-
assigned issue to
Ground spike offsets
Issue #141
resolved
The interactable spikes on the ground have a different position depending on if the player is on overhead or angled view. When switching back and forth between these modes, the spikes hop between these positions. I’ve tried to communicate this in the image below, but it can b easily reproduced by switching camera modes back and forth.
Comments (3)
-
-
- changed status to resolved
Added custom top-down offsets for Stalagmite sprites.
-
- changed milestone to Fixed in version 0.1.3
- Log in to comment