Commits

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Author Commit Message Labels Comments Date
David Rogers
Merge v1-9 into v2.0
Branches
v2-0
David Rogers
Enable the terrain samples if GLES 2 is being built.
Branches
v1-9
David Rogers
GLSL ES support for the Ogre terrain component.
Branches
v1-9
David Rogers
[GLES2] Merging some GLES 3 code for enabling shader attributes and when to disable mipmapping.
Branches
v1-9
David Rogers
[GLES2] Add support for downloading textures. Lack of glGetTexImage workaround inspired by the apitrace project.
Branches
v1-9
David Rogers
[GL3+] Somehow reordering the uniforms makes the ambient light value get set properly in terrain shaders.
Branches
v1-9
David Rogers
[iOS] Add a helper function to get a sandbox friendly temp file name.
Branches
v1-9
David Rogers
[GLES3] Support texture atlases in the ShaderSystem sample.
Branches
v1-9
Eugene Golushkov
D3D11: wrong logical indices assigned for parameters after matrix parameters, causing trash in shaders constants
Branches
v1-9
Murat Sari
Merge
Branches
v1-9
Murat Sari
DX9: This code clamps the window w/h to one monitors res - so it prevents to strech the renderwindow (which is embedded in qt) over all monitors.
Branches
v1-9
David Rogers
[GLES3] Add DrawRangeElements support and remove a duplicate draw call.
Branches
v1-9
David Rogers
Rename the RGTC capabilities too.
Branches
v1-9
David Rogers
Oops, didn't mean to commit this testing change to the Ogre material.
Branches
v1-9
David Rogers
[GL3+] A wide variety of bug fixes and general improvements to the render system. Also fixing many sample issues.
Branches
v1-9
David Rogers
Replace incorrectly named RGTC pixel formats with their DX counterparts since that is our convention. Adding support for BC4, BC5, BC6H and BC7 texture formats in GL3+.
Branches
v1-9
David Rogers
[GLES2] Fix Unity builds due to some sloppy makefile cleanup on my part.
Branches
v1-9
David Rogers
[GLES2] Some improvements to the GL StateCache and add support for caching uniforms too.
Branches
v1-9
David Rogers
A little bit of documentation cleanup in Pass
Branches
v1-9
David Rogers
[GL3+] Plug a couple memory leaks and use the existing GLSupport instance for extension checking. Disabling some object labels for now.
Branches
v1-9
lunkhound
[bug fix] SceneManager: updateSceneGraph should happen BEFORE prepareShadowTextures. See forum thread: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=76114&sid=f76d13219e878abcec00e10255a71780
Branches
v1-9
David Rogers
Fix up the Deferred shading demo when older GLSL and Cg are supported
Branches
v1-9
Murat Sari
Merge
Branches
v1-9
Murat Sari
Core: Fix VertexElementType enum (Old mesh format is intact again)
Branches
v1-9
David Rogers
Sticky fingers lead to build breaking typos.
Branches
v1-9
David Rogers
[GLES2] I missed these changes before to properly enable/disable GLES3 support in OgreBuildSettings.h
Branches
v1-9
David Rogers
Initial commit for experimental OpenGL ES 3.0 support.
Branches
v1-9
David Rogers
[GL3+] Put in a version check for the texture swizzling.
Branches
v1-9
David Rogers
[GL3+] Set up default texture swizzling and implement GL_ARB_texture_storage.
Branches
v1-9
David Rogers
[GL3+] Fix build. Not sure why I didn't see this before.
Branches
v1-9
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