Avoid ambiguity with size descriptors
Issue #79
resolved
If there are sizes “small”, “medium”, and “large” there shouldn’t be any items that have those words in the name, to avoid confusion (e.g. small medium shield vs medium small shield).
Comments (4)
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assigned issue to
Funny, we talked about this a few days ago when I found a small small shield.
This started existential discussions like is a small small shield just a tiny medium shield, or is it a micro large shield?
Yeah…we need to avoid using size in names of objects.
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assigned issue to
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repo owner Weird. The code no longer should add the size attribute to the name (because we talked about it). I’ll have to analyze this in more depth.
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repo owner - changed status to resolved
Fixed. Armor categories carried an attribute that no longer is necessary. Replaced this by an additonal capability description in the tooltip.
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“light light furs”