problem with toolbar & drag and drop

Issue #260 resolved
Dirian created an issue

First problem, I put stealth in toolbar then tried to activate it. And had an error.

Second probleme, After that error i can’t try to activate again stealth with the toolbar (i can do it like before), and i can’t drag and drop stealth again in toolbar in the same or another slot.

Ultimate ADOM - Caverns of Chaos
Version 0.3.0 - 02/07/2020 23:17:50

Asynchronous task crashed.

Effects may not be applied to a template (IncreaseStealthPool1Skill/UA.GameEngine.ECS.Systems.Effects.AppliedEffects.Lib.AppliedEntityBasedEffect).

UA.GameEngine.ECS.Entities.Templates.EntityTemplateException: Effects may not be applied to a template (IncreaseStealthPool1Skill/UA.GameEngine.ECS.Systems.Effects.AppliedEffects.Lib.AppliedEntityBasedEffect).
at UA.GameEngine.ECS.Entities.Templates.EntityTemplate.ApplyEffect[T] (T appliedEffect, System.Boolean reportActivation) [0x0003a] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Entities.Entity.ApplyEffect (UA.GameEngine.ECS.Entities.IEntity appliedEffect, System.Boolean reportApplication, UA.GameEngine.ECS.Entities.IEntity method) [0x00009] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Entities.Entity.ApplyEffect (System.String appliedEffectTemplate, System.Boolean reportApplication, UA.GameEngine.ECS.Entities.IEntity method) [0x00011] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.ApplyEntityBasedEffect.TriggerEffectImplementation (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00059] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.Base.EffectBase.TriggerEffect (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00028] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x0004b] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x00016] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.IfEffect.TriggerEffectImplementation (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x0000a] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.Base.EffectBase.TriggerEffect (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00028] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x0004b] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x00016] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Components.Lib.ManualInteractionComponent.ExecuteManualInteraction (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List`1[T] effects) [0x0000a] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Components.Lib.ManualInteractionComponent+<>c__DisplayClass19_0.<PropagateEventToComponent>b__0 () [0x0002d] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Systems.GameCommands.Options.GameCommandOption.ExecuteOption () [0x00000] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.GameEngine.ECS.Systems.GameCommands.Options.AsynchronouslyExecutedOption.<ExecuteOption>b__15_0 () [0x00000] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0
at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessTasks () [0x00081] in <753e6ddfb91e4bd4b1c2d5db961aa767>:0

Comments (4)

  1. Dirian reporter

    i think it’s related to the same probleme so i put it there.

    Round chop work well when not in toolbar (axe skill).

    But if you use it from toolbar something is weird. First, when you press the button all monster who are touch by your attack are strip from their items, and that’s all. Nothing else happen, no monster attack or move. You need to do another action for damage to applie, then every monster do 2 actions.

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