Failed to execute animated forest

Issue #69 resolved
kirni created an issue

Game crashed in animated forest after fighting with the tress for 10 minutes

Ultimate ADOM - Caverns of Chaos
Version 0.1.0 - 23.04.2020 19:35:24

Failed to execute animated effect.

Object reference not set to an instance of an object

System.NullReferenceException: Object reference not set to an instance of an object
at UA.GameEngine.ECS.Systems.Effects.Lib.DamageShield.ProcessEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00174] in <1b60a9c6421c4f6eb0705714a4a5e863>:0
at UA.GameEngine.ECS.Systems.Effects.Lib.Base.Applied.AppliedEffectBase.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00008] in <1b60a9c6421c4f6eb0705714a4a5e863>:0
at UA.Events.EventDispatcher2[TT,TE].PropagateEvent (TE ev) [0x0007c] in <1b60a9c6421c4f6eb0705714a4a5e863>:0 at UA.GameEngine.ECS.Entities.Entity.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00231] in <1b60a9c6421c4f6eb0705714a4a5e863>:0 at UA.GameEngine.ECS.Entities.EntityReference.PropagateEvent (UA.GameEngine.Events.GameEvent gameEvent) [0x00006] in <1b60a9c6421c4f6eb0705714a4a5e863>:0 at UA.GameEngine.ECS.Systems.Combat.CombatSystem.MeleeAttack (UA.GameEngine.ECS.Entities.IEntity attacker, UA.GameEngine.ECS.Entities.IEntity defender, UA.GameEngine.ECS.Systems.Expressions.Conditions.ICondition attackOptionLimit) [0x006ce] in <1b60a9c6421c4f6eb0705714a4a5e863>:0 at UA.GameEngine.ECS.Systems.Effects.Lib.ExecuteMeleeAttackEffect.TriggerEffectImplementation (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00027] in <1b60a9c6421c4f6eb0705714a4a5e863>:0 at UA.GameEngine.ECS.Systems.Effects.Lib.Base.EffectBase.TriggerEffect (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target) [0x00028] in <1b60a9c6421c4f6eb0705714a4a5e863>:0 at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Systems.Data.DataContext dataContext, UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x0004b] in <1b60a9c6421c4f6eb0705714a4a5e863>:0
at UA.GameEngine.ECS.Systems.Effects.EffectSystem.TriggerEffects (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position targetPosition, UA.GameEngine.ECS.Entities.IEntity target, System.Collections.Generic.List1[T] effects) [0x00016] in <1b60a9c6421c4f6eb0705714a4a5e863>:0 at UA.GameEngine.ECS.Systems.Usables.UsageSystem.ExecuteEffects (UA.GameEngine.ECS.Entities.IEntity actor, UA.GameEngine.ECS.Entities.IEntity method, UA.GameEngine.ECS.Systems.PathFinding.Position position, System.Collections.Generic.Dictionary2[TKey,TValue] targetsByPosition, System.Collections.Generic.List`1[T] effects) [0x000a0] in <1b60a9c6421c4f6eb0705714a4a5e863>:0
at UA.GameEngine.ECS.Systems.Usables.UsageSystem+<>c__DisplayClass5_0.<UseEntity>b__2 (UA.GameEngine.ECS.Systems.PathFinding.Position p) [0x00000] in <1b60a9c6421c4f6eb0705714a4a5e863>:0
at UA.GameEngine.ECS.Systems.Areas.PositionalEffect.ExecuteEffect () [0x00012] in <1b60a9c6421c4f6eb0705714a4a5e863>:0
at Game.Common.Map.AnimatedEffect.AnimatedEffectExecutor.HandlePosition (UA.GameEngine.ECS.Systems.Areas.PositionalEffect positionalEffect, UA.GameEngine.GameInfo.DetailedInformation.ZoneMapInfo zoneMapInfo, System.Boolean isPlayAudio) [0x00c2e] in <1b60a9c6421c4f6eb0705714a4a5e863>:0
at Game.Common.Map.AnimatedEffect.AnimatedEffectExecutor+<ExecuteNormal>d__25.MoveNext () [0x00134] in <1b60a9c6421c4f6eb0705714a4a5e863>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <d406ff682e424fcfa5290bc9a41921af>:0

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