Error Generated: River level

Issue #529 new
Richard Stephenson created an issue

Ultimate ADOM - Caverns of Chaos
Version 0.8.0 - 4/22/2021 2:24:03 PM
<<CavernsOfChaos - 0.8.0 (4/22/2021 2:24:03 PM) - Straight-Movements-Only/Perma-Death - >>

Passing an actor turn crashed.

Originating error sequence:
[AGE-2] Failed to remove 'R>Entity:Arrow@56834114' at position 'x=42, y=10'.
< Failed to execute effects.
Actor : R>Entity:DeepWaterCurrentNorth@4664791
Method: R>Entity:DeepWaterCurrentNorth@4664791
Target: R>Entity:DeepWaterCurrentNorth@4664791

< Failed to execute effects.
Actor : R>Entity:HeartBeatManager@201491
Method: R>Entity:HeartBeatManager@201491
Target: R>Entity:HeartBeatManager@201491

Inner-most stack trace:

at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMap.Remove (System.Int32 x, System.Int32 y, UA.GameEngine.ECS.Entities.IEntity entity) [0x0008b] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMap.Remove (UA.GameEngine.ECS.Entities.IEntity entity) [0x00017] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMapReference.Remove (UA.GameEngine.ECS.Entities.IEntity entity) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.Entity.Destroy (System.Boolean destroyedInGame, UA.GameEngine.ECS.Entities.IEntity destroyer, UA.GameEngine.ECS.Entities.IEntity creationMethod) [0x00285] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.EntityReference.Destroy (System.Boolean destroyedInGame, UA.GameEngine.ECS.Entities.IEntity destroyer, UA.GameEngine.ECS.Entities.IEntity creationMethod) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.Containers.GenericEntityContainer.DoStore (UA.GameEngine.ECS.Entities.IEntity entity, System.Boolean silent) [0x0008e] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.Containers.EntityContainer.Store (UA.GameEngine.ECS.Entities.IEntity entity, System.Boolean silent) [0x00000] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Components.Lib.ContainerComponent.PropagateEventToComponent (UA.GameEngine.Events.GameEvent gameEvent) [0x002f4] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Components.Lib.Base.ComponentBase.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00000] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00305] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.MapCell.PropagateEvent (UA.GameEngine.Events.GameEvent ev) [0x00056] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ItemManagement.ItemManagementSystem.DropEntityAt (UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap zoneMap, UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Systems.ZoneMaps.MapCell mapCell, UA.GameEngine.ECS.Entities.IEntity entityToDrop, System.String longDropMessage, System.String shortDropMessage, UA.GameEngine.ECS.Entities.IEntity entityProvidingPosition, System.Boolean sendExplicitDropUiSignal, System.Boolean sendExplicitItemOnTheGroundStateChangeSignal) [0x00023] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMap.Add (System.Int32 x, System.Int32 y, UA.GameEngine.ECS.Entities.IEntity entity, System.String reason, System.Boolean isZoneMapSwitch, System.Boolean signalAddedEntityToUserInterface) [0x000d2] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMap.Add (UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Entities.IEntity entity, System.String reason, System.Boolean isZoneMapSwitch, System.Boolean signalAddedEntityToUserInterface) [0x0000f] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMapReference.Add (UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Entities.IEntity entity, System.String reason, System.Boolean isZoneMapSwitch, System.Boolean signalAddedEntityToUserInterface) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.MoveEntityEffect.TriggerEffectImplementation (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00172] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.Base.EffectBase.TriggerEffect (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00028] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List`1[T] effects) [0x0006f] in <bf3a5afb38cf4337bc67e379f968894e>:0

Outer stack trace:

at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x000c3] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x00016] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.AutomatedEffects.ExecuteInPhase (UA.GameEngine.Events.GameEvent gameEvent) [0x000ca] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Components.Lib.AutomatedActorComponent.PropagateEventToComponent (UA.GameEngine.Events.GameEvent gameEvent) [0x0003a] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Components.Lib.Base.ComponentBase.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00000] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Entities.Templates.EntityTemplateReference.FireEventWithoutParentReplacement (UA.GameEngine.Events.GameEvent gameEvent) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00316] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEventType gameEventType) [0x00010] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEventType gameEventType) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Systems.Actors.ActorSystem.Act (UA.GameEngine.ECS.Entities.IEntity entity) [0x00000] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Systems.Actors.ActorSystem.<PassTurn>b__16_0 (UA.GameEngine.ECS.Entities.IEntity a) [0x00000] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurnForActor (UA.GameEngine.ECS.Entities.IEntity actor, System.Action1[T] act) [0x001d3] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurn (UA.GameEngine.ECS.Entities.IEntity actingEntity) [0x00122] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass52_1.<ExecutePlayerAction>b__1 (UA.GameEngine.ECS.Entities.IEntity actor) [0x0005d] in <bf3a5afb38cf4337bc67e379f968894e>:0

Failed to execute effects.
Actor : R>Entity:HeartBeatManager@201491
Method: R>Entity:HeartBeatManager@201491
Target: R>Entity:HeartBeatManager@201491

UA.GameEngine.ECS.Systems.Effects.EffectExecutionException: Failed to execute effects.
Actor : R>Entity:HeartBeatManager@201491
Method: R>Entity:HeartBeatManager@201491
Target: R>Entity:HeartBeatManager@201491
---> UA.GameEngine.ECS.Systems.Effects.EffectExecutionException: Failed to execute effects.
Actor : R>Entity:DeepWaterCurrentNorth@4664791
Method: R>Entity:DeepWaterCurrentNorth@4664791
Target: R>Entity:DeepWaterCurrentNorth@4664791
---> UA.GameEngine.GameEngineException: [AGE-2] Failed to remove 'R>Entity:Arrow@56834114' at position 'x=42, y=10'.
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMap.Remove (System.Int32 x, System.Int32 y, UA.GameEngine.ECS.Entities.IEntity entity) [0x0008b] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMap.Remove (UA.GameEngine.ECS.Entities.IEntity entity) [0x00017] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMapReference.Remove (UA.GameEngine.ECS.Entities.IEntity entity) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.Entity.Destroy (System.Boolean destroyedInGame, UA.GameEngine.ECS.Entities.IEntity destroyer, UA.GameEngine.ECS.Entities.IEntity creationMethod) [0x00285] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.EntityReference.Destroy (System.Boolean destroyedInGame, UA.GameEngine.ECS.Entities.IEntity destroyer, UA.GameEngine.ECS.Entities.IEntity creationMethod) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.Containers.GenericEntityContainer.DoStore (UA.GameEngine.ECS.Entities.IEntity entity, System.Boolean silent) [0x0008e] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.Containers.EntityContainer.Store (UA.GameEngine.ECS.Entities.IEntity entity, System.Boolean silent) [0x00000] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Components.Lib.ContainerComponent.PropagateEventToComponent (UA.GameEngine.Events.GameEvent gameEvent) [0x002f4] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Components.Lib.Base.ComponentBase.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00000] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00305] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.MapCell.PropagateEvent (UA.GameEngine.Events.GameEvent ev) [0x00056] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ItemManagement.ItemManagementSystem.DropEntityAt (UA.GameEngine.ECS.Systems.ZoneMaps.IZoneMap zoneMap, UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Systems.ZoneMaps.MapCell mapCell, UA.GameEngine.ECS.Entities.IEntity entityToDrop, System.String longDropMessage, System.String shortDropMessage, UA.GameEngine.ECS.Entities.IEntity entityProvidingPosition, System.Boolean sendExplicitDropUiSignal, System.Boolean sendExplicitItemOnTheGroundStateChangeSignal) [0x00023] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMap.Add (System.Int32 x, System.Int32 y, UA.GameEngine.ECS.Entities.IEntity entity, System.String reason, System.Boolean isZoneMapSwitch, System.Boolean signalAddedEntityToUserInterface) [0x000d2] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMap.Add (UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Entities.IEntity entity, System.String reason, System.Boolean isZoneMapSwitch, System.Boolean signalAddedEntityToUserInterface) [0x0000f] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.ZoneMaps.ZoneMapReference.Add (UA.GameEngine.ECS.Systems.PathFinding.Position position, UA.GameEngine.ECS.Entities.IEntity entity, System.String reason, System.Boolean isZoneMapSwitch, System.Boolean signalAddedEntityToUserInterface) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.MoveEntityEffect.TriggerEffectImplementation (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00172] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.Base.EffectBase.TriggerEffect (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00028] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x0006f] in <bf3a5afb38cf4337bc67e379f968894e>:0 --- End of inner exception stack trace --- at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x000c3] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x00016] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Systems.HeartBeat.HeartBeatSystem.Pulse (System.Collections.Generic.Dictionary2[TKey,TValue] hearts) [0x0006e] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.HeartBeat.HeartBeatSystem.Beat () [0x0002c] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.BeatTheHeartEffect.TriggerEffectImplementation (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x0000a] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.Base.EffectBase.TriggerEffect (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00028] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x0006f] in <bf3a5afb38cf4337bc67e379f968894e>:0 --- End of inner exception stack trace --- at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x000c3] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x00016] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Systems.Effects.AutomatedEffects.ExecuteInPhase (UA.GameEngine.Events.GameEvent gameEvent) [0x000ca] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Components.Lib.AutomatedActorComponent.PropagateEventToComponent (UA.GameEngine.Events.GameEvent gameEvent) [0x0003a] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Components.Lib.Base.ComponentBase.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00000] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.Templates.EntityTemplateReference.FireEventWithoutParentReplacement (UA.GameEngine.Events.GameEvent gameEvent) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00316] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEventType gameEventType) [0x00010] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEventType gameEventType) [0x00006] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Actors.ActorSystem.Act (UA.GameEngine.ECS.Entities.IEntity entity) [0x00000] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Actors.ActorSystem.<PassTurn>b__16_0 (UA.GameEngine.ECS.Entities.IEntity a) [0x00000] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurnForActor (UA.GameEngine.ECS.Entities.IEntity actor, System.Action1[T] act) [0x001d3] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurn (UA.GameEngine.ECS.Entities.IEntity actingEntity) [0x00122] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem+<>c__DisplayClass52_1.<ExecutePlayerAction>b__1 (UA.GameEngine.ECS.Entities.IEntity actor) [0x0009c] in <bf3a5afb38cf4337bc67e379f968894e>:0 at UA.GameEngine.ECS.Systems.Actors.ActorSystem.PassTurnForActor (UA.GameEngine.ECS.Entities.IEntity actor, System.Action1[T] act) [0x001d3] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.ExecutePlayerAction (UA.GameEngine.ECS.Entities.IEntity target, System.Action`1[T] act) [0x0011b] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.GameEngine.ECS.Systems.GameCommands.GameCommandSystem.ExecuteManuallySelectRangedTargetAndAttack () [0x00010] in <bf3a5afb38cf4337bc67e379f968894e>:0
at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessTasks () [0x0008f] in <bf3a5afb38cf4337bc67e379f968894e>:0

I was shooting an arrow at a karmic lizard while using the river current to keep the karmic lizard away when this was generated. After it was generated the river current stopped working.

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