bugreport when shooting with sling (sometimes)

Issue #487 new
Former user created an issue

Ultimate ADOM - Caverns of Chaos Version 0.7.5 - 3/31/2021 3:18:42 PM

Passing an actor turn crashed.

Originating error sequence: Object reference not set to an instance of an object < [AGE-1] Failed to execute the local effects module 'AfterMissileHit'. Original message: Object reference not set to an instance of an object < An attempted ranged attack failed. Shooter : R>Entity:COCPC@17725[9407] Missile weapon: R>Entity:NormalSling@395951[35] Ammunition : R>Entity:Rock@1867393[2] Target : R>Entity:CarrionCrawler@1823742[9]

1st message

Inner-most stack trace:

at UA.GameEngine.Rules.Statistics.Has (UA.GameEngine.Rules.Stat stat) [0x00035] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Effects.Lib.StunEffect.TriggerEffectImplementation (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x0003c] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Effects.Lib.Base.EffectBase.TriggerEffect (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00028] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x0006a] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x0002a] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Components.Lib.LocalEffectsModuleComponent.PropagateEventToComponent (UA.GameEngine.Events.GameEvent gameEvent) [0x000ea] in <eb9607699f5449ac948f140ce88e3b4c>:0

Outer stack trace:

at UA.GameEngine.ECS.Systems.Combat.CombatSystem.RangedAttack (UA.GameEngine.ECS.Entities.IEntity shooter, UA.GameEngine.ECS.Systems.Combat.RangedCombatOptionEvaluation rangedCombatOptionEvaluation) [0x006a3] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Combat.CombatSystem.RangeAttack (UA.GameEngine.ECS.Entities.IEntity attacker, UA.GameEngine.ECS.Systems.PathFinding.Position position) [0x0007d] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass55_0.<InternalExecutePrimaryAction>b__8 (UA.GameEngine.ECS.Entities.IEntity e) [0x0000a] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass41_1.<ExecutePlayerAction>b__1 (UA.GameEngine.ECS.Entities.IEntity actor) [0x00000] in <eb9607699f5449ac948f140ce88e3b4c>:0

An attempted ranged attack failed. Shooter : R>Entity:COCPC@17725[9407] Missile weapon: R>Entity:NormalSling@395951[35] Ammunition : R>Entity:Rock@1867393[2] Target : R>Entity:CarrionCrawler@1823742[9]

UA.GameEngine.ECS.Systems.Combat.RangedAttackException: An attempted ranged attack failed. Shooter : R>Entity:COCPC@17725[9407] Missile weapon: R>Entity:NormalSling@395951[35] Ammunition : R>Entity:Rock@1867393[2] Target : R>Entity:CarrionCrawler@1823742[9] ---> UA.GameEngine.ECS.Components.ComponentException: [AGE-1] Failed to execute the local effects module 'AfterMissileHit'. Original message: Object reference not set to an instance of an object ---> System.NullReferenceException: Object reference not set to an instance of an object at UA.GameEngine.Rules.Statistics.Has (UA.GameEngine.Rules.Stat stat) [0x00035] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Effects.Lib.StunEffect.TriggerEffectImplementation (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x0003c] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Effects.Lib.Base.EffectBase.TriggerEffect (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00028] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x0006a] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x0002a] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Components.Lib.LocalEffectsModuleComponent.PropagateEventToComponent (UA.GameEngine.Events.GameEvent gameEvent) [0x000ea] in <eb9607699f5449ac948f140ce88e3b4c>:0 --- End of inner exception stack trace --- at UA.GameEngine.ECS.Components.Lib.LocalEffectsModuleComponent.PropagateEventToComponent (UA.GameEngine.Events.GameEvent gameEvent) [0x0011d] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Components.Lib.Base.ComponentBase.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00000] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00305] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00006] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.DelegateTo (System.String delegateName, UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity eventTarget, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Entities.IEntity target) [0x0001b] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.DelegateTo (System.String delegateName, UA.GameEngine.ECS.Entities.IEntity eventTarget, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Entities.IEntity target) [0x00008] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Combat.CombatSystem.RangedAttack (UA.GameEngine.ECS.Entities.IEntity shooter, UA.GameEngine.ECS.Systems.Combat.RangedCombatOptionEvaluation rangedCombatOptionEvaluation) [0x00528] in <eb9607699f5449ac948f140ce88e3b4c>:0 --- End of inner exception stack trace --- at UA.GameEngine.ECS.Systems.Combat.CombatSystem.RangedAttack (UA.GameEngine.ECS.Entities.IEntity shooter, UA.GameEngine.ECS.Systems.Combat.RangedCombatOptionEvaluation rangedCombatOptionEvaluation) [0x006a3] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Combat.CombatSystem.RangeAttack (UA.GameEngine.ECS.Entities.IEntity attacker, UA.GameEngine.ECS.Systems.PathFinding.Position position) [0x0007d] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass55_0.<InternalExecutePrimaryAction>b__8 (UA.GameEngine.ECS.Entities.IEntity e) [0x0000a] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass41_1.<ExecutePlayerAction>b__1 (UA.GameEngine.ECS.Entities.IEntity actor) [0x0009c] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurnForActor (UA.GameEngine.ECS.Entities.IEntity actor, System.Action1[T] act) [0x001d3] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.ExecutePlayerAction (UA.GameEngine.ECS.Entities.IEntity target, System.Action`1[T] act) [0x0011b] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass55_0.<InternalExecutePrimaryAction>b__2 () [0x00015] in <eb9607699f5449ac948f140ce88e3b4c>:0 at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessTasks () [0x0008f] in <eb9607699f5449ac948f140ce88e3b4c>:0

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