- changed status to invalid
Error when moving after restoring save
Ultimate ADOM - Caverns of Chaos
Version 0.5.0 - 10/29/2020 4:19:22 PM
Passing an actor turn crashed.
[AGE-1] Failed to resolve UID 9845 to an entity. It does not seem to be contained in the entity factory?
UA.GameEngine.ECS.Entities.EntityException: [AGE-1] Failed to resolve UID 9845 to an entity. It does not seem to be contained in the entity factory?
at UA.GameEngine.ECS.Entities.EntityReference.get_Instance () [0x00056] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Entities.EntityReference.get_IsValid () [0x00000] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.Tracking.TracesAtPosition.Add (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.Movement.Direction traceDirection) [0x00062] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.Tracking.Traces.LeaveTrace (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Systems.Movement.Direction traceDirection) [0x0002c] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMap.LeaveTrace (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Systems.Movement.Direction traceDirection) [0x00025] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMapReference.LeaveTrace (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Systems.Movement.Direction traceDirection) [0x00006] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Systems.Movement.MovementSystem.ExecuteMovement (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.Movement.Direction movementDirection, System.Boolean isForcedMovement, System.String movementMode) [0x00311] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Systems.GameCommands.Lib.Base.MoveEntityBase.Execute (UA.GameEngine.ECS.Entities.IEntity entity) [0x00014] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.<MoveEast>b__34_0 (UA.GameEngine.ECS.Entities.IEntity target) [0x00000] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass42_1.<ExecutePlayerAction>b__0 (UA.GameEngine.ECS.Entities.IEntity actor) [0x00099] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurnForActor (UA.GameEngine.ECS.Entities.IEntity actor, System.Action1[T] act) [0x001c4] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.ExecutePlayerAction (UA.GameEngine.ECS.Entities.IEntity target, System.Action
1[T] act) [0x001e9] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.MoveEast () [0x00010] in <d83248365c9b4415a9a703ef917f5bb6>:0
at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessTasks () [0x00081] in <d83248365c9b4415a9a703ef917f5bb6>:0
Comments (1)
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We're rewriting the load/save system.