- changed status to resolved
Reconsider player to-hit and monster DV
Issue #467
resolved
Unlike in ADOM, you don’t get extra to-hit from levels. This means that your total to-hit is limited by items and a finite number of talents depending on weapon type. Certain late-game monsters (e.g. the priests on D:20) have amounts of DV that would be high even for ADOM. This makes melee suck.
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- changed milestone to Fixed in version 0.8.0
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There was a bug in the level advancement code. Starting with the next release, to-hit probabilities also increase with level.