UiSignalType.NoticeGainedLevel triggered before the game is started

Issue #14 resolved
Jochen Terstiege created an issue

I noticed that a UiSignalType.NoticeGainedLevel is sent (twice) when the predefined characters are shown. And again once I select one of them. The game hasn’t even started yet, so either you need to check this in AGE or we need to check this on the Unity side.

Comments (4)

  1. Thomas Biskup

    In AGE it’s sent once because the character is fully fleshed out when the selection is shown and once again (for technical reasons) when the actual selection happened and the character has been finishe. Effectively it is created twice and each time gets one level.

    I would prefer to not add a special case in AGE for that.

  2. Jochen Terstiege reporter

    This is ok with me, I only wanted to be sure it’s not a bug.

    Right now we don’t handle this signal, but if we ever do, we also need to check if the game is already running when handling these.

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