Rendering options needed

Issue #746 resolved
Hijacker created an issue

I have NVIDIA GeForce GT 610 and have to switch to 1024x768x60 resolution to have more or less comfort gameplay.

Here is the list of problems I encounter:

  1. The game doesn’t save the resolution between runs. I mean options show 1024x768 but the rendering machine actually falls back to 1600x1200 (the default resolution of my screen). If I want to switch back to 1024x768 I have to change the option back and forth manually
  2. Render quality option affects almost nothing. The difference in picture between Ultra and Very low is almost negligible. So does FPS
  3. The texts are too blurry. Some options for antialiasing and font hinting would be very nice.

Some screenshots attached.

Comments (4)

  1. Jochen Terstiege
    1. The game stores the resolution betweens runs. Actually Unity handles all of this, we only allow the player to change the settings.

    But there was a problem when the refresh rates didn’t match up (e.g. Unity reported 60 Hz for the current screen but the list of resolutions reported 59 Hz instead) which then made the list show “1024x768” to be selected even if it wasn’t. I’ve made the resolution selection a bit more fault tolerant and now it will choose the correct resolution even when the refresh rates do not match 100%.

    2. This is a setting provided by Unity which we only change. We don’t have many options to reduce the quality of the rendering (like using lower res textures or LOD for 3D objects) so this is just a quick way to reduce the GPU load slightly. We can probably optimize this in the future, but it’s a lot of work.

    3. I’ll take another look at the font atlas to see if can make the font a bit sharper.

  2. Hijacker reporter

    Thank you for your concern. Will test the changes when they are ready (Version 1.1.0, I think?)

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