- changed status to resolved
Error during auto exploration and character stopped moving then unable to escape auto exploration mode
During auto exploration an error happened, the player character stopped moving. The game remains stuck in auto exploration mode with a message to press any key or mouse to stop auto exploration mode but pressing any of the keys or mouse buttons doesn't stop auto exploration mode.
Ultimate ADOM - Caverns of Chaos Version 0.5.0 - 10/29/2020 4:21:52 PM
Passing an actor turn crashed.
[AGE-1] Failed to resolve UID 5712 to an entity. It does not seem to be contained in the entity factory?
UA.GameEngine.ECS.Entities.EntityException: [AGE-1] Failed to resolve UID 5712 to an entity. It does not seem to be contained in the entity factory?
at UA.GameEngine.ECS.Entities.EntityReference.get_Instance () [0x00056] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Entities.EntityReference.get_IsValid () [0x00000] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.Tracking.TracesAtPosition.Add (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.Movement.Direction traceDirection) [0x00062] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.Tracking.Traces.LeaveTrace (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Systems.Movement.Direction traceDirection) [0x0002c] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMap.LeaveTrace (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Systems.Movement.Direction traceDirection) [0x00025] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMapReference.LeaveTrace (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Systems.Movement.Direction traceDirection) [0x00006] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.Movement.MovementSystem.ExecuteMovement (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.Movement.Direction movementDirection, System.Boolean isForcedMovement, System.String movementMode) [0x00311] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.Movement.MovementSystem.TryToExecuteMovement (UA.GameEngine.ECS.Entities.IEntity entity, UA.GameEngine.ECS.Systems.Movement.Direction movementDirection, System.Boolean isForcedMovement, System.Boolean silent) [0x0000d] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.Goals.Lib.GotoPositionGoal.Act (UA.GameEngine.ECS.Entities.IEntity entity) [0x000ea] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.RemoteControl.Lib.InterruptableActions.Lib.AutoExplorationInterruptableActionProvider.ExecuteExplorationGoal (UA.GameEngine.ECS.Systems.RemoteControl.Lib.InterruptableActionRemoteController controller, UA.GameEngine.ECS.Entities.IEntity explorer) [0x00017] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.RemoteControl.Lib.InterruptableActions.Lib.AutoExplorationInterruptableActionProvider.GetNextAction (UA.GameEngine.ECS.Systems.RemoteControl.Lib.InterruptableActionRemoteController controller, UA.GameEngine.ECS.Entities.IEntity actor) [0x00016] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.RemoteControl.Lib.InterruptableActionRemoteController.GetNextAction () [0x000c6] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.Effects.AppliedEffects.Lib.RemoteControlled.ProcessEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x0000c] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.Effects.AppliedEffects.Lib.Base.AppliedEffectBase.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00008] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x0023b] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEventType gameEventType) [0x00010] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEventType gameEventType) [0x00006] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.Actors.ActorSystem.Act (UA.GameEngine.ECS.Entities.IEntity entity) [0x00000] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.Actors.ActorSystem.<PassTurn>b__12_0 (UA.GameEngine.ECS.Entities.IEntity a) [0x00000] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurnForActor (UA.GameEngine.ECS.Entities.IEntity actor, System.Action
1[T] act) [0x001c4] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurn (UA.GameEngine.ECS.Entities.IEntity actingEntity) [0x000f4] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass42_1.<ExecutePlayerAction>b__0 (UA.GameEngine.ECS.Entities.IEntity actor) [0x00099] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurnForActor (UA.GameEngine.ECS.Entities.IEntity actor, System.Action1[T] act) [0x001c4] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.ExecutePlayerAction (UA.GameEngine.ECS.Entities.IEntity target, System.Action
1[T] act) [0x001e9] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.AutoExplore () [0x00010] in <b8f21030482a4041a3c4d52d6b14d02d>:0
at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessTasks () [0x00081] in <b8f21030482a4041a3c4d52d6b14d02d>:0
Comments (2)
-
-
- changed milestone to Fixed in version 0.5.3
- Log in to comment
Fixed