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assigned issue to
Occlusion shadows don't get calculated when walls are destroyed.
Issue #207
resolved
This is the result of the tension room/pit/whatever explosion. Some walls were removed. Shadows were not re-calculated in the walls that were adjacent to the removed walls.
Comments (3)
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- changed status to resolved
Fixed
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- changed milestone to Fixed in version 0.5.3
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Yes, I’ve seen this happen. Had no time to debug this yet, there are more important things on the list.