Puppet States OOS error
Issue #238
resolved
Supposedly, an OOS error happens when a puppet state is created. Getting a savegame to debug this issue would be quite tedious so I'll have to resort to XML hacks to make it happen faster.
Comments (6)
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reporter -
reporter - changed version to 0.6.0-beta1
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reporter - changed version to 0.5.0
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reporter - edited description
- changed version to 0.6.0-beta1
0.5.1 is getting a lot of big bug reports, so this issue is going to be delayed until 0.6.0.
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reporter Fix: Remove an OOS by adding a new python callback to determine if a puppet state can be created when a city is conquered, which does not trigger any random number calculation calls (addresses
#238)→ <<cset d1219fbeafe5>>
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reporter - changed status to resolved
Fix: Creating a puppet state will no longer cause an OOS error (resolves
#238)→ <<cset bb3b1df968a9>>
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On CvDLLButtonPopup:
bValid = GET_PLAYER(GC.getGameINLINE().getActivePlayer()).makePuppet(pCity->getPreviousOwner(), pCity);