Huge rock

Issue #433 resolved
Former user created an issue

Me trying to equip an Huge rock.

Ultimate ADOM - Caverns of Chaos Version 0.7.4 - 3/8/2021 3:51:37 PM

Asynchronous execution crashed.

Originating error sequence: [AGE-2] No ammunition type seems to be defined for 'HugeRock'.

Inner-most stack trace:

at UA.GameEngine.ECS.Systems.Combat.CombatSystem.GetAmmunitionType (UA.GameEngine.ECS.Entities.IEntity missileWeapon) [0x00030] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.Combat.RangedCombatOptionEvaluation..ctor (UA.GameEngine.ECS.Entities.IEntity shooter, UA.GameEngine.ECS.Entities.IEntity target, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, System.Collections.Generic.List1[T] availableMissileWeapons) [0x0022b] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.Combat.CombatSystem.GetRangedCombatOptionEvaluation (UA.GameEngine.ECS.Entities.IEntity shooter, UA.GameEngine.ECS.Systems.PathFinding.Position position) [0x0006e] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.GameCommands.PlayerActionPath..ctor (UA.GameEngine.ECS.Systems.PathFinding.Position position, System.Boolean activateDebugging) [0x001cc] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.FindPlayerActionPath (UA.GameEngine.ECS.Systems.PathFinding.Position position, System.Boolean activateDebugging) [0x00000] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass20_0.<ProcessPlayerActionPath>b__0 () [0x00000] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.Bus.UltimateUserInterfaceGameEngineServiceBus+<>c__DisplayClass28_01[T].<QueryAsynchronouslyAndPostProcess>b__0 () [0x00000] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0

Outer stack trace:

at UA.GameEngine.ECS.Systems.Combat.CombatSystem.GetAmmunitionType (UA.GameEngine.ECS.Entities.IEntity missileWeapon) [0x00030] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.Combat.RangedCombatOptionEvaluation..ctor (UA.GameEngine.ECS.Entities.IEntity shooter, UA.GameEngine.ECS.Entities.IEntity target, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, System.Collections.Generic.List1[T] availableMissileWeapons) [0x0022b] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.Combat.CombatSystem.GetRangedCombatOptionEvaluation (UA.GameEngine.ECS.Entities.IEntity shooter, UA.GameEngine.ECS.Systems.PathFinding.Position position) [0x0006e] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.GameCommands.PlayerActionPath..ctor (UA.GameEngine.ECS.Systems.PathFinding.Position position, System.Boolean activateDebugging) [0x001cc] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.FindPlayerActionPath (UA.GameEngine.ECS.Systems.PathFinding.Position position, System.Boolean activateDebugging) [0x00000] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass20_0.<ProcessPlayerActionPath>b__0 () [0x00000] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.Bus.UltimateUserInterfaceGameEngineServiceBus+<>c__DisplayClass28_01[T].<QueryAsynchronouslyAndPostProcess>b__0 () [0x00000] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0

[AGE-2] No ammunition type seems to be defined for 'HugeRock'.

UA.GameEngine.ECS.Systems.Combat.CombatException: [AGE-2] No ammunition type seems to be defined for 'HugeRock'. at UA.GameEngine.ECS.Systems.Combat.CombatSystem.GetAmmunitionType (UA.GameEngine.ECS.Entities.IEntity missileWeapon) [0x00030] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.Combat.RangedCombatOptionEvaluation..ctor (UA.GameEngine.ECS.Entities.IEntity shooter, UA.GameEngine.ECS.Entities.IEntity target, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, System.Collections.Generic.List1[T] availableMissileWeapons) [0x0022b] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.Combat.CombatSystem.GetRangedCombatOptionEvaluation (UA.GameEngine.ECS.Entities.IEntity shooter, UA.GameEngine.ECS.Systems.PathFinding.Position position) [0x0006e] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.GameCommands.PlayerActionPath..ctor (UA.GameEngine.ECS.Systems.PathFinding.Position position, System.Boolean activateDebugging) [0x001cc] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.FindPlayerActionPath (UA.GameEngine.ECS.Systems.PathFinding.Position position, System.Boolean activateDebugging) [0x00000] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass20_0.<ProcessPlayerActionPath>b__0 () [0x00000] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0 at UA.Bus.UltimateUserInterfaceGameEngineServiceBus+<>c__DisplayClass28_01[T].<QueryAsynchronouslyAndPostProcess>b__0 () [0x00000] in <ece43c731e9b4cc2a9331ccb444ce1e6>:0

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