- marked as minor
Resource tweaks
###Modifications to resources###
Copper: Should get a new icon (check if More Naval AI wants a new icon too).
Amber: Amber turns into Obsidian when hell reaches it.
Obsidian: Obsidian only appears when Amber is in hell terrain. Obsidian requires Mining. Obsidian gives +1 Commerce. With a Mine, it gives +2 Production and +4 Commerce. Obsidian gives +1 Happiness. It grants +1 Happiness with Demon's Altars. It grants +1 Happiness and 10% Commerce with Kuriotate Jeweler. Obsidian turns into Amber when it no longer is in hell terrain. Obsidian slightly increases the building speed of Obsidian Gates. Caveman 2 Cosmos includes art that can be used for this resource.
http://forums.civfanatics.com/threads/magistermodmod.455111/page-118#post-14461603
Already implemented:
Amber: Amber will get a new icon from Caveman 2 Cosmos.
Banana: Banana gives +2 Food and +1 Commerce with a Plantation instead of only +2 Food.
Bison: Bison is a new health resource that only appears in tundras. Bison requires Animal Husbandry. It gives +1 Food. With a Pasture, it gives +2 Food and +1 Production. It gives +1 Health with Smokehouse. Caveman 2 Cosmos includes art that can be used for this resource.
Cotton: Cotton gives +3 Commerce with a Plantation instead of only +2 Commerce.
Razorweed: Razorweed gives +1 Production and +2 Commerce with a Plantation instead of only +2 Commerce.
Sugar: Sugar gives +1 Food and +2 Commerce with a Plantation instead of only +1 Food and +1 Commerce.
Comments (16)
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Changes to resource placement have been removed from the proposal because MapScripts can choose to disable them if desired.
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Part of the proposal is now included in 0.4.0.
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reporter - changed version to 0.6.0
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At least the Copper icon change should be included in 0.6.
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reporter - changed version to 0.7.0-beta1
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