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assigned issue to
Foggy interface render
Please, have a look at the screenshot – the buttons of harvesting in the interface are foggy. Seems like some render effect influences not only tiles but the interface too.
Comments (6)
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Interesting… from a technical point that’s not even possible (because of the way Unity renders stuff). I could not reproduce it yet.
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reporter - changed title to Foggy interface render
I have such an effect not only in KC2, so I fixed the description.
Ok, I’ll try to investigate it, as I see this effect rather often. -
reporter I can add some new information.
It seems that after obtaining the possibility and enabling the button the first time it blinks.
And for some reason it can stop blinking in “shady” state and never come back after that.Also, save/load cycle fixes the state of the button.
Hope it will help to fix the bug.
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reporter Wrong info. Save/load cycle fixes not for a long time.
Sometimes I got even this:The button still works, although.
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- changed status to resolved
This could happen if the inventory was closed while the button animation was still playing. Now the button is reset to the original state when the inventory is opened.
Also the animation will trigger again if it wasn't finished (to make the player aware of the buttons if he closes the inventory quickly by accident).
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