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assigned issue to
Wall tiles on edge of map aren't distinct
Issue #88
new
When digging through the walls, walls at the far edge of the dungeon are undiggable but look just the same as any other wall. It might be nice to see them as graphically distinct. This could also be a nice enhancement to add in other undiggable walls later.
Comments (3)
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Issue
#122was marked as a duplicate of this issue. -
Issue
#140was marked as a duplicate of this issue. - Log in to comment