- changed component to Controls
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assigned issue to
- changed milestone to Fixed in version 0.1.3
Error when bringing up the pause menu
Game continued working after the error. May have pressed f as well.
Ultimate ADOM - Caverns of Chaos
Version 0.1.2 - 5/8/2020 3:39:04 PM
An exception occurred:
IndexOutOfRangeException: Index was outside the bounds of the array.
Game.Common.Game.Panel.SelectionUtil.Reset (Game.Common.Game.Panel.Buttons.ISelectableButton[] selectableButtons, System.Int32 currentSelectableButtonIndex) (at <59b3741dc4af489eb301a9da4031c81d>:0)
Game.Common.Game.Panel.SelectionControlPanelBase.Reset () (at <59b3741dc4af489eb301a9da4031c81d>:0)
Game.Common.Game.InputHandler.SelectInputHandler.OnMouseInputEnabled () (at <59b3741dc4af489eb301a9da4031c81d>:0)
Game.Common.Game.InputHandler.InputModeAwareInputHandlerBase.SwitchToMouseInputMode () (at <59b3741dc4af489eb301a9da4031c81d>:0)
Game.Common.Game.InputHandler.InputModeAwareInputHandlerBase.ProcessUserInput () (at <59b3741dc4af489eb301a9da4031c81d>:0)
Game.Common.Game.InputHandler.SelectInputHandler.ProcessUserInput () (at <59b3741dc4af489eb301a9da4031c81d>:0)
Game.Common.Game.InputHandler.InputHandlerBase.ProcessInput () (at <59b3741dc4af489eb301a9da4031c81d>:0)
Game.Common.Game.InputHandler.ConfigurableInputHandler.ProcessUserInput () (at <59b3741dc4af489eb301a9da4031c81d>:0)
Game.Common.Game.InputHandler.InputHandlerBase.ProcessInput () (at <59b3741dc4af489eb301a9da4031c81d>:0)
UA.UADOM.ProcessInput () (at <59b3741dc4af489eb301a9da4031c81d>:0)
Game.Common.Game.AgeSignalRouter.Update () (at <59b3741dc4af489eb301a9da4031c81d>:0)
Comments (2)
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-
- changed status to resolved
Fixed in next release.
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This could happen if a hotkey for a non-existing button (e.g. âfâ) was pressed and then the cursor keys were used to select the next/previous entry.