_can_be_more_challenging_(as_a_first_game,_you_might_want_to_prefer_options,_in_the_starting_menus,_which_are_placed_on_top_of_the_list_of_alternatives).^^You_choose_a_faction_and_you_fight_for_it_until_your_side_wins_the_great_war,_or_until_your_faction_gets_wiped_out._In_that_case_you_can_still_keep_fighting_for_your_allies.^^-_wandering_around_aimlessly_is_not_a_great_idea,_the_War_requires_purpose_and_intent_on_your_part._Before_the_war_starts,_you're_trying_to_assemble_a_party_of_warriors,_get_the_low_requirement_companions_and_some_gear_to_be_ready._After_the_war_starts,_your_strategies_may_vary._Remember,_it's_important_to_both_help_your_allies_AND_bring_down_the_enemy.^-_doing_missions_for_faction_lords_is_a_good_way_to_rise_up_in_rank_and_to_get_resource_and_influence_points.^-_take_multiple_missions/quests_at_the_time,_ask_everyone!_You_can_often_"do_the_rounds"_and_have_several_others_done_while_delivering_a_letter_for_instance._Don't_waste_time!
ip_rumours_and_legendary_places Rumours_and_Legendary_Places Talking_to_people_in_settlements,_you_can_read_commentary_from_their_faction's_perspective._This_will_often_contain_interesting_lore_and_sometimes_even_information_unlocking_special_Legendary_Locations_on_the_world_map.^^Some_of_these_are_only_for_exploration_and_don't_serve_any_other_purpose,_some_of_them_contain_unique_quests_and_easter_eggs._When_you_unlock_one,_you'll_be_notified_by_a_message.
ip_trolls Trolls Trolls_are_very_powerful._Evil_players_can_only_recruit_them_by_spending_influence_points._They_do_not_listen_to_orders,_so_keep_your_troops_far_away_from_their_devastating_attacks!^^If_you're_looking_for_trolls_as_a_mission,_they_can_be_found_roaming_around_settlements_they've_been_harassing_(although_friendly_parties_sometimes_drive_them_further_away,_or_outright_deal_with_them_before_you_do),_or_they_roam_the_Misty_Mountains,_mostly_nearby_to_their_home_caves.
ip_custom_camera Custom_Camera The_Last_Days_of_the_Third_Age_has_implemented_a_Custom_Camera_in_order_to_bypass_the_current_camera_limitation_with_regards_to_shorter_races_(i.e_Orcs_and_Dwarves)._It_is_easy_to_use,_but_can_take_some_time_to_get_used_to.^^There_are_2_modes:_Fixed_Position_and_Free-Mode.^^Fixed_position_is_the_optimal_position_for_all_races,_however_it_cannot_be_configured.^^Free-Mode_Camera_puts_the_character_in_the_middle_of_the_screen._This_camera_can_be_adjusted_to_player_preference._When_aiming_during_archery_or_throwing,_it_snaps_back_to_default_camera_for_better_aiming_(which_can_be_quite_hard_in_the_beginning,_but_one_can_get_accustomed_to)._Once_the_projectile_is_used,_it_goes_back_to_the_custom_camera.^^^Controls:^^Press_the_Ctrl+End_keys_together_to_switch_between_the_three_different_camera_modes:_Default_Camera_/_Fixed_Camera_/_Free-Mode_Camera.^^When_in_"Free-Mode_Camera",_Press_and_hold_Ctrl_and_Arrow_Up_(or_Arrow_Down)_to_adjust_camera_height_(Tilt).^^When_in_"Free-Mode_Camera",_Press_and_hold_Ctrl_and_Numpad_+_(or_Numpad_-)_to_adjust_camera_distance_(Zoom).^^Additionally,_you_can_also_press_Shift_while_moving/zooming_the_camera_to_enable_smoothing.^^When_in_"Fixed-Mode_Camera",_Press_Ctrl_and_Arrows_left/down/right_to_switch_view_between_left_shoulder_/_central_/_right_shoulder.
ip_sieges Siege_AI The_Last_Days_of_the_Third_Age_has_an_Advanced_Siege_AI,_vastly_different_from_Native._All_attackers_and_defenders_will_be_distributed_to_the_left_and_right_flanks_and_the_center._Players_command_some_of_their_own_troops._Use_them_wisely_to_help_out_where_needed_most.
ip_division_placement _ _
ip_formations _ _
