Multiple Production

Issue #191 resolved
joseasoler repo owner created an issue

Now that the Kuriotates are fixed, it is quite interesting to incorporate Multiple Production into ExtraModMod to give them something that IMO is a necessity.

Once that multiple production is coded, it could also be possible to modify how Warrens work. Instead of just duplicating produced units, the Warrens would duplicate the production of living units in the city. This would remove the python code hacks, and is also more understandable to the AI.

I should make sure that the AI understands both multiple production and the living units production modifier (which, since right now is only used in spell created buildings, it is just being ignored).

With regard to source code, there is a modcomp at this URL: http://forums.civfanatics.com/showthread.php?t=326545

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