Infinite loading

Issue #646 new
Former user created an issue

Game won't load

Version 0.9.1 - 8/10/2021 11:13:45 PM

[17:42:21.443] < > INFO - Type cache initialized in 348ms. [17:42:21.580] < > INFO - Parsed 241 entity templates in 810ms. [17:42:21.581] < > INFO - Singletons: 301 [17:42:21.581] < > INFO - Singleton cache hits: 1 [17:42:21.622] < > INFO - Saved 241 entity templates in 41ms to the persistent cache. [17:42:21.622] < > INFO - Total entity template startup time: 852ms. [17:42:21.633] < > INFO - Verification of all entity templates took 1ms. [17:42:21.742] < > INFO - 50 achievements registered. [17:42:53.275] <AGE-1> INFO - Loading the game. [17:42:53.275] <AGE-1> INFO - Loading game header data. [17:42:53.278] <AGE-1> INFO - Loading the entity factory. [17:42:54.739] <AGE-1> INFO - Loaded 5926 entities. [17:42:54.776] <AGE-1> INFO - Loaded the entity factory. [17:42:54.777] <AGE-1> INFO - We have 2736 invalid entities and 12031 entity references. Cleaning up the storage for invalidated entities. [17:42:54.778] <AGE-1> INFO - Remaining invalid entities after cleanup: 2568 [17:42:55.039] <AGE-1> INFO - Reading took: 1764 ms [17:42:55.040] <AGE-1> INFO - Game loaded in 1765ms. [17:42:55.237] <AGE-1> INFO - Ultimate ADOM started in 1971ms. [17:42:57.273] <Unity> ERROR - Error during event dispatching! [17:42:57.273] Object reference not set to an instance of an object System.NullReferenceException: Object reference not set to an instance of an object at Game.Common.Game.Panel.Minimap.MinimapPanel.SetFollowObject () [0x00011] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.InitializeMinimap () [0x00006] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.HandleZoneReady () [0x00000] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.AgeEventHandler.PropagateEvent (UA.UserInterface.Signals.UiSignal uiSignal) [0x00c48] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0004a] in <1e11e9dba98740e5af928d866b2f6548>:0 [17:42:57.296] <Unity> ERROR - Failed to process current task. [17:42:57.296] Object reference not set to an instance of an object System.NullReferenceException: Object reference not set to an instance of an object at Game.Common.Game.Panel.Minimap.MinimapPanel.SetFollowObject () [0x00011] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.InitializeMinimap () [0x00006] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.HandleZoneReady () [0x00000] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.AgeEventHandler.PropagateEvent (UA.UserInterface.Signals.UiSignal uiSignal) [0x00c48] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Events.EventDispatchingBase`2[TT,TE].PropagateEvent (TE ev) [0x00006] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.UADOM.ConsumeUiSignalInUnityThread (UA.UserInterface.Signals.UiSignal uiSignal) [0x0006f] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Bus.BatchedTasks.BatchedSignalTask.Execute () [0x00043] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessUnityTasks () [0x000ed] in <1e11e9dba98740e5af928d866b2f6548>:0 [17:42:57.317] <Unity> ERROR - ERROR: AGE Exception. Original message: ================================

Error message:

Direct stack trace:


Environment stack trace: at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at UA.Core.ErrorHandling.ErrorHandler.ProcessException (System.Exception e, UA.GameEngine.ECS.Entities.IEntity[] entities) [0x00000] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessUnityTasks () [0x00000] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.InputHandler.InputHandlerBase.ProcessInput () [0x00000] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Core.Kernel.ProcessInput () [0x00000] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.AgeSignalRouter.Update () [0x00000] in <1e11e9dba98740e5af928d866b2f6548>:0


Complex stack trace: UA.Core.ErrorHandling.UserErrorException: [Unity] Failed to process current task.

Originating error sequence: Object reference not set to an instance of an object < [Unity] Failed to process current task.

Inner-most stack trace:

at Game.Common.Game.Panel.Minimap.MinimapPanel.SetFollowObject () [0x00011] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.InitializeMinimap () [0x00006] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.HandleZoneReady () [0x00000] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.AgeEventHandler.PropagateEvent (UA.UserInterface.Signals.UiSignal uiSignal) [0x00c48] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Events.EventDispatchingBase2[TT,TE].PropagateEvent (TE ev) [0x00006] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.UADOM.ConsumeUiSignalInUnityThread (UA.UserInterface.Signals.UiSignal uiSignal) [0x0006f] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Bus.BatchedTasks.BatchedSignalTask.Execute () [0x00043] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessUnityTasks () [0x000ed] in <1e11e9dba98740e5af928d866b2f6548>:0

Outer stack trace:

UA.Core.ErrorHandling.UserErrorException: [Unity] Failed to process current task. ---> System.NullReferenceException: Object reference not set to an instance of an object at Game.Common.Game.Panel.Minimap.MinimapPanel.SetFollowObject () [0x00011] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.InitializeMinimap () [0x00006] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.HandleZoneReady () [0x00000] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.AgeEventHandler.PropagateEvent (UA.UserInterface.Signals.UiSignal uiSignal) [0x00c48] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Events.EventDispatchingBase2[TT,TE].PropagateEvent (TE ev) [0x00006] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.UADOM.ConsumeUiSignalInUnityThread (UA.UserInterface.Signals.UiSignal uiSignal) [0x0006f] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Bus.BatchedTasks.BatchedSignalTask.Execute () [0x00043] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessUnityTasks () [0x000ed] in <1e11e9dba98740e5af928d866b2f6548>:0 --- End of inner exception stack trace ---

Game command system blockage:

IsBlocked: False

Thread states:

AGE-1: Waiting (17:42:57.2392579] {TC:1/MC:0/RT:0}

Asynchronous task execution:

[17:42:53.2731607] (AGE-1) {TC:1/MC:0/RT:1} - Started PrepareTheGameForActualPlay. [17:42:55.2374531] (AGE-1) {TC:1/MC:0/RT:1} - Finished PrepareTheGameForActualPlay.

Player data:

Type: Nefteria Zone: COC2 x: -2147483648 y: -2147483648 L: 3 M: 3075 Profession: WizardProfession Race: HumanRace PV: 0 DV: 12 HP: 46 PP: 246 XP: 1021 CP: 10 SP: 4848

[17:42:57.355] <Unity> ERROR - Error during event dispatching! [17:42:57.355] Object reference not set to an instance of an object System.NullReferenceException: Object reference not set to an instance of an object at Game.Common.Game.Panel.Minimap.MinimapPanel.SetFollowObject () [0x00011] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.InitializeMinimap () [0x00006] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.SetMinimapActive (System.Boolean active) [0x0000f] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.AgeEventHandler.HandleStartGame (UA.UserInterface.Signals.UiSignal uiSignal) [0x00079] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.AgeEventHandler.PropagateEvent (UA.UserInterface.Signals.UiSignal uiSignal) [0x00214] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0004a] in <1e11e9dba98740e5af928d866b2f6548>:0 [17:42:57.356] <Unity> ERROR - Failed to process current task. [17:42:57.356] Object reference not set to an instance of an object System.NullReferenceException: Object reference not set to an instance of an object at Game.Common.Game.Panel.Minimap.MinimapPanel.SetFollowObject () [0x00011] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.InitializeMinimap () [0x00006] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.Panel.Minimap.MinimapPanel.SetMinimapActive (System.Boolean active) [0x0000f] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.AgeEventHandler.HandleStartGame (UA.UserInterface.Signals.UiSignal uiSignal) [0x00079] in <1e11e9dba98740e5af928d866b2f6548>:0 at Game.Common.Game.AgeEventHandler.PropagateEvent (UA.UserInterface.Signals.UiSignal uiSignal) [0x00214] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007a] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Events.EventDispatchingBase`2[TT,TE].PropagateEvent (TE ev) [0x00006] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.UADOM.ConsumeUiSignalInUnityThread (UA.UserInterface.Signals.UiSignal uiSignal) [0x00026] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Bus.BatchedTasks.BatchedSignalTask.Execute () [0x00043] in <1e11e9dba98740e5af928d866b2f6548>:0 at UA.Bus.UltimateUserInterfaceGameEngineServiceBus.ProcessUnityTasks () [0x000ed] in <1e11e9dba98740e5af928d866b2f6548>:0

Comments (2)

  1. Jochen Terstiege

    This is really odd. It looks like you have a saved game where the player character is gone. Which would explain the crash during loading and also why the saved game does not show a name for the PC.

    Can you please explain what happened during the game? We’ve never seen this happening before.

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