- marked as major
Disallow rushing for victory buildings
Issue #82
resolved
Buildings that are part of a victory condition should not be allowed to be rushed by either money or population.
This should be implemented as a new XML tag for buildings.
Comments (8)
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reporter -
You have to make sure you undo this
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reporter Good point! I'll bear that in mind, thanks :)
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reporter -
reporter - changed version to 0.5.0
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reporter - edited description
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reporter Implementing this change is easier than I thought. There is already a bVictoryBuilding tag, currently used only by the AI. It should be simple to just use the isVictoryBuilding method at CvCity::canHurryBuilding to prevent hurrying, and to add code to CvGameTextMgr.cpp to show in the civilopedia which buildings cannot be rushed and why. Besides this, the code should also include a revert of what lfgr mentioned.
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reporter - changed status to resolved
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