Error report entering the tunnel on Floor 2

Issue #303 resolved
Former user created an issue

Ultimate ADOM - Caverns of Chaos Version 0.5.0 - 10/29/2020 4:19:22 PM

Passing an actor turn crashed.

[AGE-1] Component 'SoftWrapped: LocalEffectsModule_AfterSufferingMajorPlusFireDamage/LocalEffectsModule_AfterSufferingMajorPlusFireDamage: { name: < "AfterSufferingMajorPlusFireDamage" >, effects: [ [ ContinuousDamage: { damageType: Fire, amount: 1d6, duration: 2d8, longDamageMessage: LongStartContinuousFireMessage, shortDamageMessage: ShortStartContinuousFireMessage, longEndMessage: LongEndContinuousFireMessage, shortEndMessage: ShortEndContinuousFireMessage, damageContext: EnvironmentalEffect, ignoresPV: True } ] ] }' was to be fully activated but does not even seem to be partially activated!

UA.GameEngine.ECS.Entities.EntityException: [AGE-1] Component 'SoftWrapped: LocalEffectsModule_AfterSufferingMajorPlusFireDamage/LocalEffectsModule_AfterSufferingMajorPlusFireDamage: { name: < "AfterSufferingMajorPlusFireDamage" >, effects: [ [ ContinuousDamage: { damageType: Fire, amount: 1d6, duration: 2d8, longDamageMessage: LongStartContinuousFireMessage, shortDamageMessage: ShortStartContinuousFireMessage, longEndMessage: LongEndContinuousFireMessage, shortEndMessage: ShortEndContinuousFireMessage, damageContext: EnvironmentalEffect, ignoresPV: True } ] ] }' was to be fully activated but does not even seem to be partially activated! at UA.GameEngine.ECS.Entities.Entity..ctor (UA.GameEngine.ECS.Entities.Templates.EntityTemplate baseTemplate) [0x00146] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Entities.EntityFactory.CreateEntity (System.String templateId) [0x0000e] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Entities.EntityProvider.Lib.AppropriateRandomEntityEntityProvider.CreateEntityImplementation (UA.GameEngine.ECS.Systems.Data.DataContext dataContext) [0x00048] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Entities.EntityProvider.Lib.Base.EntityProviderBase.CreateEntity (UA.GameEngine.ECS.Systems.Data.DataContext dataContext) [0x00000] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.MapGeneration.TileMappings.MapCellDecorator.Lib.DefaultZoneMapCellDecorator.Decorate (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap map, System.Int32 x, System.Int32 y) [0x00000] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.MapGeneration.TileMappings.MapCellDecorator.Lib.ConditionalZoneMapCellDecorator.Decorate (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap map, System.Int32 x, System.Int32 y) [0x00038] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.MapGeneration.ZoneMapDecorator.Lib.RoomDecorators.Lib.BoringPositionBasedRoomDecorator.Decorate (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap map, System.Collections.Generic.List1[T] positions, System.Collections.Generic.List1[T] decorators, UA.GameEngine.Rules.Values.Value numberOfDecorators) [0x000b9] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.MapGeneration.ZoneMapDecorator.Lib.RoomDecorators.Lib.BoringPositionBasedRoomDecorator.DoDecorate (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap map, UA.GameEngine.ECS.Systems.ZoneMaps.Rooms.IRoom room) [0x0005e] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.MapGeneration.ZoneMapDecorator.Lib.RoomDecorators.Lib.Base.RoomDecoratorBase.Decorate (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap map, UA.GameEngine.ECS.Systems.ZoneMaps.Rooms.IRoom room) [0x00025] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.MapGeneration.ZoneMapDecorator.Lib.RoomDecorators.Lib.BoringRoomBasedRoomDecorator.Decorate (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap map, UA.GameEngine.ECS.Systems.ZoneMaps.Rooms.IRoom room) [0x00009] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Components.Lib.RoomDecoratorComponent.PropagateEventToComponent (UA.GameEngine.Events.GameEvent gameEvent) [0x00041] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Components.Lib.Base.ComponentBase.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00000] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x0024c] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00006] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.MapGeneration.ZoneMapDecorator.Lib.RoomDecorators.Lib.DefaultRoomDecorator.DoDecorate (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap map, UA.GameEngine.ECS.Systems.ZoneMaps.Rooms.IRoom room) [0x0003b] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.MapGeneration.ZoneMapDecorator.Lib.RoomDecorators.Lib.Base.RoomDecoratorBase.Decorate (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap map, UA.GameEngine.ECS.Systems.ZoneMaps.Rooms.IRoom room) [0x00025] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.MapGeneration.ZoneMapDecorator.Lib.BoringRoomsZoneMapDecorator.Decorate (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap map) [0x00052] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Components.Lib.ZoneMapDecorationComponent.PropagateEventToComponent (UA.GameEngine.Events.GameEvent gameEvent) [0x00034] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Components.Lib.Base.ComponentBase.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00000] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x0024c] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00006] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.MapGeneration.ZoneMapDecorator.Lib.DelegateToZoneMapDecorator.Decorate (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap map) [0x0001d] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.ZoneMaps.MapSystem.GetMap (UA.GameEngine.ECS.Systems.Zones.Zone zone, UA.GameEngine.ECS.Entities.IEntity mapDefinition, System.Collections.Generic.List1[T] mapPrefabDecorators, System.Collections.Generic.List1[T] zoneMapDecorators, System.Collections.Generic.List1[T] mapPostProcessors) [0x0003f] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Zones.Zone.get_ZoneMap () [0x0003a] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Zones.ZoneReference.get_ZoneMap () [0x00006] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Zones.ZoneSystem.SwitchToZone (UA.GameEngine.ECS.Entities.IEntity target, System.String zoneId, System.String connectingEntityType) [0x00008] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Connections.ConnectionSystem.SwitchToEndPoint (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Systems.PathFinding.Position currentPosition, UA.GameEngine.ECS.Systems.ZoneMaps.MapCell currentMapCell, UA.GameEngine.ECS.Entities.IEntity connectingEntity, UA.GameEngine.ECS.Systems.Connections.ConnectionEndPoint endPoint, System.Collections.Generic.List1[T] effects, System.String longActionMessage, System.String shortActionMessage) [0x00070] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Connections.ConnectionSystem.UseConnection (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Systems.PathFinding.Position currentPosition, UA.GameEngine.ECS.Systems.ZoneMaps.MapCell currentMapCell, UA.GameEngine.ECS.Entities.IEntity connectingEntity, UA.GameEngine.ECS.Systems.Connections.ConnectionEndPoint endPoint, System.Collections.Generic.List1[T] effects, System.String longActionMessage, System.String shortActionMessage) [0x00013] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Effects.Lib.UseConnectionEffect.TriggerEffectImplementation (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00078] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Effects.Lib.Base.EffectBase.TriggerEffect (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00028] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x0004b] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x00016] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Components.Lib.WhenEnteredComponent.PropagateEventToComponent (UA.GameEngine.Events.GameEvent gameEvent) [0x0005e] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Components.Lib.Base.ComponentBase.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00000] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x0023b] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00006] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.ZoneMaps.MapCell.PropagateEvent (UA.GameEngine.Events.GameEvent ev) [0x0008d] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x001b1] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00006] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Movement.MovementSystem.ExecuteMovement (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.Movement.Direction movementDirection, System.Boolean isForcedMovement, System.String movementMode) [0x002fd] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.GameCommands.Lib.Base.MoveEntityBase.Execute (UA.GameEngine.ECS.Entities.IEntity entity) [0x00014] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.<MoveNorth>b__31_0 (UA.GameEngine.ECS.Entities.IEntity target) [0x00000] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass42_1.<ExecutePlayerAction>b__0 (UA.GameEngine.ECS.Entities.IEntity actor) [0x00099] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurnForActor (UA.GameEngine.ECS.Entities.IEntity actor, System.Action1[T] act) [0x001c4] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.ExecutePlayerAction (UA.GameEngine.ECS.Entities.IEntity target, System.Action`1[T] act) [0x001e9] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.MoveNorth () [0x00010] in <d83248365c9b4415a9a703ef917f5bb6>:0 at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessTasks () [0x00081] in <d83248365c9b4415a9a703ef917f5bb6>:0

Comments (3)

  1. PJ Barth

    After this happened the game did not crash and I was in the tunnel’s space so I moved out of it and back in and got an infinite load screen. Entering the tunnel space also does not give me a text box as I know it does for Grond, it just gives me a load screen. I don’t know if this is due to some hidden restriction like character level or not.

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