Game crashed while I was walking

Issue #196 resolved
Former user created an issue
Ultimate ADOM - Caverns of Chaos
Version 0.1.2 - 2020-05-09 10:28:31 AM

Passing an actor turn crashed.

Object reference not set to an instance of an object

System.NullReferenceException: Object reference not set to an instance of an object
  at UA.GameEngine.Events.GameEvent.get_IsDirectlyAttachedToOriginalTarget () [0x0012b] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.ECS.Components.Lib.BeingComponent.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x000c5] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.Events.EventDispatcher`2[TT,TE].PropagateEvent (TE ev) [0x0007c] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00231] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.Rules.Statistics.GetModifiedIntegerStatistic (System.String name, System.Int32 value) [0x00008] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.Rules.Statistics.GetIntegerStatistic (System.String name, System.Int32 defaultValue) [0x00024] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.Rules.Statistics.get_PP () [0x0000b] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.GameInfo.DetailedInformation.StatisticsInfo..ctor (UA.GameEngine.ECS.Entities.IEntity entity) [0x00083] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.UserInterface.Signals.Lib.UpdateStatisticsUiSignal..ctor (UA.GameEngine.ECS.Entities.IEntity signaledEntity) [0x00010] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.ECS.Systems.Brains.Player.PlayerBrain.UpdateStatistics () [0x00011] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurnForActor (UA.GameEngine.ECS.Entities.IEntity actor, System.Action`1[T] act) [0x001cb] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurn (UA.GameEngine.ECS.Entities.IEntity actingEntity) [0x000f4] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass36_1.<ExecutePlayerAction>b__0 (UA.GameEngine.ECS.Entities.IEntity actor) [0x00099] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurnForActor (UA.GameEngine.ECS.Entities.IEntity actor, System.Action`1[T] act) [0x001b3] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.ExecutePlayerAction (UA.GameEngine.ECS.Entities.IEntity target, System.Action`1[T] act) [0x001c5] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.WalkPlayerTo (UA.GameEngine.ECS.Systems.PathFinding.Position position) [0x00024] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass44_0.<DoExecutePrimaryAction>b__3 () [0x00000] in <59b3741dc4af489eb301a9da4031c81d>:0 
  at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessTasks () [0x00081] in <59b3741dc4af489eb301a9da4031c81d>:0 

Comments (3)

  1. Log in to comment